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-rw-r--r--hacks/glx/tronbit.c536
1 files changed, 536 insertions, 0 deletions
diff --git a/hacks/glx/tronbit.c b/hacks/glx/tronbit.c
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--- /dev/null
+++ b/hacks/glx/tronbit.c
@@ -0,0 +1,536 @@
+/* tronbit, Copyright (c) 2011-2014 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#define DEFAULTS "*delay: 30000 \n" \
+ "*count: 30 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n"
+
+# define free_bit 0
+# define release_bit 0
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "xlockmore.h"
+#include "colors.h"
+#include "sphere.h"
+#include "rotator.h"
+#include "gltrackball.h"
+#include <ctype.h>
+
+#ifdef USE_GL /* whole file */
+
+#include "gllist.h"
+
+extern const struct gllist *tronbit_idle1, *tronbit_idle2,
+ *tronbit_no, *tronbit_yes;
+static const struct gllist * const *all_objs[] = {
+ &tronbit_idle1, &tronbit_idle2, &tronbit_no, &tronbit_yes };
+
+
+#define DEF_SPIN "True"
+#define DEF_WANDER "True"
+#define DEF_SPEED "1.0"
+
+#define HISTORY_LENGTH 512
+typedef enum { BIT_IDLE1, BIT_IDLE2, BIT_NO, BIT_YES } bit_state;
+#define MODELS 4
+
+
+typedef struct {
+ GLXContext *glx_context;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+
+ double frequency;
+ double confidence;
+
+ double last_time;
+ unsigned char history [HISTORY_LENGTH];
+ unsigned char histogram [HISTORY_LENGTH];
+ int history_fp, histogram_fp;
+
+ GLuint dlists[MODELS], polys[MODELS];
+ char kbd;
+
+} bit_configuration;
+
+static bit_configuration *bps = NULL;
+
+static const GLfloat colors[][4] = {
+ { 0.66, 0.85, 1.00, 1.00 },
+ { 0.66, 0.85, 1.00, 1.00 },
+ { 1.00, 0.12, 0.12, 1.00 },
+ { 0.98, 0.85, 0.30, 1.00 }
+};
+
+
+static Bool do_spin;
+static GLfloat speed;
+static Bool do_wander;
+
+static XrmOptionDescRec opts[] = {
+ { "-spin", ".spin", XrmoptionNoArg, "True" },
+ { "+spin", ".spin", XrmoptionNoArg, "False" },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-wander", ".wander", XrmoptionNoArg, "True" },
+ { "+wander", ".wander", XrmoptionNoArg, "False" }
+};
+
+static argtype vars[] = {
+ {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
+ {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
+ {&speed, "speed", "Speed", DEF_SPEED, t_Float},
+};
+
+ENTRYPOINT ModeSpecOpt bit_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+/* Returns the current time in seconds as a double.
+ */
+static double
+double_time (void)
+{
+ struct timeval now;
+# ifdef GETTIMEOFDAY_TWO_ARGS
+ struct timezone tzp;
+ gettimeofday(&now, &tzp);
+# else
+ gettimeofday(&now);
+# endif
+
+ return (now.tv_sec + ((double) now.tv_usec * 0.000001));
+}
+
+
+static int
+make_bit (ModeInfo *mi, bit_state which)
+{
+ static const GLfloat spec[4] = {1.0, 1.0, 1.0, 1.0};
+ static const GLfloat shiny = 128.0;
+ const GLfloat *color = colors[which];
+ int wire = MI_IS_WIREFRAME(mi);
+ int polys = 0;
+ GLfloat s;
+ const struct gllist *gll;
+
+ glMaterialfv (GL_FRONT, GL_SPECULAR, spec);
+ glMateriali (GL_FRONT, GL_SHININESS, shiny);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color);
+ glColor4f (color[0], color[1], color[2], color[3]);
+
+ glPushMatrix();
+ switch (which)
+ {
+ case BIT_IDLE1:
+ glRotatef (-44, 0, 1, 0); /* line up the models with each other */
+ glRotatef (-11, 1, 0, 0);
+ glRotatef ( 8, 0, 0, 1);
+ s = 1.0;
+ break;
+ case BIT_IDLE2:
+ glRotatef ( 16.0, 0, 0, 1);
+ glRotatef (-28.0, 1, 0, 0);
+ s = 1.0;
+ break;
+ case BIT_NO:
+ glRotatef ( 16.0, 0, 0, 1);
+ glRotatef (-28.0, 1, 0, 0);
+ s = 1.6;
+ break;
+ case BIT_YES:
+ glRotatef (-44.0, 0, 1, 0);
+ glRotatef (-32.0, 1, 0, 0);
