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-/* -*- Mode: C; tab-width: 4 -*- */
-/* juggle */
-
-#if 0
-static const char sccsid[] = "@(#)juggle.c 5.10 2003/09/02 xlockmore";
-#endif
-
-/*-
- * Copyright (c) 1996 by Tim Auckland <tda10.geo@yahoo.com>
- *
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Revision History
- * 13-Dec-2004: [TDA] Use -cycles and -count in a rational manner.
- * Add -rings, -bballs. Add -describe. Finally made
- * live pattern updates possible. Add refill_juggle(),
- * change_juggle() and reshape_juggle(). Make
- * init_juggle() non-destructive. Reorder erase/draw
- * operations. Update xscreensaver xml and manpage.
- * 15-Nov-2004: [TDA] Fix all memory leaks.
- * 12-Nov-2004: [TDA] Add -torches and another new trail
- * implementation, so that different objects can have
- * different length trails.
- * 11-Nov-2004: [TDA] Clap when all the balls are in the air.
- * 10-Nov-2004: [TDA] Display pattern name converted to hight
- * notation.
- * 31-Oct-2004: [TDA] Add -clubs and new trail implementation.
- * 02-Sep-2003: Non-real time to see what is happening without a
- * strobe effect for slow machines.
- * 01-Nov-2000: Allocation checks
- * 1996: Written
- */
-
-/*-
- * TODO
- * Implement the anonymously promised -uni option.
- */
-
-
-/*
- * Notes on Adam Chalcraft Juggling Notation (used by permission)
- * a-> Adam's notation s-> Site swap (Cambridge) notation
- *
- * To define a map from a-notation to s-notation ("site-swap"), both
- * of which look like doubly infinite sequences of natural numbers. In
- * s-notation, there is a restriction on what is allowed, namely for
- * the sequence s_n, the associated function f(n)=n+s_n must be a
- * bijection. In a-notation, there is no restriction.
- *
- * To go from a-notation to s-notation, you start by mapping each a_n
- * to a permutation of N, the natural numbers.
- *
- * 0 -> the identity
- * 1 -> (10) [i.e. f(1)=0, f(0)=1]
- * 2 -> (210) [i.e. f(2)=1, f(1)=0, f(0)=2]
- * 3 -> (3210) [i.e. f(3)=2, f(2)=1, f(1)=0, f(0)=3]
- * etc.
- *
- * Then for each n, you look at how long 0 takes to get back to 0
- * again and you call this t_n. If a_n=0, for example, then since the
- * identity leaves 0 alone, it gets back to 0 in 1 step, so t_n=1. If
- * a_n=1, then f(0)=1. Now any further a_n=0 leave 1 alone, but the
- * next a_n>0 sends 1 back to 0. Hence t_n is 2 + the number of 0's
- * following the 1. Finally, set s_n = t_n - 1.
- *
- * To give some examples, it helps to have a notation for cyclic
- * sequences. By (123), for example, I mean ...123123123123... . Now
- * under the a-notation -> s-notation mapping we have some familiar
- * examples:
- *
- * (0)->(0), (1)->(1), (2)->(2) etc.
- * (21)->(31), (31)->(51), (41)->(71) etc.
- * (10)->(20), (20)->(40), (30)->(60) etc.
- * (331)->(441), (312)->(612), (303)->(504), (321)->(531)
- * (43)->(53), (434)->(534), (433)->(633)
- * (552)->(672)
- *
- * In general, the number of balls is the *average* of the s-notation,
- * and the *maximum* of the a-notation. Another theorem is that the
- * minimum values in the a-notation and the s-notation and equal, and
- * preserved in the same positions.
- *
- * The usefulness of a-notation is the fact that there are no
- * restrictions on what is allowed. This makes random juggle
- * generation much easier. It also makes enumeration very
- * easy. Another handy feature is computing changes. Suppose you can
- * do (5) and want a neat change up to (771) in s-notation [Mike Day
- * actually needed this example!]. Write them both in a-notation,
- * which gives (5) and (551). Now concatenate them (in general, there
- * may be more than one way to do this, but not in this example), to
- * get
- *
- * ...55555555551551551551551...
- *
- * Now convert back to s-notation, to get
- *
- * ...55555566771771771771771...
- *
- * So the answer is to do two 6 throws and then go straight into
- * (771). Coming back down of course,
- *
- * ...5515515515515515555555555...
- *
- * converts to
- *
- * ...7717717717716615555555555...
- *
- * so the answer is to do a single 661 and then drop straight down to
- * (5).
- *
- * [The number of balls in the generated pattern occasionally changes.
- * In order to decrease the number of balls I had to introduce a new
- * symbol into the Adam notation, [*] which means 'lose the current
- * ball'.]
- */
-
-/* This code uses so many linked lists it's worth having a built-in
- * leak-checker */
-#undef MEMTEST
-
-#ifdef STANDALONE
-# define MODE_juggle
-# define DEFAULTS "*delay: 10000 \n" \
- "*count: 200 \n" \
- "*cycles: 1000 \n" \
- "*ncolors: 32 \n" \
- "*font: -*-helvetica-bold-r-normal-*-180-*\n" \
- "*fpsSolid: true\n" \
-
-# define release_juggle 0
-# define reshape_juggle 0
-# define juggle_handle_event 0
-# undef SMOOTH_COLORS
-# include "xlockmore.h" /* in xscreensaver distribution */
-#else /* STANDALONE */
-# include "xlock.h" /* in xlockmore distribution */
-#endif /* STANDALONE */
-
-#ifdef MODE_juggle
-
-#if 0
-#define XClearWindow(d, w) \
-{ \
- XSetForeground(d, MI_GC(mi), MI_PIXEL(mi, 3)); \
- XFillRectangle(d, w, MI_GC(mi), \
- 0, 0, (unsigned int) MI_WIDTH(mi), (unsigned int) MI_HEIGHT(mi)); \
-}
-#endif
-
-#define DEF_PATTERN "random" /* All patterns */
-#define DEF_TAIL "1" /* No trace */
-#ifdef UNI
-/* Maybe a ROLA BOLA would be at a better angle for viewing */
-#define DEF_UNI "False" /* No unicycle */ /* Not implemented yet */
-#endif
-#define DEF_REAL "True"
-#define DEF_DESCRIBE "True"
-
-#define DEF_BALLS "True" /* Use Balls */
-#define DEF_CLUBS "True" /* Use Clubs */
-#define DEF_TORCHES "True" /* Use Torches */
-#define DEF_KNIVES "True" /* Use Knives */
-#define DEF_RINGS "True" /* Use Rings */
-#define DEF_BBALLS "True" /* Use Bowling Balls */
-
-#ifndef XtNumber
-#define XtNumber(arr) ((unsigned int) (sizeof(arr) / sizeof(arr[0])))
-#endif
-
-static char *pattern;
-static int tail;
-#ifdef UNI
-static Bool uni;
-#endif
-static Bool real;
-static Bool describe;
-static Bool balls;
-static Bool clubs;
-static Bool torches;
-static Bool knives;
-static Bool rings;
-static Bool bballs;
-static char *only;
-
-static XrmOptionDescRec opts[] =
-{
- {"-pattern", ".juggle.pattern", XrmoptionSepArg, NULL },
- {"-tail", ".juggle.tail", XrmoptionSepArg, NULL },
-#ifdef UNI
- {"-uni", ".juggle.uni", XrmoptionNoArg, "on" },
- {"+uni", ".juggle.uni", XrmoptionNoArg, "off" },
-#endif
- {"-real", ".juggle.real", XrmoptionNoArg, "on" },
- {"+real", ".juggle.real", XrmoptionNoArg, "off" },
- {"-describe", ".juggle.describe", XrmoptionNoArg, "on" },
- {"+describe", ".juggle.describe", XrmoptionNoArg, "off" },
- {"-balls", ".juggle.balls", XrmoptionNoArg, "on" },
- {"+balls", ".juggle.balls", XrmoptionNoArg, "off" },
- {"-clubs", ".juggle.clubs", XrmoptionNoArg, "on" },
- {"+clubs", ".juggle.clubs", XrmoptionNoArg, "off" },
- {"-torches", ".juggle.torches", XrmoptionNoArg, "on" },
- {"+torches", ".juggle.torches", XrmoptionNoArg, "off" },
- {"-knives", ".juggle.knives", XrmoptionNoArg, "on" },
- {"+knives", ".juggle.knives", XrmoptionNoArg, "off" },
- {"-rings", ".juggle.rings", XrmoptionNoArg, "on" },
- {"+rings", ".juggle.rings", XrmoptionNoArg, "off" },
- {"-bballs", ".juggle.bballs", XrmoptionNoArg, "on" },
- {"+bballs", ".juggle.bballs", XrmoptionNoArg, "off" },
- {"-only", ".juggle.only", XrmoptionSepArg, NULL },
-};
-static argtype vars[] =
-{
- { &pattern, "pattern", "Pattern", DEF_PATTERN, t_String },
- { &tail, "tail", "Tail", DEF_TAIL, t_Int },
-#ifdef UNI
- { &uni, "uni", "Uni", DEF_UNI, t_Bool },
-#endif
- { &real, "real", "Real", DEF_REAL, t_Bool },
- { &describe, "describe", "Describe", DEF_DESCRIBE, t_Bool },
- { &balls, "balls", "Clubs", DEF_BALLS, t_Bool },
- { &clubs, "clubs", "Clubs", DEF_CLUBS, t_Bool },
- { &torches, "torches", "Torches", DEF_TORCHES, t_Bool },
- { &knives, "knives", "Knives", DEF_KNIVES, t_Bool },
- { &rings, "rings", "Rings", DEF_RINGS, t_Bool },
- { &bballs, "bballs", "BBalls", DEF_BBALLS, t_Bool },
- { &only, "only", "BBalls", " ", t_String },
-};
-static OptionStruct desc[] =
-{
- { "-pattern string", "Cambridge Juggling Pattern" },
- { "-tail num", "Trace Juggling Patterns" },
-#ifdef UNI
- { "-/+uni", "Unicycle" },
-#endif
- { "-/+real", "Real-time" },
- { "-/+describe", "turn on/off pattern descriptions." },
- { "-/+balls", "turn on/off Balls." },
- { "-/+clubs", "turn on/off Clubs." },
- { "-/+torches", "turn on/off Flaming Torches." },
- { "-/+knives", "turn on/off Knives." },
- { "-/+rings", "turn on/off Rings." },
- { "-/+bballs", "turn on/off Bowling Balls." },
- { "-only", "Turn off all objects but the named one." },
-};
-
-ENTRYPOINT ModeSpecOpt juggle_opts =
- { XtNumber(opts), opts, XtNumber(vars), vars, desc };
-
-#ifdef USE_MODULES
-ModStruct juggle_description = {
- "juggle", "init_juggle", "draw_juggle", (char *) NULL,
- "draw_juggle", "change_juggle", "free_juggle", &juggle_opts,
- 10000, 200, 1000, 1, 64, 1.0, "",
- "Shows a Juggler, juggling", 0, NULL
-};
-
-#endif
