summaryrefslogtreecommitdiffstats
path: root/hacks/glx/vrml2gl.pl
diff options
context:
space:
mode:
Diffstat (limited to 'hacks/glx/vrml2gl.pl')
-rwxr-xr-xhacks/glx/vrml2gl.pl361
1 files changed, 361 insertions, 0 deletions
diff --git a/hacks/glx/vrml2gl.pl b/hacks/glx/vrml2gl.pl
new file mode 100755
index 0000000..f0f42ba
--- /dev/null
+++ b/hacks/glx/vrml2gl.pl
@@ -0,0 +1,361 @@
+#!/usr/bin/perl -w
+# Copyright © 2003-2011 Jamie Zawinski <jwz@jwz.org>
+#
+# Permission to use, copy, modify, distribute, and sell this software and its
+# documentation for any purpose is hereby granted without fee, provided that
+# the above copyright notice appear in all copies and that both that
+# copyright notice and this permission notice appear in supporting
+# documentation. No representations are made about the suitability of this
+# software for any purpose. It is provided "as is" without express or
+# implied warranty.
+#
+# Reads a VRML WRL file, and emits C data suitable for use with OpenGL's
+# glInterleavedArrays() and glDrawArrays() routines.
+#
+# Face normals are computed.
+#
+# Options:
+#
+# --normalize Compute the bounding box of the object, and scale all
+# coordinates so that the object fits inside a unit cube.
+#
+# Created: 8-Mar-2003 for Wavefront OBJ, converted to VRML 27-Sep-2011.
+
+require 5;
+use diagnostics;
+use strict;
+
+my $progname = $0; $progname =~ s@.*/@@g;
+my ($version) = ('$Revision: 1.2 $' =~ m/\s(\d[.\d]+)\s/s);
+
+my $verbose = 0;
+
+
+# convert a vector to a unit vector
+sub normalize($$$) {
+ my ($x, $y, $z) = @_;
+ my $L = sqrt (($x * $x) + ($y * $y) + ($z * $z));
+ if ($L != 0) {
+ $x /= $L;
+ $y /= $L;
+ $z /= $L;
+ } else {
+ $x = $y = $z = 0;
+ }
+ return ($x, $y, $z);
+}
+
+
+# Calculate the unit normal at p0 given two other points p1,p2 on the
+# surface. The normal points in the direction of p1 crossproduct p2.
+#
+sub face_normal($$$$$$$$$) {
+ my ($p0x, $p0y, $p0z,
+ $p1x, $p1y, $p1z,
+ $p2x, $p2y, $p2z) = @_;
+
+ my ($nx, $ny, $nz);
+ my ($pax, $pay, $paz);
+ my ($pbx, $pby, $pbz);
+
+ $pax = $p1x - $p0x;
+ $pay = $p1y - $p0y;
+ $paz = $p1z - $p0z;
+ $pbx = $p2x - $p0x;
+ $pby = $p2y - $p0y;
+ $pbz = $p2z - $p0z;
+ $nx = $pay * $pbz - $paz * $pby;
+ $ny = $paz * $pbx - $pax * $pbz;
+ $nz = $pax * $pby - $pay * $pbx;
+
+ return (normalize ($nx, $ny, $nz));
+}
+
+
+sub parse_vrml_1($$$) {
+ my ($filename, $body, $normalize_p) = @_;
+
+ my @verts = (); # list of refs of coords, [x, y, z]
+ my @faces = (); # list of refs of [ point, point, point, ... ]
+ # where 'point' is a list of indexes into 'verts'.
+
+ $body =~ s% \b point \s* \[ (.*?) \] %{
+ foreach my $point (split (/,/, $1)) {
+ $point =~ s/^\s+|\s+$//gsi;
+ next unless $point;
+ my @p = split(/\s+/, $point);
+ push @verts, \@p;
+ }
+ }%gsexi;
+
+ $body =~ s% \b coordIndex \s* \[ (.*?) \] %{
+ foreach my $face (split (/\s*,-1,?\s*/, $1)) {
+ $face =~ s/^\s+|\s+$//gsi;
+ next unless $face;
+ my @p = split(/\s*,\s*/, $face);
+ push @faces, \@p;
+ }
+ }%gsexi;
+
+ return () if ($#verts < 0);
+
+ # generate interleaved list of triangle coordinates and normals
+ #
+ my @triangles = ();
+ my $nfaces = $#faces+1;
+
+ foreach my $f (@faces) {
+ # $f is [ p1, p2, p3, ... ]
+
+ my @f = @$f;
+
+ error ("too few points in face") if ($#f < 2);
+ my $p1 = shift @f;
+
+ # If there are more than 3 points, do a triangle fan from the first one:
+ # [1 2 3] [1 3 4] [1 4 5] etc. Doesn't always work with convex shapes.