+ s = 1.53;
+ break;
+ default:
+ abort();
+ break;
+ }
+ glScalef (s, s, s);
+ gll = *all_objs[which];
+ renderList (gll, wire);
+ polys += gll->points / 3;
+ glPopMatrix();
+
+ return polys;
+}
+
+
+static void
+tick_bit (ModeInfo *mi, double now)
+{
+ bit_configuration *bp = &bps[MI_SCREEN(mi)];
+ double freq = bp->frequency;
+ int n = bp->history[bp->history_fp];
+ int histogram_speed = 3 * speed;
+ int i;
+
+ if (histogram_speed < 1) histogram_speed = 1;
+
+ if (n == BIT_YES || n == BIT_NO)
+ freq *= 2;
+
+ if (bp->button_down_p) return;
+
+ for (i = 0; i < histogram_speed; i++)
+ {
+ int nn = (n == BIT_YES ? 240 : n == BIT_NO ? 17 : 128);
+ int on = bp->histogram[(bp->histogram_fp-1) % countof(bp->histogram)];
+
+ /* smooth out the square wave a little bit */
+
+ if (!(nn > 100 && nn < 200) !=
+ !(on > 100 && on < 200))
+ nn += (((random() % 48) - 32) *
+ ((on > 100 && on < 200) ? 1 : -1));
+
+ nn += (random() % 16) - 8;
+
+ bp->histogram_fp++;
+ if (bp->histogram_fp >= countof(bp->history))
+ bp->histogram_fp = 0;
+ bp->histogram [bp->histogram_fp] = nn;
+ }
+
+
+ if (bp->last_time + freq > now && !bp->kbd) return;
+
+ bp->last_time = now;
+
+ bp->history_fp++;
+ if (bp->history_fp >= countof(bp->history))
+ bp->history_fp = 0;
+
+ if (bp->kbd)
+ {
+ n = (bp->kbd == '1' ? BIT_YES :
+ bp->kbd == '0' ? BIT_NO :
+ (random() & 1) ? BIT_YES : BIT_NO);
+ bp->kbd = 0;
+ }
+ else if (n == BIT_YES ||
+ n == BIT_NO ||
+ frand(1.0) >= bp->confidence)
+ n = (n == BIT_IDLE1 ? BIT_IDLE2 : BIT_IDLE1);
+ else
+ n = (random() & 1) ? BIT_YES : BIT_NO;
+
+ bp->history [bp->history_fp] = n;
+}
+
+
+static int
+animate_bits (ModeInfo *mi, bit_state omodel, bit_state nmodel, GLfloat ratio)
+{
+ bit_configuration *bp = &bps[MI_SCREEN(mi)];
+ int polys = 0;
+ GLfloat scale = sin (ratio * M_PI / 2);
+ GLfloat osize, nsize, small;
+ int wire = MI_IS_WIREFRAME(mi);
+
+ glShadeModel(GL_SMOOTH);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_CULL_FACE);
+
+ if (!wire)
+ {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ }
+
+ if ((omodel == BIT_IDLE1 || omodel == BIT_IDLE2) &&
+ (nmodel == BIT_IDLE1 || nmodel == BIT_IDLE2))
+ small = 0.9;
+ else
+ small = 0.5;
+
+ nsize = small + (1 - small) * scale;
+ osize = small + (1 - small) * (1 - scale);
+
+ glPushMatrix();
+ glScalef (osize, osize, osize);
+ glCallList (bp->dlists [omodel]);
+ polys += bp->polys [omodel];
+ glPopMatrix();
+
+ glPushMatrix();
+ glScalef (nsize, nsize, nsize);
+ glCallList (bp->dlists [nmodel]);
+ polys += bp->polys [nmodel];
+ glPopMatrix();
+
+ return polys;
+}
+
+
+static int
+draw_histogram (ModeInfo *mi, GLfloat ratio)
+{
+ bit_configuration *bp = &bps[MI_SCREEN(mi)];
+ int samples = countof (bp->histogram);
+ GLfloat scalex = (GLfloat) mi->xgwa.width / samples;
+ GLfloat scaley = mi->xgwa.height / 255.0 / 4; /* about 1/4th of screen */
+ int polys = 0;
+ int overlays = 5;
+ int k;
+
+ glDisable (GL_TEXTURE_2D);
+ glDisable (GL_LIGHTING);
+ glDisable (GL_BLEND);
+ glDisable (GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ {
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glLoadIdentity();
+ /* glRotatef(current_device_rotation(), 0, 0, 1); */
+ glOrtho (0, mi->xgwa.width, 0, mi->xgwa.height, -1, 1);
+
+ for (k = 0; k < overlays; k++)
+ {
+ int i, j;
+ GLfloat a = (GLfloat) k / overlays;
+
+ glColor3f (0.3 * a, 0.7 * a, 1.0 * a);
+
+ glBegin (GL_LINE_STRIP);
+
+ j = bp->histogram_fp + 1;
+ for (i = 0; i < samples; i++)
+ {
+ GLfloat x, y, z;
+ if (j >= samples) j = 0;
+ x = i;
+ y = bp->histogram[j];
+ z = 0;
+
+ y += (int) ((random() % 16) - 8);
+ y += 16; /* margin at bottom of screen */