-
-#ifdef USE_XVMSUTILS
-# include <X11/unix_time.h>
-#endif
-
-/* Note: All "lengths" are scaled by sp->scale = MI_HEIGHT/480. All
- "thicknesses" are scaled by sqrt(sp->scale) so that they are
- proportionally thicker for smaller windows. Objects spinning out
- of the plane (such as clubs) fake perspective by compressing their
- horizontal coordinates by PERSPEC */
-
-/* Figure */
-#define ARMLENGTH 50
-#define ARMWIDTH ((int) (8.0 * sqrt(sp->scale)))
-#define POSE 10
-#define BALLRADIUS ARMWIDTH
-
-#define PERSPEC 0.4
-
-/* macros */
-#define GRAVITY(h, t) 4*(double)(h)/((t)*(t))
-
-/* Timing based on count. Units are milliseconds. Juggles per second
- is: 2000 / THROW_CATCH_INTERVAL + CATCH_THROW_INTERVAL */
-
-#define THROW_CATCH_INTERVAL (sp->count)
-#define THROW_NULL_INTERVAL (sp->count * 0.5)
-#define CATCH_THROW_INTERVAL (sp->count * 0.2)
-
-/********************************************************************
- * Trace Definitions *
- * *
- * These record rendering data so that a drawn object can be erased *
- * later. Each object has its own Trace list. *
- * *
- ********************************************************************/
-
-typedef struct {double x, y; } DXPoint;
-typedef struct trace *TracePtr;
-typedef struct trace {
- TracePtr next, prev;
- double x, y;
- double angle;
- int divisions;
- DXPoint dlast;
-#ifdef MEMTEST
- char pad[1024];
-#endif
-} Trace;
-
-/*******************************************************************
- * Object Definitions *
- * *
- * These describe the various types of Object that can be juggled *
- * *
- *******************************************************************/
-typedef void (DrawProc)(ModeInfo*, unsigned long, Trace *);
-
-static DrawProc show_ball, show_europeanclub, show_torch, show_knife;
-static DrawProc show_ring, show_bball;
-
-typedef enum {BALL, CLUB, TORCH, KNIFE, RING, BBALLS,
- NUM_OBJECT_TYPES} ObjType;
-#define OBJMIXPROB 20 /* inverse of the chances of using an odd
- object in the pattern */
-
-static const struct {
- DrawProc *draw; /* Object Rendering function */
- int handle; /* Length of object's handle */
- int mintrail; /* Minimum trail length */
- double cor; /* Coefficient of Restitution. perfect bounce = 1 */
- double weight; /* Heavier objects don't get thrown as high */
-} ObjectDefs[] = {
- { /* Ball */
- show_ball,
- 0,
- 1,
- 0.9,
- 1.0,
- },
- { /* Club */
- show_europeanclub,
- 15,
- 1,
- 0.55, /* Clubs don't bounce too well */
- 1.0,
- },
- { /* Torch */
- show_torch,
- 15,
- 20, /* Torches need flames */
- 0, /* Torches don't bounce -- fire risk! */
- 1.0,
- },
- { /* Knife */
- show_knife,
- 15,
- 1,
- 0, /* Knives don't bounce */
- 1.0,
- },
- { /* Ring */
- show_ring,
- 15,
- 1,
- 0.8,
- 1.0,
- },
- { /* Bowling Ball */
- show_bball,
- 0,
- 1,
- 0.2,
- 5.0,
- },
-};
-
-/**************************
- * Trajectory definitions *
- **************************/
-
-typedef enum {HEIGHT, ADAM} Notation;
-typedef enum {Empty, Full, Ball} Throwable;
-typedef enum {LEFT, RIGHT} Hand;
-typedef enum {THROW, CATCH} Action;
-typedef enum {HAND, ELBOW, SHOULDER} Joint;
-typedef enum {ATCH, THRATCH, ACTION, LINKEDACTION,
- PTHRATCH, BPREDICTOR, PREDICTOR} TrajectoryStatus;
-typedef struct {double a, b, c, d; } Spline;
-typedef DXPoint Arm[3];
-
-/* A Wander contains a Spline and a time interval. A list of Wanders
- * describes the performer's position as he moves around the screen. */
-typedef struct wander *WanderPtr;
-typedef struct wander {
- WanderPtr next, prev;
- double x;
- unsigned long finish;
- Spline s;
-#ifdef MEMTEST
- char pad[1024];
-#endif
-} Wander;
-
-/* Object is an arbitrary object being juggled. Each Trajectory
- * references an Object ("count" tracks this), and each Object is also
- * linked into a global Objects list. Objects may include a Trace
- * list for tracking erasures. */
-typedef struct object *ObjectPtr;
-typedef struct object {
- ObjectPtr next, prev;
-
- ObjType type;
- int color;
- int count; /* reference count */
- Bool active; /* Object is in use */
-
- Trace *trace;
- int tracelen;
- int tail;
-#ifdef MEMTEST
- char pad[1024];
-#endif
-} Object;
-
-/* Trajectory is a segment of juggling action. A list of Trajectories
- * defines the juggling performance. The Trajectory list goes through
- * multiple processing steps to convert it from basic juggling
- * notation into rendering data. */
-
-typedef struct trajectory *TrajectoryPtr;
-typedef struct trajectory {
- TrajectoryPtr prev, next; /* for building list */
- TrajectoryStatus status;
-
- /* Throw */
- char posn;
- int height;
- int adam;
- char *pattern;
- char *name;
-
- /* Action */
- Hand hand;
- Action action;
-
- /* LinkedAction */
- int color;
- Object *object;
- int divisions;
- double angle, spin;
- TrajectoryPtr balllink;
- TrajectoryPtr handlink;
-
- /* PThratch */
- double cx; /* Moving juggler */
- double x, y; /* current position */
- double dx, dy; /* initial velocity */
-
- /* Predictor */
- Throwable type;
- unsigned long start, finish;
- Spline xp, yp;
-
-#ifdef MEMTEST
- char pad[1024];
-#endif
-} Trajectory;
-
-
-/*******************
- * Pattern Library *
- *******************/
-
-typedef struct {
- const char * pattern;
- const char * name;
-} patternstruct;
-
-/* List of popular patterns, in any order */
-/* Patterns should be given in Adam notation so the generator can
- concatenate them safely. Null descriptions are ok. Height
- notation will be displayed automatically. */
-/* Can't const this because it is qsorted. This *should* be reentrant,
- I think... */
-static /*const*/ patternstruct portfolio[] = {
- {"[+2 1]", /* +3 1 */ "Typical 2 ball juggler"},
- {"[2 0]", /* 4 0 */ "2 in 1 hand"},
- {"[2 0 1]", /* 5 0 1 */},
- {"[+2 0 +2 0 0]" /* +5 0 +5 0 0 */},
- {"[+2 0 1 2 2]", /* +4 0 1 2 3 */},
- {"[2 0 1 1]", /* 6 0 1 1 */},
-
- {"[3]", /* 3 */ "3 cascade"},
- {"[+3]", /* +3 */ "reverse 3 cascade"},
- {"[=3]", /* =3 */ "cascade 3 under arm"},
- {"[&3]", /* &3 */ "cascade 3 catching under arm"},
- {"[_3]", /* _3 */ "bouncing 3 cascade"},
- {"[+3 x3 =3]", /* +3 x3 =3 */ "Mill's mess"},
- {"[3 2 1]", /* 5 3 1" */},
- {"[3 3 1]", /* 4 4 1" */},
- {"[3 1 2]", /* 6 1 2 */ "See-saw"},
- {"[=3 3 1 2]", /* =4 5 1 2 */},
- {"[=3 2 2 3 1 2]", /* =6 2 2 5 1 2 */ "=4 5 1 2 stretched"},
- {"[+3 3 1 3]", /* +4 4 1 3 */ "anemic shower box"},
- {"[3 3 1]", /* 4 4 1 */},
- {"[+3 2 3]", /* +4 2 3 */},
- {"[+3 1]", /* +5 1 */ "3 shower"},
- {"[_3 1]", /* _5 1 */ "bouncing 3 shower"},
- {"[3 0 3 0 3]", /* 5 0 5 0 5 */ "shake 3 out of 5"},
- {"[3 3 3 0 0]", /* 5 5 5 0 0 */ "flash 3 out of 5"},
- {"[3 3 0]", /* 4 5 0 */ "complete waste of a 5 ball juggler"},
- {"[3 3 3 0 0 0 0]", /* 7 7 7 0 0 0 0 */ "3 flash"},
- {"[+3 0 +3 0 +3 0 0]", /* +7 0 +7 0 +7 0 0 */},
- {"[3 2 2 0 3 2 0 2 3 0 2 2 0]", /* 7 3 3 0 7 3 0 3 7 0 3 3 0 */},
- {"[3 0 2 0]", /* 8 0 4 0 */},
- {"[_3 2 1]", /* _5 3 1 */},
- {"[_3 0 1]", /* _8 0 1 */},
- {"[1 _3 1 _3 0 1 _3 0]", /* 1 _7 1 _7 0 1 _7 0 */},
- {"[_3 2 1 _3 1 2 1]", /* _6 3 1 _6 1 3 1 */},
-
- {"[4]", /* 4 */ "4 cascade"},
- {"[+4 3]", /* +5 3 */ "4 ball half shower"},
- {"[4 4 2]", /* 5 5 2 */},
- {"[+4 4 4 +4]", /* +4 4 4 +4 */ "4 columns"},
- {"[+4 3 +4]", /* +5 3 +4 */},
- {"[4 3 4 4]", /* 5 3 4 4 */},
- {"[4 3 3 4]", /* 6 3 3 4 */},
- {"[4 3 2 4", /* 6 4 2 4 */},
- {"[+4 1]", /* +7 1 */ "4 shower"},
- {"[4 4 4 4 0]", /* 5 5 5 5 0 */ "learning 5"},
- {"[+4 x4 =4]", /* +4 x4 =4 */ "Mill's mess for 4"},
- {"[+4 2 1 3]", /* +9 3 1 3 */},
- {"[4 4 1 4 1 4]", /* 6 6 1 5 1 5, by Allen Knutson */},
- {"[_4 _4 _4 1 _4 1]", /* _5 _6 _6 1 _5 1 */},
- {"[_4 3 3]", /* _6 3 3 */},
- {"[_4 3 1]", /* _7 4 1 */},
- {"[_4 2 1]", /* _8 3 1 */},
- {"[_4 3 3 3 0]", /* _8 4 4 4 0 */},
- {"[_4 1 3 1]", /* _9 1 5 1 */},
- {"[_4 1 3 1 2]", /* _10 1 6 1 2 */},
-
- {"[5]", /* 5 */ "5 cascade"},
- {"[_5 _5 _5 _5 _5 5 5 5 5 5]", /* _5 _5 _5 _5 _5 5 5 5 5 5 */},
- {"[+5 x5 =5]", /* +5 x5 =5 */ "Mill's mess for 5"},
- {"[5 4 4]", /* 7 4 4 */},
- {"[_5 4 4]", /* _7 4 4 */},
- {"[1 2 3 4 5 5 5 5 5]", /* 1 2 3 4 5 6 7 8 9 */ "5 ramp"},
- {"[5 4 5 3 1]", /* 8 5 7 4 1, by Allen Knutson */},
- {"[_5 4 1 +4]", /* _9 5 1 5 */},
- {"[_5 4 +4 +4]", /* _8 4 +4 +4 */},
- {"[_5 4 4 4 1]", /* _9 5 5 5 1 */},
- {"[_5 4 4 5 1]",},
- {"[_5 4 4 +4 4 0]", /*_10 5 5 +5 5 0 */},
-
- {"[6]", /* 6 */ "6 cascade"},
- {"[+6 5]", /* +7 5 */},
- {"[6 4]", /* 8 4 */},
- {"[+6 3]", /* +9 3 */},
- {"[6 5 4 4]", /* 9 7 4 4 */},
- {"[+6 5 5 5]", /* +9 5 5 5 */},
- {"[6 0 6]", /* 9 0 9 */},
- {"[_6 0 _6]", /* _9 0 _9 */},
-
- {"[_7]", /* _7 */ "bouncing 7 cascade"},
- {"[7]", /* 7 */ "7 cascade"},
- {"[7 6 6 6 6]", /* 11 6 6 6 6 */ "Gatto's High Throw"},
-
-};
-
-
-
-typedef struct { int start; int number; } PatternIndex;
-
-struct patternindex {
- int minballs;
- int maxballs;
- PatternIndex index[XtNumber(portfolio)];
-};
-
-
-/* Jugglestruct: per-screen global data. The master Wander, Object
- * and Trajectory lists are anchored here. */
-typedef struct {
- double scale;
- Wander *wander;
