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-.TH XScreenSaver 1 "23-Apr-01" "X Version 11"
-.SH NAME
-speedmine \- simulates speeding down a rocky mineshaft, or a funky dancing worm
-.SH SYNOPSIS
-.B speedmine
-[\-display \fIhost:display.screen\fP] [\-root] [\-window]
-[\-install] [\-noinstall] [\-visual \fIvisual\fP] [\-wire] [\-nowire]
-[\-worm]
-[\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-darkground \fIcolor\fP] [\-lightground \fIcolor\fP] [\-tunnelend \fIcolor\fP] [\-delay \fImicroseconds\fP] [\-maxspeed \fInumber\fP] [\-thrust \fInumber\fP] [\-gravity \fInumber\fP] [\-vertigo \fInumber\fP] [\-terrain] [\-noterrain] [\-smoothness \fInumber\fP] [\-curviness \fInumber\fP] [\-twistiness \fInumber\fP] [\-widening] [\-nowidening] [\-bumps] [\-nobumps] [\-bonuses] [\-crosshair] [\-nocrosshair] [\-psychedelic] [\-nopsychedelic]
-[\-fps]
-.SH DESCRIPTION
-.TP 8
-Speedmine!
-
-Down the speedmine, you'll find speed
-
-to satisfy your moving needs;
-
-So if you're looking for a blast
-
-then hit the speedmine, really fast.
-.PP
-Speedworm loves you.
-
-Speedworm likes to bump and grind
-
-and chase her tail, and dance around
-
-she really is a funky friend;
-
-she's made of speed from end to end.
-.PP
-You can configure stuff
-either with command-line options or X resources.
-.SH OPTIONS
-.TP 8
-.B \-display \fIhost:display.screen\fP
-Specifies which X display we should use (see the section DISPLAY NAMES in
-.BR X (1)
-for more information about this option).
-.TP 8
-.B \-root
-Draw on the root window.
-.TP 8
-.B \-window
-Draw on a newly-created window. This is the default.
-.TP 8
-.B \-install
-Install a private colormap for the window.
-.TP 8
-.B \-noinstall
-Don't install a private colormap for the window.
-.TP 8
-.B \-visual \fIvisual\fP
-Specify which visual to use. Legal values are the name of a visual
-class, or the id number (decimal or hex) of a specific visual.
-Possible choices include
-
-.RS
-default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor,
-truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP
-
-If a decimal or hexadecimal number is used,
-.BR XGetVisualInfo (3X)
-is consulted to obtain the required visual.
-.RE
-.TP 8
-.B \-worm
-Be a happy spastic worm instead of a tunnel.
-.TP 8
-.B \-wire
-Specifies that the tunnel/worm should always be rendered in wireframe style.
-.TP 8
-.B \-nowire
-Specifies that the tunnel/worm should be rendered normally. Note that
-tunnel rendering may still temporarily switch to wireframe style when
-a wireframe bonus is hit, if
-.B bonuses
-are enabled.
-.TP 8
-.B \-foreground \fIcolor\fP
-Specifies the default foreground color.
-.TP 8
-.B \-background \fIcolor\fP
-Specifies the default background color.
-.TP 8
-.B \-darkground \fIcolor\fP
-Specifies the color of the darkest portions of the ground (or the
-worm's belly.) The ground/belly is colored by a gradient between
-.B darkground
-and
-.B lightground.
-.TP 8
-.B \-lightground \fIcolor\fP
-Specifies the color of the lightest portions of the ground/belly.
-The ground/belly is colored by a gradient between
-.B darkground
-and
-.B lightground.
-.TP 8
-.B \-tunnelend \fIcolor\fP
-Specifies the color of the light at the end of the tunnel.
-.TP 8
-.B \-delay \fImicroseconds\fP
-Specifies the delay between drawing successive frames. If you do not specify
-.BR -sync ,
-some X servers may batch up several drawing operations together,
-producing a less smooth effect. This is more likely to happen
-in monochrome mode (on monochrome servers or when
-.B \-mono
-is specified).
-.TP 8
-.B -maxspeed \fInumber\fP
-Specifies an upper bound on the speed of normal movement. This does not
-affect the speed that may be attained when hitting a speed bonus.
-.TP 8
-.B -thrust \fInumber\fP
-Specifies the thrust constantly applied. Positive numbers indicate a forwards
-thrust, negative numbers indicate a backwards thrust.
-.TP 8
-.B -gravity \fInumber\fP
-Specifies the effect of gravity. Larger numbers will increase acceleration
-downhill and decrease acceleration uphill.
-.TP 8
-.B -vertigo \fInumber\fP
-Specifies to what level the demo should accentuate the curvature and
-windiness of the tunnel or worm.
-.TP 8
-.B -terrain
-Continuously generate a fractal terrain to simulate the rockiness of the
-tunnel walls, or the texture of the worm's skin.
-.TP 8
-.B -noterrain
-Do not generate terrain. When this option is set, all surfaces are flat.
-.TP 8
-.B -smoothness \fInumber\fP
-When
-.BR -terrain
-is set, specifies how smooth the walls or skin are.
-.TP 8
-.B -curviness \fInumber\fP
-Controls how much the generated tunnel (or worm) should curve left
-and right, and dip up and down.
-.TP 8
-.B -twistiness \fInumber\fP
-Controls how much the generated tunnel (or worm) twists around itself.
-.TP 8
-.B -widening
-Specifies that the generated tunnel (or worm) may vary in width.
-.TP 8
-.B -nowidening
-Specifies that the average width should be kept constant.
-.TP 8
-.B -bumps
-Indicates that the simulation should take the bumpiness of the ground into
-account and allow the animation to shake and rattle when travelling over
-rough ground. Or that the worm should be allowed to bump around and
-shake her booty.
-.TP 8
-.B -nobumps
-Indicates that the bumpiness of the ground should be ignored, such that the
-simulation will glide through the tunnel. Or that the worm should calm
-down and behave herself.
-.TP 8
-.B -bonuses
-Indicates that the demo should include bonus events. These include speed
-bonuses, spins, and changes of viewpoint and rendering style.
-.TP 8
-.B -nobonuses
-Indicates that bonuses should not be included in the demo.
-.TP 8
-.B -crosshair
-Specifies that a gaming style crosshair be drawn on the simulation. This
-serves little purpose but may make hardcore gamers feel more comfortable.
-.TP 8
-.B -nocrosshair
-Specifies that no crosshair be drawn.
-.TP 8
-.B -psychedelic
-Specifies that a psychedelic colormap should be generated. When this is
-set, the walls and ground of the tunnel are drawn in an often changing
-rainbow of colours.
-.TP 8
-.B -nopsychedelic
-Specifies that a normal colormap should be used, with muted walls and a
-grey road.
-.TP 8
-.B \-fps
-Display the current frame rate and CPU load.
-.SH WARNING
-Speedworm is a trained professional. Do not try this at home.
-
-Prolonged viewing of this demo with
-.B maxspeed
-and
-.B vertigo
-above the defaults may have short-term psychological side effects including
-hyperactivity and attention deficiency.
-.SH COPYRIGHT
-Copyright \(co 2001, Conrad Parker. Permission to use, copy, modify,
-distribute, and sell this software and its documentation for any purpose is
-hereby granted without fee, provided that the above copyright notice appear
-in all copies and that both that copyright notice and this permission notice
-appear in supporting documentation. No representations are made about the
-suitability of this software for any purpose. It is provided "as is" without
-express or implied warranty.
-.SH AUTHOR
-Conrad Parker <conrad@deephackmode.org>, April 2001.