+
+ x *= scalex;
+ y *= scaley;
+
+ glVertex3f (x, y, z);
+ ++j;
+ polys++;
+ }
+ glEnd();
+ }
+
+ glPopMatrix();
+ }
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+
+ return polys;
+}
+
+
+/* Window management, etc
+ */
+ENTRYPOINT void
+reshape_bit (ModeInfo *mi, int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glViewport (0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+
+ENTRYPOINT Bool
+bit_handle_event (ModeInfo *mi, XEvent *event)
+{
+ bit_configuration *bp = &bps[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, bp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &bp->button_down_p))
+ return True;
+ else if (event->xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+
+ if (keysym == XK_Up || keysym == XK_Left || keysym == XK_Prior)
+ c = '1';
+ else if (keysym == XK_Down || keysym == XK_Right || keysym == XK_Next)
+ c = '0';
+
+ if (c == ' ' || c == '\t' || c == '\n' || c == '1' || c == '0')
+ {
+ bp->kbd = c;
+ return True;
+ }
+ }
+
+ return False;
+}
+
+
+ENTRYPOINT void
+init_bit (ModeInfo *mi)
+{
+ bit_configuration *bp;
+ int i;
+
+ MI_INIT (mi, bps);
+
+ bp = &bps[MI_SCREEN(mi)];
+
+ bp->glx_context = init_GL(mi);
+
+ reshape_bit (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+
+ {
+ double spin_speed = 3.0;
+ double wander_speed = 0.03 * speed;
+ double spin_accel = 4.0;
+
+ bp->rot = make_rotator (do_spin ? spin_speed : 0,
+ do_spin ? spin_speed : 0,
+ do_spin ? spin_speed : 0,
+ spin_accel,
+ do_wander ? wander_speed : 0,
+ False);
+ bp->trackball = gltrackball_init (False);
+ }
+
+ for (i = 0; i < countof(bp->dlists); i++)
+ {
+ bp->dlists[i] = glGenLists (1);
+ glNewList (bp->dlists[i], GL_COMPILE);
+ bp->polys [i] = make_bit (mi, i);
+ glEndList ();
+ }
+
+ bp->frequency = 0.30 / speed; /* parity around 3x/second */
+ bp->confidence = 0.06; /* provide answer 1/15 or so */
+
+ for (i = 0; i < countof(bp->histogram); i++)
+ bp->histogram[i] = 128 + (random() % 16) - 8;
+}
+
+
+ENTRYPOINT void
+draw_bit (ModeInfo *mi)
+{
+ bit_configuration *bp = &bps[MI_SCREEN(mi)];
+ Display *dpy = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ int wire = MI_IS_WIREFRAME(mi);
+
+ if (!bp->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (!wire)
+ {
+ GLfloat pos[4] = {1.0, 1.0, 1.0, 0.0};
+ GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
+ GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
+ GLfloat spc[4] = {0.0, 1.0, 1.0, 1.0};
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
+ }
+
+ glPushMatrix ();
+ glScalef(1.1, 1.1, 1.1);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ glRotatef(o, 0, 0, 1);
+ }
+# endif
+
+ {
+ double x, y, z;
+ get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
+ glTranslatef((x - 0.5) * 11,
+ (y - 0.5) * 5,
+ (z - 0.5) * 3);
+ gltrackball_rotate (bp->trackball);
+
+ get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
+ }
+
+ mi->polygon_count = 0;
+
+ glScalef (6, 6, 6);
+
+ {
+ int nmodel = bp->history [bp->history_fp];
+ int omodel = bp->history [bp->history_fp > 0
+ ? bp->history_fp-1
+ : countof(bp->history)-1];
+ double now = double_time();
+ double ratio = 1 - ((bp->last_time + bp->frequency) - now) / bp->frequency;
+ if (ratio > 1) ratio = 1;
+ mi->polygon_count += draw_histogram (mi, ratio);
+
+ if (MI_WIDTH(mi) > MI_HEIGHT(mi) * 5) { /* wide window: scale up */
+ glScalef (8, 8, 8);
+ }
+
+ mi->polygon_count += animate_bits (mi, omodel, nmodel, ratio);
+ tick_bit (mi, now);
+ }
+ glPopMatrix ();
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+
+ glXSwapBuffers(dpy, window);
+}
+
+XSCREENSAVER_MODULE_2 ("TronBit", tronbit, bit)
+
+#endif /* USE_GL */