- double cx;
- double Gr;
- Trajectory *head;
- Arm arm[2][2];
- char *pattern;
- int count;
- int num_balls;
- time_t begintime; /* should make 'time' usable for at least 48 days
- on a 32-bit machine */
- unsigned long time; /* millisecond timer*/
- ObjType objtypes;
- Object *objects;
- struct patternindex patternindex;
- XFontStruct *mode_font;
-} jugglestruct;
-
-static jugglestruct *juggles = (jugglestruct *) NULL;
-
-/*******************
- * list management *
- *******************/
-
-#define DUP_OBJECT(n, t) { \
- (n)->object = (t)->object; \
- if((n)->object != NULL) (n)->object->count++; \
-}
-
-/* t must point to an existing element. t must not be an
- expression ending ->next or ->prev */
-#define REMOVE(t) { \
- (t)->next->prev = (t)->prev; \
- (t)->prev->next = (t)->next; \
- free(t); \
-}
-
-/* t receives element to be created and added to the list. ot must
- point to an existing element or be identical to t to start a new
- list. Applicable to Trajectories, Objects and Traces. */
-#define ADD_ELEMENT(type, t, ot) \
- if (((t) = (type*)calloc(1,sizeof(type))) != NULL) { \
- (t)->next = (ot)->next; \
- (t)->prev = (ot); \
- (ot)->next = (t); \
- (t)->next->prev = (t); \
- }
-
-static void
-object_destroy(Object* o)
-{
- if(o->trace != NULL) {
- while(o->trace->next != o->trace) {
- Trace *s = o->trace->next;
- REMOVE(s); /* Don't eliminate 's' */
- }
- free(o->trace);
- }
- REMOVE(o);
-}
-
-static void
-trajectory_destroy(Trajectory *t) {
- if(t->name != NULL) free(t->name);
- if(t->pattern != NULL) free(t->pattern);
- /* Reduce object link count and call destructor if necessary */
- if(t->object != NULL && --t->object->count < 1 && t->object->tracelen == 0) {
- object_destroy(t->object);
- }
- REMOVE(t); /* Unlink and free */
-}
-
-ENTRYPOINT void
-free_juggle(ModeInfo * mi) {
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
-
- if (sp->head != NULL) {
- while (sp->head->next != sp->head) {
- trajectory_destroy(sp->head->next);
- }
- free(sp->head);
- sp->head = (Trajectory *) NULL;
- }
- if(sp->objects != NULL) {
- while (sp->objects->next != sp->objects) {
- object_destroy(sp->objects->next);
- }
- free(sp->objects);
- sp->objects = (Object*)NULL;
- }
- if(sp->wander != NULL) {
- while (sp->wander->next != sp->wander) {
- Wander *w = sp->wander->next;
- REMOVE(w);
- }
- free(sp->wander);
- sp->wander = (Wander*)NULL;
- }
- if(sp->pattern != NULL) {
- free(sp->pattern);
- sp->pattern = NULL;
- }
- if (sp->mode_font!=None) {
- XFreeFontInfo(NULL,sp->mode_font,1);
- sp->mode_font = None;
- }
-}
-
-static Bool
-add_throw(ModeInfo *mi, char type, int h, Notation n, const char* name)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- Trajectory *t;
-
- ADD_ELEMENT(Trajectory, t, sp->head->prev);
- if(t == NULL){ /* Out of Memory */
- free_juggle(mi);
- return False;
- }
- t->object = NULL;
- if(name != NULL)
- t->name = strdup(name);
- t->posn = type;
- if (n == ADAM) {
- t->adam = h;
- t->height = 0;
- t->status = ATCH;
- } else {
- t->height = h;
- t->status = THRATCH;
- }
- return True;
-}
-
-/* add a Thratch to the performance */
-static Bool
-program(ModeInfo *mi, const char *patn, const char *name, int cycles)
-{
- const char *p;
- int w, h, i, seen;
- Notation notation;
- char type;
-
- if (MI_IS_VERBOSE(mi)) {
- (void) fprintf(stderr, "juggle[%d]: Programmed: %s x %d\n",
- MI_SCREEN(mi), (name == NULL) ? patn : name, cycles);
- }
-
- for(w=i=0; i < cycles; i++, w++) { /* repeat until at least "cycles" throws
- have been programmed */
- /* title is the pattern name to be supplied to the first throw of
- a sequence. If no name if given, use an empty title so that
- the sequences are still delimited. */
- const char *title = (name != NULL)? name : "";
- type=' ';
- h = 0;
- seen = 0;
- notation = HEIGHT;
- for(p=patn; *p; p++) {
- if (*p >= '0' && *p <='9') {
- seen = 1;
- h = 10*h + (*p - '0');
- } else {
- Notation nn = notation;
- switch (*p) {
- case '[': /* begin Adam notation */
- notation = ADAM;
- break;
- case '-': /* Inside throw */
- type = ' ';
- break;
- case '+': /* Outside throw */
- case '=': /* Cross throw */
- case '&': /* Cross catch */
- case 'x': /* Cross throw and catch */
- case '_': /* Bounce */
- case 'k': /* Kickup */
- type = *p;
- break;
- case '*': /* Lose ball */
- seen = 1;
- h = -1;
- /* fall through */
- case ']': /* end Adam notation */
- nn = HEIGHT;
- /* fall through */
- case ' ':
- if (seen) {
- i++;
- if (!add_throw(mi, type, h, notation, title))
- return False;
- title = NULL;
- type=' ';
- h = 0;
- seen = 0;
- }
- notation = nn;
- break;
- default:
- if(w == 0) { /* Only warn on first pass */
- (void) fprintf(stderr,
- "juggle[%d]: Unexpected pattern instruction: '%c'\n",
- MI_SCREEN(mi), *p);
- }
- break;
- }
- }
- }
- if (seen) { /* end of sequence */
- if (!add_throw(mi, type, h, notation, title))
- return False;
- title = NULL;
- }
- }
- return True;
-}
-
-/*
- ~~~~\~~~~~\~~~
- \\~\\~\~\\\~~~
- \\~\\\\~\\\~\~
- \\\\\\\\\\\~\\
-
-[ 3 3 1 3 4 2 3 1 3 3 4 0 2 1 ]
-
-4 4 1 3 12 2 4 1 4 4 13 0 3 1
-
-*/
-#define BOUNCEOVER 10
-#define KICKMIN 7
-#define THROWMAX 20
-
-/* Convert Adam notation into heights */
-static void
-adam(jugglestruct *sp)
-{
- Trajectory *t, *p;
- for(t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status == ATCH) {
- int a = t->adam;
- t->height = 0;
- for(p = t->next; a > 0; p = p->next) {
- if(p == sp->head) {
- t->height = -9; /* Indicate end of processing for name() */
- return;
- }
- if (p->status != ATCH || p->adam < 0 || p->adam>= a) {
- a--;
- }
- t->height++;
- }
- if(t->height > BOUNCEOVER && t->posn == ' '){
- t->posn = '_'; /* high defaults can be bounced */
- } else if(t->height < 3 && t->posn == '_') {
- t->posn = ' '; /* Can't bounce short throws. */
- }
- if(t->height < KICKMIN && t->posn == 'k'){
- t->posn = ' '; /* Can't kick short throws */
- }
- if(t->height > THROWMAX){
- t->posn = 'k'; /* Use kicks for ridiculously high throws */
- }
- t->status = THRATCH;
- }
- }
-}
-
-/* Discover converted heights and update the sequence title */
-static void
-name(jugglestruct *sp)
-{
- Trajectory *t, *p;
- char buffer[BUFSIZ];
- char *b;
- for(t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status == THRATCH && t->name != NULL) {
- b = buffer;
- for(p = t; p == t || p->name == NULL; p = p->next) {
- if(p == sp->head || p->height < 0) { /* end of reliable data */
- return;
- }
- if(p->posn == ' ') {
- b += sprintf(b, " %d", p->height);
- } else {
- b += sprintf(b, " %c%d", p->posn, p->height);
- }
- if(b - buffer > 500) break; /* otherwise this could eventually
- overflow. It'll be too big to
- display anyway. */
- }
- if(*t->name != 0) {
- (void) sprintf(b, ", %s", t->name);
- }
- free(t->name); /* Don't need name any more, it's been converted
- to pattern */
- t->name = NULL;
- if(t->pattern != NULL) free(t->pattern);
- t->pattern = strdup(buffer);
- }
- }
-}
-
-/* Split Thratch notation into explicit throws and catches.
- Usually Catch follows Throw in same hand, but take care of special
- cases. */
-
-/* ..n1.. -> .. LTn RT1 LC RC .. */
-/* ..nm.. -> .. LTn LC RTm RC .. */
-
-static Bool
-part(ModeInfo *mi)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- Trajectory *t, *nt, *p;
- Hand hand = (LRAND() & 1) ? RIGHT : LEFT;
-
- for (t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status > THRATCH) {
- hand = t->hand;
- } else if (t->status == THRATCH) {
- char posn = '=';
-
- /* plausibility check */
- if (t->height <= 2 && t->posn == '_') {
- t->posn = ' '; /* no short bounces */
- }
- if (t->height <= 1 && (t->posn == '=' || t->posn == '&')) {
- t->posn = ' '; /* 1's need close catches */
- }
-
- switch (t->posn) {
- /* throw catch */
- case ' ': posn = '-'; t->posn = '+'; break;
- case '+': posn = '+'; t->posn = '-'; break;
- case '=': posn = '='; t->posn = '+'; break;
- case '&': posn = '+'; t->posn = '='; break;
- case 'x': posn = '='; t->posn = '='; break;
- case '_': posn = '_'; t->posn = '-'; break;
- case 'k': posn = 'k'; t->posn = 'k'; break;
- default:
- (void) fprintf(stderr, "juggle: unexpected posn %c\n", t->posn);
- break;
- }
- hand = (Hand) ((hand + 1) % 2);
- t->status = ACTION;
- t->hand = hand;
- p = t->prev;
-
- if (t->height == 1 && p != sp->head) {
- p = p->prev; /* '1's are thrown earlier than usual */
- }
-
-
-
- t->action = CATCH;
- ADD_ELEMENT(Trajectory, nt, p);
- if(nt == NULL){
- free_juggle(mi);
- return False;
- }
- nt->object = NULL;
- nt->status = ACTION;
- nt->action = THROW;
- nt->height = t->height;
- nt->hand = hand;
- nt->posn = posn;
-
- }
- }
- return True;
-}
-
-static ObjType
-choose_object(void) {
- ObjType o;
- for (;;) {
- o = (ObjType)NRAND((ObjType)NUM_OBJECT_TYPES);
- if(balls && o == BALL) break;
- if(clubs && o == CLUB) break;
- if(torches && o == TORCH) break;
- if(knives && o == KNIFE) break;
- if(rings && o == RING) break;
- if(bballs && o == BBALLS) break;
- }
- return o;
-}
-
-/* Connnect up throws and catches to figure out which ball goes where.