+
+ while ($#f) {
+ my $p2 = shift @f;
+ my $p3 = $f[0];
+
+ my ($pp1, $pp2, $pp3) = ($p1, $p2, $p3);
+ # Reverse the winding order.
+# ($pp1, $pp2, $pp3) = ($pp3, $pp2, $pp1);
+
+ my $x1 = $verts[$pp1]->[0];
+ my $y1 = $verts[$pp1]->[1];
+ my $z1 = $verts[$pp1]->[2];
+
+ my $x2 = $verts[$pp2]->[0];
+ my $y2 = $verts[$pp2]->[1];
+ my $z2 = $verts[$pp2]->[2];
+
+ my $x3 = $verts[$pp3]->[0];
+ my $y3 = $verts[$pp3]->[1];
+ my $z3 = $verts[$pp3]->[2];
+
+ error ("missing points in face") unless defined($z3);
+
+ my ($nx, $ny, $nz) = face_normal ($x1, $y1, $z1,
+ $x2, $y2, $z2,
+ $x3, $y3, $z3);
+
+ push @triangles, [$nx, $ny, $nz, $x1, $y1, $z1,
+ $nx, $ny, $nz, $x2, $y2, $z2,
+ $nx, $ny, $nz, $x3, $y3, $z3];
+ }
+ }
+
+ return (@triangles);
+}
+
+
+sub parse_vrml($$$) {
+ my ($filename, $body, $normalize_p) = @_;
+
+ my @triangles = ();
+
+ $body =~ s/\s*\#.*$//gmi; # comments
+
+ # Lose 2D imagery
+ $body =~ s/\bIndexedLineSet \s* { \s* coordIndex \s* \[ .*? \] \s* }//gsix;
+
+ $body =~ s/(\bSeparator\b)/\001$1/g;
+
+ foreach my $sec (split (m/\001/, $body)) {
+ push @triangles, parse_vrml_1 ($filename, $sec, $normalize_p);
+ }
+
+
+ # find bounding box, and normalize
+ #
+ if ($normalize_p || $verbose) {
+ my $minx = 999999999;
+ my $miny = 999999999;
+ my $minz = 999999999;
+ my $maxx = -999999999;
+ my $maxy = -999999999;
+ my $maxz = -999999999;
+ my $i = 0;
+
+ foreach my $t (@triangles) {
+ my ($nx1, $ny1, $nz1, $x1, $y1, $z1,
+ $nx2, $ny2, $nz2, $x2, $y2, $z2,
+ $nx3, $ny3, $nz3, $x3, $y3, $z3) = @$t;
+
+ foreach my $x ($x1, $x2, $x3) {
+ $minx = $x if ($x < $minx);
+ $maxx = $x if ($x > $maxx);
+ }
+ foreach my $y ($y1, $y2, $y3) {
+ $miny = $y if ($y < $miny);
+ $maxy = $y if ($y > $maxy);
+ }
+ foreach my $z ($z1, $z2, $z3) {
+ $minz = $z if ($z < $minz);
+ $maxz = $z if ($z > $maxz);
+ }
+ }
+
+ my $w = ($maxx - $minx);
+ my $h = ($maxy - $miny);
+ my $d = ($maxz - $minz);
+ my $sizea = ($w > $h ? $w : $h);
+ my $sizeb = ($w > $d ? $w : $d);
+ my $size = ($sizea > $sizeb ? $sizea : $sizeb);
+
+ print STDERR "$progname: bbox is " .
+ sprintf("%.2f x %.2f x %.2f\n", $w, $h, $d)
+ if ($verbose);
+
+ if ($normalize_p) {
+ $w /= $size;
+ $h /= $size;
+ $d /= $size;
+ print STDERR "$progname: dividing by $size for bbox of " .
+ sprintf("%.2f x %.2f x %.2f\n", $w, $h, $d)
+ if ($verbose);
+
+ foreach my $t (@triangles) {
+ my @t = @$t;
+ $t[3] /= $size; $t[4] /= $size; $t[5] /= $size;
+ $t[9] /= $size; $t[10] /= $size; $t[11] /= $size;
+ $t[15] /= $size; $t[16] /= $size; $t[17] /= $size;
+ $t = \@t;
+ }
+ }
+ }
+
+ return @triangles;
+}
+
+
+sub generate_c($@) {
+ my ($filename, @triangles) = @_;
+
+ my $code = '';
+
+ $code .= "#include \"gllist.h\"\n";
+ $code .= "static const float data[]={\n";
+
+ my $nfaces = $#triangles + 1;
+ my $npoints = $nfaces * 3;
+
+ foreach my $t (@triangles) {
+ my ($nx1, $ny1, $nz1, $x1, $y1, $z1,
+ $nx2, $ny2, $nz2, $x2, $y2, $z2,
+ $nx3, $ny3, $nz3, $x3, $y3, $z3) = @$t;
+ my $lines = sprintf("\t" . "%.6f,%.6f,%.6f," . "%.6f,%.6f,%.6f,\n" .