- Do the same with the juggler's hands. */
-
-static void
-lob(ModeInfo *mi)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- Trajectory *t, *p;
- int h;
- for (t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status == ACTION) {
- if (t->action == THROW) {
- if (t->type == Empty) {
- /* Create new Object */
- ADD_ELEMENT(Object, t->object, sp->objects);
- t->object->count = 1;
- t->object->tracelen = 0;
- t->object->active = False;
- /* Initialise object's circular trace list */
- ADD_ELEMENT(Trace, t->object->trace, t->object->trace);
-
- if (MI_NPIXELS(mi) > 2) {
- t->object->color = 1 + NRAND(MI_NPIXELS(mi) - 2);
- } else {
-#ifdef STANDALONE
- t->object->color = 1;
-#else
- t->object->color = 0;
-#endif
- }
-
- /* Small chance of picking a random object instead of the
- current theme. */
- if(NRAND(OBJMIXPROB) == 0) {
- t->object->type = choose_object();
- } else {
- t->object->type = sp->objtypes;
- }
-
- /* Check to see if we need trails for this object */
- if(tail < ObjectDefs[t->object->type].mintrail) {
- t->object->tail = ObjectDefs[t->object->type].mintrail;
- } else {
- t->object->tail = tail;
- }
- }
-
- /* Balls can change divisions at each throw */
- t->divisions = 2 * (NRAND(2) + 1);
-
- /* search forward for next catch in this hand */
- for (p = t->next; t->handlink == NULL; p = p->next) {
- if(p->status < ACTION || p == sp->head) return;
- if (p->action == CATCH) {
- if (t->handlink == NULL && p->hand == t->hand) {
- t->handlink = p;
- }
- }
- }
-
- if (t->height > 0) {
- h = t->height - 1;
-
- /* search forward for next ball catch */
- for (p = t->next; t->balllink == NULL; p = p->next) {
- if(p->status < ACTION || p == sp->head) {
- t->handlink = NULL;
- return;
- }
- if (p->action == CATCH) {
- if (t->balllink == NULL && --h < 1) { /* caught */
- t->balllink = p; /* complete trajectory */
-# if 0
- if (p->type == Full) {
- (void) fprintf(stderr, "juggle[%d]: Dropped %d\n",
- MI_SCREEN(mi), t->object->color);
- }
-#endif
- p->type = Full;
- DUP_OBJECT(p, t); /* accept catch */
- p->angle = t->angle;
- p->divisions = t->divisions;
- }
- }
- }
- }
- t->type = Empty; /* thrown */
- } else if (t->action == CATCH) {
- /* search forward for next throw from this hand */
- for (p = t->next; t->handlink == NULL; p = p->next) {
- if(p->status < ACTION || p == sp->head) return;
- if (p->action == THROW && p->hand == t->hand) {
- p->type = t->type; /* pass ball */
- DUP_OBJECT(p, t); /* pass object */
- p->divisions = t->divisions;
- t->handlink = p;
- }
- }
- }
- t->status = LINKEDACTION;
- }
- }
-}
-
-/* Clap when both hands are empty */
-static void
-clap(jugglestruct *sp)
-{
- Trajectory *t, *p;
- for (t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status == LINKEDACTION &&
- t->action == CATCH &&
- t->type == Empty &&
- t->handlink != NULL &&
- t->handlink->height == 0) { /* Completely idle hand */
-
- for (p = t->next; p != sp->head; p = p->next) {
- if (p->status == LINKEDACTION &&
- p->action == CATCH &&
- p->hand != t->hand) { /* Next catch other hand */
- if(p->type == Empty &&
- p->handlink != NULL &&
- p->handlink->height == 0) { /* Also completely idle */
-
- t->handlink->posn = '^'; /* Move first hand's empty throw */
- p->posn = '^'; /* to meet second hand's empty
- catch */
-
- }
- break; /* Only need first catch */
- }
- }
- }
- }
-}
-
-#define CUBIC(s, t) ((((s).a * (t) + (s).b) * (t) + (s).c) * (t) + (s).d)
-
-/* Compute single spline from x0 with velocity dx0 at time t0 to x1
- with velocity dx1 at time t1 */
-static Spline
-makeSpline(double x0, double dx0, int t0, double x1, double dx1, int t1)
-{
- Spline s;
- double a, b, c, d;
- double x10;
- double t10;
-
- x10 = x1 - x0;
- t10 = t1 - t0;
- a = ((dx0 + dx1)*t10 - 2*x10) / (t10*t10*t10);
- b = (3*x10 - (2*dx0 + dx1)*t10) / (t10*t10);
- c = dx0;
- d = x0;
- s.a = a;
- s.b = -3*a*t0 + b;
- s.c = (3*a*t0 - 2*b)*t0 + c;
- s.d = ((-a*t0 + b)*t0 - c)*t0 +d;
- return s;
-}
-
-/* Compute a pair of splines. s1 goes from x0 vith velocity dx0 at
- time t0 to x1 at time t1. s2 goes from x1 at time t1 to x2 with
- velocity dx2 at time t2. The arrival and departure velocities at
- x1, t1 must be the same. */
-static double
-makeSplinePair(Spline *s1, Spline *s2,
- double x0, double dx0, int t0,
- double x1, int t1,
- double x2, double dx2, int t2)
-{
- double x10, x21, t21, t10, t20, dx1;
- x10 = x1 - x0;
- x21 = x2 - x1;
- t21 = t2 - t1;
- t10 = t1 - t0;
- t20 = t2 - t0;
- dx1 = (3*x10*t21*t21 + 3*x21*t10*t10 + 3*dx0*t10*t21*t21
- - dx2*t10*t10*t21 - 4*dx0*t10*t21*t21) /
- (2*t10*t21*t20);
- *s1 = makeSpline(x0, dx0, t0, x1, dx1, t1);
- *s2 = makeSpline(x1, dx1, t1, x2, dx2, t2);
- return dx1;
-}
-
-/* Compute a Ballistic path in a pair of degenerate splines. sx goes
- from x at time t at constant velocity dx. sy goes from y at time t
- with velocity dy and constant acceleration g. */
-static void
-makeParabola(Trajectory *n,
- double x, double dx, double y, double dy, double g)
-{
- double t = (double)n->start;
- n->xp.a = 0;
- n->xp.b = 0;
- n->xp.c = dx;
- n->xp.d = -dx*t + x;
- n->yp.a = 0;
- n->yp.b = g/2;
- n->yp.c = -g*t + dy;
- n->yp.d = g/2*t*t - dy*t + y;
-}
-
-
-
-/* Make juggler wander around the screen */
-static double wander(jugglestruct *sp, unsigned long time)
-{
- Wander *w = NULL;
- for (w = sp->wander->next; w != sp->wander; w = w->next) {
- if (w->finish < sp->time) { /* expired */
- Wander *ww = w;
- w = w->prev;
- REMOVE(ww);
- } else if(w->finish > time) {
- break;
- }
- }
- if(w == sp->wander) { /* Need a new one */
- ADD_ELEMENT(Wander, w, sp->wander->prev);
- if(w == NULL) { /* Memory problem */
- return 0.0;
- }
- w->finish = time + 3*THROW_CATCH_INTERVAL + NRAND(10*THROW_CATCH_INTERVAL);
- if(time == 0) {
- w->x = 0;
- } else {
- w->x = w->prev->x * 0.9 + NRAND(40) - 20;
- }
- w->s = makeSpline(w->prev->x, 0.0, w->prev->finish, w->x, 0.0, w->finish);
- }
- return CUBIC(w->s, time);
-}
-
-#define SX 25 /* Shoulder Width */
-
-/* Convert hand position symbols into actual time/space coordinates */
-static void
-positions(jugglestruct *sp)
-{
- Trajectory *t;
- unsigned long now = sp->time; /* Make sure we're not lost in the past */
- for (t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status >= PTHRATCH) {
- now = t->start;
- } else if (t->status == ACTION || t->status == LINKEDACTION) {
- /* Allow ACTIONs to be annotated, but we won't mark them ready
- for the next stage */
-
- double xo = 0, yo;
- double sx = SX;
- double pose = SX/2;
-
- /* time */
- if (t->action == CATCH) { /* Throw-to-catch */
- if (t->type == Empty) {
- now += (int) THROW_NULL_INTERVAL; /* failed catch is short */
- } else { /* successful catch */
- now += (int)(THROW_CATCH_INTERVAL);
- }
- } else { /* Catch-to-throw */
- if(t->object != NULL) {
- now += (int) (CATCH_THROW_INTERVAL *
- ObjectDefs[t->object->type].weight);
- } else {
- now += (int) (CATCH_THROW_INTERVAL);
- }
- }
-
- if(t->start == 0)
- t->start = now;
- else /* Concatenated performances may need clock resync */
- now = t->start;
-
- t->cx = wander(sp, t->start);
-
- /* space */
- yo = 90;
-
- /* Add room for the handle */
- if(t->action == CATCH && t->object != NULL)
- yo -= ObjectDefs[t->object->type].handle;
-
- switch (t->posn) {
- case '-': xo = sx - pose; break;
- case '_':
- case 'k':
- case '+': xo = sx + pose; break;
- case '~':
- case '=': xo = - sx - pose; yo += pose; break;
- case '^': xo = 0; yo += pose*2; break; /* clap */
- default:
- (void) fprintf(stderr, "juggle: unexpected posn %c\n", t->posn);
- break;
- }
-
- t->angle = (((t->hand == LEFT) ^
- (t->posn == '+' || t->posn == '_' || t->posn == 'k' ))?
- -1 : 1) * M_PI/2;
-
- t->x = t->cx + ((t->hand == LEFT) ? xo : -xo);
- t->y = yo;
-
- /* Only mark complete if it was already linked */
- if(t->status == LINKEDACTION) {
- t->status = PTHRATCH;
- }
- }
- }
-}
-
-
-/* Private physics functions */
-
-/* Compute the spin-rate for a trajectory. Different types of throw
- (eg, regular thows, bounces, kicks, etc) have different spin
- requirements.
-
- type = type of object
- h = trajectory of throwing hand (throws), or next throwing hand (catches)
- old = earlier spin to consider
- dt = time span of this trajectory
- height = height of ball throw or 0 if based on old spin
- turns = full club turns required during this operation
- togo = partial club turns required to match hands
-*/
-static double
-spinrate(ObjType type, Trajectory *h, double old, double dt,
- int height, int turns, double togo)
-{
- const int dir = (h->hand == LEFT) ^ (h->posn == '+')? -1 : 1;
-
- if(ObjectDefs[type].handle != 0) { /* Clubs */
- return (dir * turns * 2 * M_PI + togo) / dt;
- } else if(height == 0) { /* Balls already spinning */
- return old/2;
- } else { /* Balls */
- return dir * NRAND(height*10)/20/ObjectDefs[type].weight * 2 * M_PI / dt;
- }
-}
-
-
-/* compute the angle at the end of a spinning trajectory */
-static double
-end_spin(Trajectory *t)
-{
- return t->angle + t->spin * (t->finish - t->start);
-}
-
-/* Sets the initial angle of the catch following hand movement t to
- the final angle of the throw n. Also sets the angle of the
- subsequent throw to the same angle plus half a turn. */
-static void
-match_spins_on_catch(Trajectory *t, Trajectory *n)
-{
- if(ObjectDefs[t->balllink->object->type].handle == 0) {
- t->balllink->angle = end_spin(n);
- if(t->balllink->handlink != NULL) {
- t->balllink->handlink->angle = t->balllink->angle + M_PI;
- }
- }
-}
-
-static double
-find_bounce(jugglestruct *sp,
- double yo, double yf, double yc, double tc, double cor)
-{
- double tb, i, dy = 0;
- const double e = 1; /* permissible error in yc */
-
- /*
- tb = time to bounce
- yt = height at catch time after one bounce
- one or three roots according to timing
- find one by interval bisection
- */
- tb = tc;
- for(i = tc / 2; i > 0.0001; i/=2){
- double dt, yt;
- if(tb == 0){
- (void) fprintf(stderr, "juggle: bounce div by zero!\n");
- break;
- }
- dy = (yf - yo)/tb + sp->Gr/2*tb;
- dt = tc - tb;
- yt = -cor*dy*dt + sp->Gr/2*dt*dt + yf;
- if(yt < yc + e){
- tb-=i;
- }else if(yt > yc - e){
- tb+=i;
- }else{
- break;
- }
- }
- if(dy*THROW_CATCH_INTERVAL < -200) { /* bounce too hard */
- tb = -1;
- }
- return tb;
-}
-
-static Trajectory*
-new_predictor(const Trajectory *t, int start, int finish, double angle)
-{
- Trajectory *n;
- ADD_ELEMENT(Trajectory, n, t->prev);
- if(n == NULL){
- return NULL;
- }
- DUP_OBJECT(n, t);
- n->divisions = t->divisions;
- n->type = Ball;
- n->status = PREDICTOR;
-
- n->start = start;
- n->finish = finish;
- n->angle = angle;
- return n;
-}
-
-/* Turn abstract timings into physically appropriate object trajectories. */
-static Bool
-projectile(jugglestruct *sp)
-{
- Trajectory *t;
- const int yf = 0; /* Floor height */
-
- for (t = sp->head->next; t != sp->head; t = t->next) {
- if (t->status != PTHRATCH || t->action != THROW) {
- continue;
- } else if (t->balllink == NULL) { /* Zero Throw */
- t->status = BPREDICTOR;
- } else if (t->balllink->handlink == NULL) { /* Incomplete */
- return True;
- } else if(t->balllink == t->handlink) {
- /* '2' height - hold on to ball. Don't need to consider
- flourishes, 'hands' will do that automatically anyway */
-
- t->type = Full;
- /* Zero spin to avoid wrist injuries */
- t->spin = 0;
- match_spins_on_catch(t, t);
- t->dx = t->dy = 0;
- t->status = BPREDICTOR;
- continue;
- } else {
- if (t->posn == '_') { /* Bounce once */
-
- const int tb = t->start +
- find_bounce(sp, t->y, (double) yf, t->balllink->y,
- (double) (t->balllink->start - t->start),
- ObjectDefs[t->object->type].cor);
-
- if(tb < t->start) { /* bounce too hard */
- t->posn = '+'; /* Use regular throw */
- } else {
- Trajectory *n; /* First (throw) trajectory. */
- double dt; /* Time span of a trajectory */
- double dy; /* Distance span of a follow-on trajectory.
- First trajectory uses t->dy */
- /* dx is constant across both trajectories */
- t->dx = (t->balllink->x - t->x) / (t->balllink->start - t->start);
-
- { /* ball follows parabola down */
- n = new_predictor(t, t->start, tb, t->angle);
- if(n == NULL) return False;
- dt = n->finish - n->start;
- /* Ball rate 4, no flight or matching club turns */
- n->spin = spinrate(t->object->type, t, 0.0, dt, 4, 0, 0.0);
- t->dy = (yf - t->y)/dt - sp->Gr/2*dt;
- makeParabola(n, t->x, t->dx, t->y, t->dy, sp->Gr);
- }
-
- { /* ball follows parabola up */
- Trajectory *m = new_predictor(t, n->finish, t->balllink->start,
- end_spin(n));
- if(m == NULL) return False;
- dt = m->finish - m->start;
- /* Use previous ball rate, no flight club turns */
- m->spin = spinrate(t->object->type, t, n->spin, dt, 0, 0,
- t->balllink->angle - m->angle);
- match_spins_on_catch(t, m);
- dy = (t->balllink->y - yf)/dt - sp->Gr/2 * dt;
- makeParabola(m, t->balllink->x - t->dx * dt,
- t->dx, (double) yf, dy, sp->Gr);
- }
-
- t->status = BPREDICTOR;
- continue;
- }
- } else if (t->posn == 'k') { /* Drop & Kick */
- Trajectory *n; /* First (drop) trajectory. */
- Trajectory *o; /* Second (rest) trajectory */
- Trajectory *m; /* Third (kick) trajectory */
- const int td = t->start + 2*THROW_CATCH_INTERVAL; /* Drop time */
- const int tk = t->balllink->start - 5*THROW_CATCH_INTERVAL; /* Kick */
- double dt, dy;
-
- { /* Fall to ground */
- n = new_predictor(t, t->start, td, t->angle);
- if(n == NULL) return False;
- dt = n->finish - n->start;
- /* Ball spin rate 4, no flight club turns */
- n->spin = spinrate(t->object->type, t, 0.0, dt, 4, 0,
- t->balllink->angle - n->angle);
- t->dx = (t->balllink->x - t->x) / dt;
- t->dy = (yf - t->y)/dt - sp->Gr/2*dt;
- makeParabola(n, t->x, t->dx, t->y, t->dy, sp->Gr);
- }
-
- { /* Rest on ground */
- o = new_predictor(t, n->finish, tk, end_spin(n));
- if(o == NULL) return False;
- o->spin = 0;
- makeParabola(o, t->balllink->x, 0.0, (double) yf, 0.0, 0.0);
- }
-
- /* Kick up */
- {
- m = new_predictor(t, o->finish, t->balllink->start, end_spin(o));
- if(m == NULL) return False;
- dt = m->finish - m->start;
- /* Match receiving hand, ball rate 4, one flight club turn */
- m->spin = spinrate(t->object->type, t->balllink->handlink, 0.0, dt,
- 4, 1, t->balllink->angle - m->angle);
- match_spins_on_catch(t, m);
- dy = (t->balllink->y - yf)/dt - sp->Gr/2 * dt;
- makeParabola(m, t->balllink->x, 0.0, (double) yf, dy, sp->Gr);
- }
-
- t->status = BPREDICTOR;
- continue;
- }
-
- /* Regular flight, no bounce */
- { /* ball follows parabola */
- double dt;
- Trajectory *n = new_predictor(t, t->start,
- t->balllink->start, t->angle);
- if(n == NULL) return False;
- dt = t->balllink->start - t->start;
- /* Regular spin */
- n->spin = spinrate(t->object->type, t, 0.0, dt, t->height, t->height/2,
- t->balllink->angle - n->angle);
- match_spins_on_catch(t, n);
- t->dx = (t->balllink->x - t->x) / dt;
- t->dy = (t->balllink->y - t->y) / dt - sp->Gr/2 * dt;
- makeParabola(n, t->x, t->dx, t->y, t->dy, sp->Gr);
- }
-
- t->status = BPREDICTOR;
- }
- }
- return True;
-}
-
-/* Turn abstract hand motions into cubic splines. */
-static void
-hands(jugglestruct *sp)
-{
- Trajectory *t, *u, *v;
-
- for (t = sp->head->next; t != sp->head; t = t->next) {
- /* no throw => no velocity */
- if (t->status != BPREDICTOR) {
- continue;
- }
-
- u = t->handlink;
- if (u == NULL) { /* no next catch */
- continue;
- }
- v = u->handlink;
- if (v == NULL) { /* no next throw */
- continue;
- }
-
- /* double spline takes hand from throw, thru catch, to
- next throw */
-
- t->finish = u->start;
- t->status = PREDICTOR;
-
- u->finish = v->start;
- u->status = PREDICTOR;
-
-
- /* FIXME: These adjustments leave a small glitch when alternating
- balls and clubs. Just hope no-one notices. :-) */
-
- /* make sure empty hand spin matches the thrown object in case it
- had a handle */
-
- t->spin = ((t->hand == LEFT)? -1 : 1 ) *
- fabs((u->angle - t->angle)/(u->start - t->start));
-
- u->spin = ((v->hand == LEFT) ^ (v->posn == '+')? -1 : 1 ) *
- fabs((v->angle - u->angle)/(v->start - u->start));
-
- (void) makeSplinePair(&t->xp, &u->xp,
- t->x, t->dx, t->start,
- u->x, u->start,
- v->x, v->dx, v->start);
- (void) makeSplinePair(&t->yp, &u->yp,
- t->y, t->dy, t->start,
- u->y, u->start,
- v->y, v->dy, v->start);
-
- t->status = PREDICTOR;
- }
-}
-
-/* Given target x, y find_elbow puts hand at target if possible,
- * otherwise makes hand point to the target */
-static void
-find_elbow(int armlength, DXPoint *h, DXPoint *e, DXPoint *p, DXPoint *s,
- int z)
-{
- double r, h2, t;
- double x = p->x - s->x;
- double y = p->y - s->y;
- h2 = x*x + y*y + z*z;
- if (h2 > 4 * armlength * armlength) {
- t = armlength/sqrt(h2);
- e->x = t*x + s->x;
- e->y = t*y + s->y;
- h->x = 2 * t * x + s->x;
- h->y = 2 * t * y + s->y;
- } else {
- r = sqrt((double)(x*x + z*z));
- t = sqrt(4 * armlength * armlength / h2 - 1);
- e->x = x*(1 + y*t/r)/2 + s->x;
- e->y = (y - r*t)/2 + s->y;
- h->x = x + s->x;
- h->y = y + s->y;
- }
-}
-
-
-/* NOTE: returned x, y adjusted for arm reach */
-static void
-reach_arm(ModeInfo * mi, Hand side, DXPoint *p)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- DXPoint h, e;
- find_elbow(40, &h, &e, p, &sp->arm[1][side][SHOULDER], 25);
- *p = sp->arm[1][side][HAND] = h;
- sp->arm[1][side][ELBOW] = e;
-}
-
-#if DEBUG
-/* dumps a human-readable rendition of the current state of the juggle
- pipeline to stderr for debugging */
-static void
-dump(jugglestruct *sp)
-{
- Trajectory *t;
- for (t = sp->head->next; t != sp->head; t = t->next) {
- switch (t->status) {
- case ATCH:
- (void) fprintf(stderr, "%p a %c%d\n", (void*)t, t->posn, t->adam);
- break;
- case THRATCH:
- (void) fprintf(stderr, "%p T %c%d %s\n", (void*)t, t->posn, t->height,
- t->pattern == NULL?"":t->pattern);
- break;
- case ACTION:
- if (t->action == CATCH)
- (void) fprintf(stderr, "%p A %c%cC\n",
- (void*)t, t->posn,
- t->hand ? 'R' : 'L');