+ "\t" . "%.6f,%.6f,%.6f," . "%.6f,%.6f,%.6f,\n" .
+ "\t" . "%.6f,%.6f,%.6f," . "%.6f,%.6f,%.6f,\n",
+ $nx1, $ny1, $nz1, $x1, $y1, $z1,
+ $nx2, $ny2, $nz2, $x2, $y2, $z2,
+ $nx3, $ny3, $nz3, $x3, $y3, $z3);
+ $lines =~ s/([.\d])0+,/$1,/g; # lose trailing insignificant zeroes
+ $lines =~ s/\.,/,/g;
+ $lines =~ s/-0,/0,/g;
+
+ $code .= $lines;
+ }
+
+ my $token = $filename; # guess at a C token from the filename
+ $token =~ s/\<[^<>]*\>//;
+ $token =~ s@^.*/@@;
+ $token =~ s/\.[^.]*$//;
+ $token =~ s/[^a-z\d]/_/gi;
+ $token =~ s/__+/_/g;
+ $token =~ s/^_//g;
+ $token =~ s/_$//g;
+ $token =~ tr [A-Z] [a-z];
+ $token = 'foo' if ($token eq '');
+
+ my $format = 'GL_N3F_V3F';
+ my $primitive = 'GL_TRIANGLES';
+
+ $code =~ s/,\n$//s;
+ $code .= "\n};\n";
+ $code .= "static const struct gllist frame={";
+ $code .= "$format,$primitive,$npoints,data,NULL};\n";
+ $code .= "const struct gllist *$token=&frame;\n";
+
+ print STDERR "$filename: " .
+ (($#triangles+1)*3) . " points, " .
+ (($#triangles+1)) . " faces.\n"
+ if ($verbose);
+
+ return $code;
+}
+
+
+sub vrml_to_gl($$$) {
+ my ($infile, $outfile, $normalize_p) = @_;
+ my $body = '';
+
+ my $in;
+ if ($infile eq '-') {
+ $in = *STDIN;
+ } else {
+ open ($in, '<', $infile) || error ("$infile: $!");
+ }
+ my $filename = ($infile eq '-' ? "<stdin>" : $infile);
+ print STDERR "$progname: reading $filename...\n"
+ if ($verbose);
+ while (<$in>) { $body .= $_; }
+ close $in;
+
+ $body =~ s/\r\n/\n/g; # CRLF -> LF
+ $body =~ s/\r/\n/g; # CR -> LF
+
+ my @triangles = parse_vrml ($filename, $body, $normalize_p);
+
+ $filename = ($outfile eq '-' ? "<stdout>" : $outfile);
+ my $code = generate_c ($filename, @triangles);
+
+ my $out;
+ if ($outfile eq '-') {
+ $out = *STDOUT;
+ } else {
+ open ($out, '>', $outfile) || error ("$outfile: $!");
+ }
+ (print $out $code) || error ("$filename: $!");
+ (close $out) || error ("$filename: $!");
+
+ print STDERR "$progname: wrote $filename\n"
+ if ($verbose || $outfile ne '-');
+}
+
+
+sub error {
+ ($_) = @_;
+ print STDERR "$progname: $_\n";
+ exit 1;
+}
+
+sub usage {
+ print STDERR "usage: $progname [--verbose] [infile [outfile]]\n";
+ exit 1;
+}
+
+sub main {
+ my ($infile, $outfile);
+ my $normalize_p = 0;
+ while ($_ = $ARGV[0]) {
+ shift @ARGV;
+ if ($_ eq "--verbose") { $verbose++; }
+ elsif (m/^-v+$/) { $verbose += length($_)-1; }
+ elsif ($_ eq "--normalize") { $normalize_p = 1; }
+ elsif (m/^-./) { usage; }
+ elsif (!defined($infile)) { $infile = $_; }
+ elsif (!defined($outfile)) { $outfile = $_; }
+ else { usage; }
+ }
+
+ $infile = "-" unless defined ($infile);
+ $outfile = "-" unless defined ($outfile);
+
+ vrml_to_gl ($infile, $outfile, $normalize_p);
+}
+
+main;
+exit 0;