- else
- (void) fprintf(stderr, "%p A %c%c%c%d\n",
- (void*)t, t->posn,
- t->hand ? 'R' : 'L',
- (t->action == THROW)?'T':'N',
- t->height);
- break;
- case LINKEDACTION:
- (void) fprintf(stderr, "%p L %c%c%c%d %d %p %p\n",
- (void*)t, t->posn,
- t->hand?'R':'L',
- (t->action == THROW)?'T':(t->action == CATCH?'C':'N'),
- t->height, t->object == NULL?0:t->object->color,
- (void*)t->handlink, (void*)t->balllink);
- break;
- case PTHRATCH:
- (void) fprintf(stderr, "%p O %c%c%c%d %d %2d %6lu %6lu\n",
- (void*)t, t->posn,
- t->hand?'R':'L',
- (t->action == THROW)?'T':(t->action == CATCH?'C':'N'),
- t->height, t->type, t->object == NULL?0:t->object->color,
- t->start, t->finish);
- break;
- case BPREDICTOR:
- (void) fprintf(stderr, "%p B %c %2d %6lu %6lu %g\n",
- (void*)t, t->type == Ball?'b':t->type == Empty?'e':'f',
- t->object == NULL?0:t->object->color,
- t->start, t->finish, t->yp.c);
- break;
- case PREDICTOR:
- (void) fprintf(stderr, "%p P %c %2d %6lu %6lu %g\n",
- (void*)t, t->type == Ball?'b':t->type == Empty?'e':'f',
- t->object == NULL?0:t->object->color,
- t->start, t->finish, t->yp.c);
- break;
- default:
- (void) fprintf(stderr, "%p: status %d not implemented\n",
- (void*)t, t->status);
- break;
- }
- }
- (void) fprintf(stderr, "---\n");
-}
-#endif
-
-static int get_num_balls(const char *j)
-{
- int balls = 0;
- const char *p;
- int h = 0;
- if (!j) abort();
- for (p = j; *p; p++) {
- if (*p >= '0' && *p <='9') { /* digit */
- h = 10*h + (*p - '0');
- } else {
- if (h > balls) {
- balls = h;
- }
- h = 0;
- }
- }
- return balls;
-}
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-static int
-compare_num_balls(const void *p1, const void *p2)
-{
- int i, j;
- i = get_num_balls(((patternstruct*)p1)->pattern);
- j = get_num_balls(((patternstruct*)p2)->pattern);
- if (i > j) {
- return (1);
- } else if (i < j) {
- return (-1);
- } else {
- return (0);
- }
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-
-/**************************************************************************
- * Rendering Functions *
- * *
- **************************************************************************/
-
-static void
-show_arms(ModeInfo * mi, unsigned long color)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- unsigned int i, j;
- Hand side;
- XPoint a[XtNumber(sp->arm[0][0])];
- if(color == MI_BLACK_PIXEL(mi)) {
- j = 0;
- } else {
- j = 1;
- }
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi),
- ARMWIDTH, LineSolid, CapRound, JoinRound);
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
- for(side = LEFT; side <= RIGHT; side = (Hand)((int)side + 1)) {
- /* Translate into device coords */
- for(i = 0; i < XtNumber(a); i++) {
- a[i].x = (short)(MI_WIDTH(mi)/2 + sp->arm[j][side][i].x*sp->scale);
- a[i].y = (short)(MI_HEIGHT(mi) - sp->arm[j][side][i].y*sp->scale);
- if(j == 1)
- sp->arm[0][side][i] = sp->arm[1][side][i];
- }
- XDrawLines(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- a, XtNumber(a), CoordModeOrigin);
- }
-}
-
-static void
-show_figure(ModeInfo * mi, unsigned long color, Bool init)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- XPoint p[7];
- unsigned int i;
-
- /* +-----+ 9
- | 6 |
- 10 +--+--+
- 2 +---+---+ 3
- \ 5 /
- \ /
- \ /
- 1 +
- / \
- / \
- 0 +-----+ 4
- | |
- | |
- | |
- 7 + + 8
- */
-
- static const XPoint figure[] = {
- { 15, 70}, /* 0 Left Hip */
- { 0, 90}, /* 1 Waist */
- { SX, 130}, /* 2 Left Shoulder */
- {-SX, 130}, /* 3 Right Shoulder */
- {-15, 70}, /* 4 Right Hip */
- { 0, 130}, /* 5 Neck */
- { 0, 140}, /* 6 Chin */
- { SX, 0}, /* 7 Left Foot */
- {-SX, 0}, /* 8 Right Foot */
- {-17, 174}, /* 9 Head1 */
- { 17, 140}, /* 10 Head2 */
- };
- XPoint a[XtNumber(figure)];
-
- /* Translate into device coords */
- for(i = 0; i < XtNumber(figure); i++) {
- a[i].x = (short)(MI_WIDTH(mi)/2 + (sp->cx + figure[i].x)*sp->scale);
- a[i].y = (short)(MI_HEIGHT(mi) - figure[i].y*sp->scale);
- }
-
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi),
- ARMWIDTH, LineSolid, CapRound, JoinRound);
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
-
- i = 0; /* Body */
- p[i++] = a[0]; p[i++] = a[1]; p[i++] = a[2];
- p[i++] = a[3]; p[i++] = a[1]; p[i++] = a[4];
- XDrawLines(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, CoordModeOrigin);
-
- i = 0; /* Legs */
- p[i++] = a[7]; p[i++] = a[0]; p[i++] = a[4]; p[i++] = a[8];
- XDrawLines(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, CoordModeOrigin);
-
- i = 0; /* Neck */
- p[i++] = a[5]; p[i++] = a[6];
- XDrawLines(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, CoordModeOrigin);
-
- /* Head */
- XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- a[9].x, a[9].y,
- a[10].x - a[9].x, a[10].y - a[9].y, 0, 64*360);
- sp->arm[1][LEFT][SHOULDER].x = sp->cx + figure[2].x;
- sp->arm[1][RIGHT][SHOULDER].x = sp->cx + figure[3].x;
- if(init) {
- /* Initialise arms */
- unsigned int i;
- for(i = 0; i < 2; i++){
- sp->arm[i][LEFT][SHOULDER].y = figure[2].y;
- sp->arm[i][LEFT][ELBOW].x = figure[2].x;
- sp->arm[i][LEFT][ELBOW].y = figure[1].y;
- sp->arm[i][LEFT][HAND].x = figure[0].x;
- sp->arm[i][LEFT][HAND].y = figure[1].y;
- sp->arm[i][RIGHT][SHOULDER].y = figure[3].y;
- sp->arm[i][RIGHT][ELBOW].x = figure[3].x;
- sp->arm[i][RIGHT][ELBOW].y = figure[1].y;
- sp->arm[i][RIGHT][HAND].x = figure[4].x;
- sp->arm[i][RIGHT][HAND].y = figure[1].y;
- }
- }
-}
-
-static void
-show_ball(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- int offset = (int)(s->angle*64*180/M_PI);
- short x = (short)(MI_WIDTH(mi)/2 + s->x * sp->scale);
- short y = (short)(MI_HEIGHT(mi) - s->y * sp->scale);
-
- /* Avoid wrapping */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
- if (s->divisions == 0 || color == MI_BLACK_PIXEL(mi)) {
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- 0, 23040);
- } else if (s->divisions == 4) { /* 90 degree divisions */
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- offset % 23040, 5760);
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- (offset + 11520) % 23040, 5760);
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- (offset + 5760) % 23040, 5760);
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- (offset + 17280) % 23040, 5760);
- } else if (s->divisions == 2) { /* 180 degree divisions */
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- offset % 23040, 11520);
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- x - BALLRADIUS, y - BALLRADIUS,
- 2*BALLRADIUS, 2*BALLRADIUS,
- (offset + 11520) % 23040, 11520);
- } else {
- (void) fprintf(stderr, "juggle[%d]: unexpected divisions: %d\n",
- MI_SCREEN(mi), s->divisions);
- }
-}
-
-static void
-show_europeanclub(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- XPoint p[4];
- const double sa = sin(s->angle);
- const double ca = cos(s->angle);
- unsigned int i;
-
- /* 6 6
- +-+
- / \
- 4 +-----+ 7
- ////////\
- 3 +---------+ 8
- 2 +---------+ 9
- |///////|
- 1 +-------+ 10
- | |
- | |
- | |
- | |
- | |
- | |
- +-+
- 0 11 */
-
- static const XPoint club[] = {
- {-24, 2}, /* 0 */
- {-10, 3}, /* 1 */
- { 1, 6}, /* 2 */
- { 8, 6}, /* 3 */
- { 14, 4}, /* 4 */
- { 16, 3}, /* 5 */
- { 16,-3}, /* 6 */
- { 14,-4}, /* 7 */
- { 8,-6}, /* 8 */
- { 1,-6}, /* 9 */
- {-10,-3}, /* 10 */
- {-24,-2}, /* 11 */
- {-24, 2}, /* 0 close boundary */
- };
- XPoint a[XtNumber(club)];
-
- /* Avoid wrapping */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- /* Translate and fake perspective */
- for(i = 0; i < XtNumber(club); i++) {
- a[i].x = (short)(MI_WIDTH(mi)/2 +
- (s->x + club[i].x*PERSPEC*sa)*sp->scale -
- club[i].y*sqrt(sp->scale)*ca);
- a[i].y = (short)(MI_HEIGHT(mi) - (s->y - club[i].x*ca)*sp->scale +
- club[i].y*sa*sqrt(sp->scale));
- }
-
- if(color != MI_BLACK_PIXEL(mi)) {
- /* Outline in black */
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi), 2,
- LineSolid, CapRound, JoinRound);
- XDrawLines(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- a, XtNumber(a), CoordModeOrigin);
- }
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
-
- /* Don't be tempted to optimize erase by drawing all the black in
- one X operation. It must use the same ops as the colours to
- guarantee a clean erase. */
-
- i = 0; /* Colored stripes */
- p[i++] = a[1]; p[i++] = a[2];
- p[i++] = a[9]; p[i++] = a[10];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
- i = 0;
- p[i++] = a[3]; p[i++] = a[4];
- p[i++] = a[7]; p[i++] = a[8];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-
- if(color != MI_BLACK_PIXEL(mi)) {
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
- }
-
- i = 0; /* White center band */
- p[i++] = a[2]; p[i++] = a[3]; p[i++] = a[8]; p[i++] = a[9];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-
- i = 0; /* White handle */
- p[i++] = a[0]; p[i++] = a[1]; p[i++] = a[10]; p[i++] = a[11];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-
- i = 0; /* White tip */
- p[i++] = a[4]; p[i++] = a[5]; p[i++] = a[6]; p[i++] = a[7];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-}
-
-#if 0
-static void
-show_jugglebugclub(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- XPoint p[6];
- const double sa = sin(s->angle);
- const double ca = cos(s->angle);
- unsigned int i;
-
- /* 4 5
- +-+
- / \
- 3 +-----+ 6
- ////////\
- 2 +/////////+ 7
- |///////|
- 1 +-------+ 8
- | |
- | |
- | |
- | |
- | |
- | |
- +-+
- 0 9 */
-
- static const XPoint club[] = {
- {-24, 2}, /* 0 */
- { -9, 3}, /* 1 */
- { 5, 6}, /* 2 */
- { 11, 4}, /* 3 */
- { 16, 3}, /* 4 */
- { 16,-3}, /* 5 */
- { 11,-4}, /* 6 */
- { 5,-6}, /* 7 */
- { -9,-3}, /* 8 */
- {-24,-2}, /* 9 */
- {-24, 2}, /* 0 close boundary */
- };
- XPoint a[XtNumber(club)];
-
- /* Avoid wrapping */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- /* Translate and fake perspective */
- for(i = 0; i < XtNumber(club); i++) {
- a[i].x = (short)(MI_WIDTH(mi)/2 +
- (s->x + club[i].x*PERSPEC*sa)*sp->scale -
- club[i].y*sqrt(sp->scale)*ca);
- a[i].y = (short)(MI_HEIGHT(mi) - (s->y - club[i].x*ca)*sp->scale +
- club[i].y*sa*sqrt(sp->scale));
- }
-
- if(color != MI_BLACK_PIXEL(mi)) {
- /* Outline in black */
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi), 2,
- LineSolid, CapRound, JoinRound);
- XDrawLines(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- a, XtNumber(a), CoordModeOrigin);
- }
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
-
- /* Don't be tempted to optimize erase by drawing all the black in
- one X operation. It must use the same ops as the colours to
- guarantee a clean erase. */
-
- i = 0; /* Coloured center band */
- p[i++] = a[1]; p[i++] = a[2]; p[i++] = a[3];
- p[i++] = a[6]; p[i++] = a[7]; p[i++] = a[8];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-
- if(color != MI_BLACK_PIXEL(mi)) {
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
- }
-
- i = 0; /* White handle */
- p[i++] = a[0]; p[i++] = a[1]; p[i++] = a[8]; p[i++] = a[9];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-
- i = 0; /* White tip */
- p[i++] = a[3]; p[i++] = a[4]; p[i++] = a[5]; p[i++] = a[6];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-}
-#endif
-
-static void
-show_torch(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- XPoint head, tail, last;
- DXPoint dhead, dlast;
- const double sa = sin(s->angle);
- const double ca = cos(s->angle);
-
- const double TailLen = -24;
- const double HeadLen = 16;
- const short Width = (short)(5 * sqrt(sp->scale));
-
- /*
- +///+ head
- last |
- |
- |
- |
- |
- + tail
- */
-
- dhead.x = s->x + HeadLen * PERSPEC * sa;
- dhead.y = s->y - HeadLen * ca;
-
- if(color == MI_BLACK_PIXEL(mi)) { /* Use 'last' when erasing */
- dlast = s->dlast;
- } else { /* Store 'last' so we can use it later when s->prev has
- gone */
- if(s->prev != s->next) {
- dlast.x = s->prev->x + HeadLen * PERSPEC * sin(s->prev->angle);
- dlast.y = s->prev->y - HeadLen * cos(s->prev->angle);
- } else {
- dlast = dhead;
- }
- s->dlast = dlast;
- }
-
- /* Avoid wrapping (after last is stored) */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- head.x = (short)(MI_WIDTH(mi)/2 + dhead.x*sp->scale);
- head.y = (short)(MI_HEIGHT(mi) - dhead.y*sp->scale);
-
- last.x = (short)(MI_WIDTH(mi)/2 + dlast.x*sp->scale);
- last.y = (short)(MI_HEIGHT(mi) - dlast.y*sp->scale);
-
- tail.x = (short)(MI_WIDTH(mi)/2 +
- (s->x + TailLen * PERSPEC * sa)*sp->scale );
- tail.y = (short)(MI_HEIGHT(mi) - (s->y - TailLen * ca)*sp->scale );
-
- if(color != MI_BLACK_PIXEL(mi)) {
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi),
- Width, LineSolid, CapRound, JoinRound);
- XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- head.x, head.y, tail.x, tail.y);
- }
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi),
- Width * 2, LineSolid, CapRound, JoinRound);
-
- XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- head.x, head.y, last.x, last.y);
-
-}
-
-static void
-show_knife(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- unsigned int i;
- const double sa = sin(s->angle);
- const double ca = cos(s->angle);
-
- /*
- 2 +
- |+ 3
- ||
- 1 +++ 5
- |4|
- | |
- + 0
- */
- static const XPoint knife[] = {
- {-24, 0}, /* 0 */
- { -5,-3}, /* 1 */
- { 16,-3}, /* 2 */
- { 12, 0}, /* 3 */
- { -5, 0}, /* 4 */
- { -5, 3}, /* 5 */
- };
- XPoint a[XtNumber(knife)], p[5];
-
- /* Avoid wrapping */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- /* Translate and fake perspective */
- for(i = 0; i < XtNumber(knife); i++) {
- a[i].x = (short)(MI_WIDTH(mi)/2 +
- (s->x + knife[i].x*PERSPEC*sa)*sp->scale -
- knife[i].y*sqrt(sp->scale)*ca*PERSPEC);
- a[i].y = (short)(MI_HEIGHT(mi) - (s->y - knife[i].x*ca)*sp->scale +
- knife[i].y*sa*sqrt(sp->scale));
- }
-
- /* Handle */
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi), (short)(4*sqrt(sp->scale)),
- LineSolid, CapRound, JoinRound);
- XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- a[0].x, a[0].y, a[4].x, a[4].y);
-
- /* Blade */
- if(color != MI_BLACK_PIXEL(mi)) {
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
- }
- i = 0;
- p[i++] = a[1]; p[i++] = a[2]; p[i++] = a[3]; p[i++] = a[5];
- XFillPolygon(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- p, i, Convex, CoordModeOrigin);
-}
-
-static void
-show_ring(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- short x = (short)(MI_WIDTH(mi)/2 + s->x * sp->scale);
- short y = (short)(MI_HEIGHT(mi) - s->y * sp->scale);
- double radius = 15 * sp->scale;
- short thickness = (short)(8 * sqrt(sp->scale));
-
- /* Avoid wrapping */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi),
- thickness, LineSolid, CapRound, JoinRound);
-
- XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- (short)(x - radius*PERSPEC), (short)(y - radius),
- (short)(2*radius*PERSPEC), (short)(2*radius),
- 0, 23040);
-}
-
-
-static void
-show_bball(ModeInfo *mi, unsigned long color, Trace *s)
-{
- jugglestruct *sp = &juggles[MI_SCREEN(mi)];
- short x = (short)(MI_WIDTH(mi)/2 + s->x * sp->scale);
- short y = (short)(MI_HEIGHT(mi) - s->y * sp->scale);
- double radius = 12 * sp->scale;
- int offset = (int)(s->angle*64*180/M_PI);
- int holesize = (int)(3.0*sqrt(sp->scale));
-
- /* Avoid wrapping */
- if(s->y*sp->scale > MI_HEIGHT(mi) * 2) return;
-
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
- XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- (short)(x - radius), (short)(y - radius),
- (short)(2*radius), (short)(2*radius),
- 0, 23040);
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), color);
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi), 2,
- LineSolid, CapRound, JoinRound);
- XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- (short)(x - radius), (short)(y - radius),
- (short)(2*radius), (short)(2*radius),
- 0, 23040);
-
- /* Draw finger holes */
- XSetLineAttributes(MI_DISPLAY(mi), MI_GC(mi), holesize,
- LineSolid, CapRound, JoinRound);
-
- XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- (short)(x - radius*0.5), (short)(y - radius*0.5),
- (short)(2*radius*0.5), (short)(2*radius*0.5),
- (offset + 960) % 23040, 0);
- XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- (short)(x - radius*0.7), (short)(y - radius*0.7),
- (short)(2*radius*0.7), (short)(2*radius*0.7),
- (offset + 1920) % 23040, 0);
- XDrawArc(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- (short)(x - radius*0.7), (short)(y - radius*0.7),
- (short)(2*radius*0.7), (short)(2*radius*0.7),
- offset % 23040, 0);
-}
-
-/**************************************************************************
- * Public Functions *
- * *
- **************************************************************************/
-
-
-/* FIXME: refill_juggle currently just appends new throws to the
- * programme. This is fine if the programme is empty, but if there
- * are still some trajectories left then it really should take these
- * into account */
-
-static void
-refill_juggle(ModeInfo * mi)
-{
- jugglestruct *sp = NULL;
- int i;
-
- if (juggles == NULL)
- return;
- sp = &juggles[MI_SCREEN(mi)];
-
- /* generate pattern */
- if (pattern == NULL) {
-
-#define MAXPAT 10
-#define MAXREPEAT 300
-#define CHANGE_BIAS 8 /* larger makes num_ball changes less likely */
-#define POSITION_BIAS 20 /* larger makes hand movements less likely */
-
- int count = 0;
- while (count < MI_CYCLES(mi)) {
- char buf[MAXPAT * 3 + 3], *b = buf;
- int maxseen = 0;
- int l = NRAND(MAXPAT) + 1;
- int t = NRAND(MIN(MAXREPEAT, (MI_CYCLES(mi) - count))) + 1;
-
- { /* vary number of balls */
- int new_balls = sp->num_balls;
- int change;
-
- if (new_balls == 2) /* Do not juggle 2 that often */
- change = NRAND(2 + CHANGE_BIAS / 4);
- else
- change = NRAND(2 + CHANGE_BIAS);
- switch (change) {
- case 0:
- new_balls++;
- break;
- case 1:
- new_balls--;
- break;
- default:
- break; /* NO-OP */
- }
- if (new_balls < sp->patternindex.minballs) {
- new_balls += 2;
- }
- if (new_balls > sp->patternindex.maxballs) {
- new_balls -= 2;
- }
- if (new_balls < sp->num_balls) {
- if (!program(mi, "[*]", NULL, 1)) /* lose ball */
- return;
- }
- sp->num_balls = new_balls;
- }
-
- count += t;
- if (NRAND(2) && sp->patternindex.index[sp->num_balls].number) {
- /* Pick from PortFolio */
- int p = sp->patternindex.index[sp->num_balls].start +
- NRAND(sp->patternindex.index[sp->num_balls].number);
- if (!program(mi, portfolio[p].pattern, portfolio[p].name, t))
- return;
- } else {
- /* Invent a new pattern */
- *b++='[';
- for(i = 0; i < l; i++){
- int n, m;
- do { /* Triangular Distribution => high values more likely */
- m = NRAND(sp->num_balls + 1);
- n = NRAND(sp->num_balls + 1);
- } while(m >= n);
- if (n == sp->num_balls) {
- maxseen = 1;
- }
- switch(NRAND(5 + POSITION_BIAS)){
- case 0: /* Outside throw */
- *b++ = '+'; break;
- case 1: /* Cross throw */
- *b++ = '='; break;
- case 2: /* Cross catch */
- *b++ = '&'; break;
- case 3: /* Cross throw and catch */
- *b++ = 'x'; break;
- case 4: /* Bounce */
- *b++ = '_'; break;
- default:
- break; /* Inside throw (default) */
- }
-
- *b++ = n + '0';
- *b++ = ' ';
- }
- *b++ = ']';
- *b = '\0';
- if (maxseen) {
- if (!program(mi, buf, NULL, t))
- return;
- }
- }
- }
- } else { /* pattern supplied in height or 'a' notation */
- if (!program(mi, pattern, NULL, MI_CYCLES(mi)))
- return;
- }
-
- adam(sp);
-
- name(sp);
-
- if (!part(mi))
- return;
-
- lob(mi);
-
- clap(sp);
-
- positions(sp);
-
- if (!projectile(sp)) {
- free_juggle(mi);
- return;
- }
-
- hands(sp);
-#ifdef DEBUG
- if(MI_IS_DEBUG(mi)) dump(sp);
-#endif
-}
-
-static void
-change_juggle(ModeInfo * mi)
-{
- jugglestruct *sp = NULL;
- Trajectory *t;
-
- if (juggles == NULL)
- return;
- sp = &juggles[MI_SCREEN(mi)];
-
- /* Strip pending trajectories */
- for (t = sp->head->next; t != sp->head; t = t->next) {
- if(t->start > sp->time || t->finish < sp->time) {
- Trajectory *n = t;
- t=t->prev;
- trajectory_destroy(n);
- }
- }
-
- /* Pick the current object theme */
- sp->objtypes = choose_object();
-
- refill_juggle(mi);
-
- /* Clean up the Screen. Don't use MI_CLEARWINDOW(mi), since we
- don't all those special effects. */
- XClearWindow(MI_DISPLAY(mi), MI_WINDOW(mi));
-
- show_figure(mi, MI_WHITE_PIXEL(mi), True);
-
-}
-
-ENTRYPOINT void
-init_juggle (ModeInfo * mi)
-{
- jugglestruct *sp = 0;
- int i;
-
- MI_INIT (mi, juggles);
- sp = &juggles[MI_SCREEN(mi)];
-
- if (only && *only && strcmp(only, " ")) {
- balls = clubs = torches = knives = rings = bballs = False;
- if (!strcasecmp (only, "balls")) balls = True;
- else if (!strcasecmp (only, "clubs")) clubs = True;
- else if (!strcasecmp (only, "torches")) torches = True;
- else if (!strcasecmp (only, "knives")) knives = True;
- else if (!strcasecmp (only, "rings")) rings = True;
- else if (!strcasecmp (only, "bballs")) bballs = True;
- else {
- (void) fprintf (stderr,
- "Juggle: -only must be one of: balls, clubs, torches, knives,\n"
- "\t rings, or bballs (not \"%s\")\n", only);
-#ifdef STANDALONE /* xlock mustn't exit merely because of a bad argument */
- exit (1);
-#endif
- }
- }
-
- if (sp->head == 0) { /* first time initializing this juggler */
-
- sp->count = ABS(MI_COUNT(mi));
- if (sp->count == 0)
- sp->count = 200;
-
- /* record start time */
- sp->begintime = time(NULL);
- if(sp->patternindex.maxballs > 0) {
- sp->num_balls = sp->patternindex.minballs +
- NRAND(sp->patternindex.maxballs - sp->patternindex.minballs);
- }
-
- show_figure(mi, MI_WHITE_PIXEL(mi), True); /* Draw figure. Also discovers
- information about the juggler's
- proportions */
-
- /* "7" should be about three times the height of the juggler's
- shoulders */
- sp->Gr = -GRAVITY(3 * sp->arm[0][RIGHT][SHOULDER].y,
- 7 * THROW_CATCH_INTERVAL);
-
- if(!balls && !clubs && !torches && !knives && !rings && !bballs)
- balls = True; /* Have to juggle something! */
-
- /* create circular trajectory list */
- ADD_ELEMENT(Trajectory, sp->head, sp->head);
- if(sp->head == NULL){
- free_juggle(mi);
- return;
- }
-
- /* create circular object list */
- ADD_ELEMENT(Object, sp->objects, sp->objects);
- if(sp->objects == NULL){
- free_juggle(mi);
- return;
- }
-
- /* create circular wander list */
- ADD_ELEMENT(Wander, sp->wander, sp->wander);
- if(sp->wander == NULL){
- free_juggle(mi);
- return;
- }
- (void)wander(sp, 0); /* Initialize wander */
-
- sp->pattern = strdup(""); /* Initialise saved pattern with
- free-able memory */
- }
-
- sp = &juggles[MI_SCREEN(mi)];
-
- if (pattern &&
- (!*pattern ||
- !strcasecmp (pattern, ".") ||
- !strcasecmp (pattern, "random")))
- pattern = NULL;
-
- if (pattern == NULL && sp->patternindex.maxballs == 0) {
- /* pattern list needs indexing */
- int nelements = XtNumber(portfolio);
- int numpat = 0;
-
- /* sort according to number of balls */
- qsort((void*)portfolio, nelements,
- sizeof(portfolio[1]), compare_num_balls);
-
- /* last pattern has most balls */
- sp->patternindex.maxballs = get_num_balls(portfolio[nelements - 1].pattern);
- /* run through sorted list, indexing start of each group
- and number in group */
- sp->patternindex.maxballs = 1;
- for (i = 0; i < nelements; i++) {
- int b = get_num_balls(portfolio[i].pattern);
- if (b > sp->patternindex.maxballs) {
- sp->patternindex.index[sp->patternindex.maxballs].number = numpat;
- if(numpat == 0) sp->patternindex.minballs = b;
- sp->patternindex.maxballs = b;
- numpat = 1;
- sp->patternindex.index[sp->patternindex.maxballs].start = i;
- } else {
- numpat++;
- }
- }
- sp->patternindex.index[sp->patternindex.maxballs].number = numpat;
- }
-
- /* Set up programme */
- change_juggle(mi);
-
- /* Clean up the Screen. Don't use MI_CLEARWINDOW(mi), since we may
- only be resizing and then we won't all those special effects. */
- XClearWindow(MI_DISPLAY(mi), MI_WINDOW(mi));
-
- /* Only put things here that won't interrupt the programme during
- a window resize */
-
- /* Use MIN so that users can resize in interesting ways, eg
- narrow windows for tall patterns, etc */
- sp->scale = MIN(MI_HEIGHT(mi)/480.0, MI_WIDTH(mi)/160.0);
-
- if(describe && !sp->mode_font) { /* Check to see if there's room to describe patterns. */
- char *font = get_string_resource (MI_DISPLAY(mi), "font", "Font");
- sp->mode_font = load_font_retry(MI_DISPLAY(mi), font);
- if (font) free (font);
- }
-}
-
-ENTRYPOINT void
-draw_juggle (ModeInfo * mi)
-{
- Trajectory *traj = NULL;
- Object *o = NULL;
- unsigned long future = 0;
- jugglestruct *sp = NULL;
- char *pattern = NULL;
- double cx;
-
- if (juggles == NULL)
- return;
- sp = &juggles[MI_SCREEN(mi)];
-
- MI_IS_DRAWN(mi) = True;
-
-#ifdef HAVE_JWXYZ
- /* Don't worry about flicker, trust Quartz's double-buffering.
- This is a fast fix for the pixel-turds I can't track down...
- */
- XClearWindow(MI_DISPLAY(mi), MI_WINDOW(mi));
-#endif
-
- /* Update timer */
- if (real) {
- struct timeval tv;
- (void)gettimeofday(&tv, NULL);
- sp->time = (int) ((tv.tv_sec - sp->begintime)*1000 + tv.tv_usec/1000);
- } else {
- sp->time += MI_DELAY(mi) / 1000;
- }
-
- /* First pass: Move arms and strip out expired elements */
- for (traj = sp->head->next; traj != sp->head; traj = traj->next) {
- if (traj->status != PREDICTOR) {
- /* Skip any elements that need further processing */
- /* We could remove them, but there shoudn't be many and they
- would be needed if we ever got the pattern refiller
- working */
- continue;
- }
- if (traj->start > future) { /* Lookahead to the end of the show */
- future = traj->start;
- }
- if (sp->time < traj->start) { /* early */
- continue;
- } else if (sp->time < traj->finish) { /* working */
-
- /* Look for pattern name */
- if(traj->pattern != NULL) {
- pattern=traj->pattern;
- }
-
- if (traj->type == Empty || traj->type == Full) {
- /* Only interested in hands on this pass */
- double angle = traj->angle + traj->spin * (sp->time - traj->start);
- double xd = 0, yd = 0;
- DXPoint p;
-
- /* Find the catching offset */
- if(traj->object != NULL) {
- if(ObjectDefs[traj->object->type].handle > 0) {
- /* Handles Need to be oriented */
- xd = ObjectDefs[traj->object->type].handle *
- PERSPEC * sin(angle);
- yd = ObjectDefs[traj->object->type].handle *
- cos(angle);
- } else {
- /* Balls are always caught at the bottom */
- xd = 0;
- yd = -4;
- }
- }
- p.x = (CUBIC(traj->xp, sp->time) - xd);
- p.y = (CUBIC(traj->yp, sp->time) + yd);
- reach_arm(mi, traj->hand, &p);
-
- /* Store updated hand position */
- traj->x = p.x + xd;
- traj->y = p.y - yd;
- }
- if (traj->type == Ball || traj->type == Full) {
- /* Only interested in objects on this pass */
- double x, y;
- Trace *s;
-
- if(traj->type == Full) {
- /* Adjusted these in the first pass */
- x = traj->x;
- y = traj->y;
- } else {
- x = CUBIC(traj->xp, sp->time);
- y = CUBIC(traj->yp, sp->time);
- }
-
- ADD_ELEMENT(Trace, s, traj->object->trace->prev);
- s->x = x;
- s->y = y;
- s->angle = traj->angle + traj->spin * (sp->time - traj->start);
- s->divisions = traj->divisions;
- traj->object->tracelen++;
- traj->object->active = True;
- }
- } else { /* expired */
- Trajectory *n = traj;
- traj=traj->prev;
- trajectory_destroy(n);
- }
- }
-
- /* Erase end of trails */
- for (o = sp->objects->next; o != sp->objects; o = o->next) {
- Trace *s;
- for (s = o->trace->next;
- o->trace->next != o->trace &&
- (o->count == 0 || o->tracelen > o->tail);
- s = o->trace->next) {
- ObjectDefs[o->type].draw(mi, MI_BLACK_PIXEL(mi), s);
- REMOVE(s);
- o->tracelen--;
- if(o->count <= 0 && o->tracelen <= 0) {
- /* Object no longer in use and trail gone */
- Object *n = o;
- o = o->prev;
- object_destroy(n);
- }
- if(o->count <= 0) break; /* Allow loop for catch-up, but not clean-up */
- }
- }
-
- show_arms(mi, MI_BLACK_PIXEL(mi));
- cx = wander(sp, sp->time);
- /* Reduce flicker by only permitting movements of more than a pixel */
- if(fabs((sp->cx - cx))*sp->scale >= 2.0 ) {
- show_figure(mi, MI_BLACK_PIXEL(mi), False);
- sp->cx = cx;
- }
-
- show_figure(mi, MI_WHITE_PIXEL(mi), False);
-
- show_arms(mi, MI_WHITE_PIXEL(mi));
-
- /* Draw Objects */
- for (o = sp->objects->next; o != sp->objects; o = o->next) {
- if(o->active) {
- ObjectDefs[o->type].draw(mi,MI_PIXEL(mi, o->color), o->trace->prev);
- o->active = False;
- }
- }
-
-
- /* Save pattern name so we can erase it when it changes */
- if(pattern != NULL && strcmp(sp->pattern, pattern) != 0 ) {
- /* Erase old name */
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
-# if 0
- XDrawString(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- 0, 20, sp->pattern, strlen(sp->pattern));
-# else
- XFillRectangle(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- 0, 0, MI_WIDTH(mi), 25);
-# endif
- free(sp->pattern);
- sp->pattern = strdup(pattern);
-
- if (MI_IS_VERBOSE(mi)) {
- (void) fprintf(stderr, "Juggle[%d]: Running: %s\n",
- MI_SCREEN(mi), sp->pattern);
- }
- }
- if(sp->mode_font != None &&
- XTextWidth(sp->mode_font, sp->pattern, strlen(sp->pattern)) < MI_WIDTH(mi)) {
- /* Redraw once a cycle, in case it's obscured or it changed */
- XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
- XDrawImageString(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
- 0, 20, sp->pattern, strlen(sp->pattern));
- }
-
-#ifdef MEMTEST
- if((int)(sp->time/10) % 1000 == 0)
- (void) fprintf(stderr, "sbrk: %d\n", (int)sbrk(0));
-#endif
-
- if (future < sp->time + 100 * THROW_CATCH_INTERVAL) {
- refill_juggle(mi);
- } else if (sp->time > 1<<30) { /* Hard Reset before the clock wraps */
- init_juggle(mi);
- }
-}
-
-XSCREENSAVER_MODULE ("Juggle", juggle)
-
-#endif /* MODE_juggle */