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diff --git a/hacks/speedmine.man b/hacks/speedmine.man deleted file mode 100644 index c386a33..0000000 --- a/hacks/speedmine.man +++ /dev/null @@ -1,208 +0,0 @@ -.TH XScreenSaver 1 "23-Apr-01" "X Version 11" -.SH NAME -speedmine \- simulates speeding down a rocky mineshaft, or a funky dancing worm -.SH SYNOPSIS -.B speedmine -[\-display \fIhost:display.screen\fP] [\-root] [\-window] -[\-install] [\-noinstall] [\-visual \fIvisual\fP] [\-wire] [\-nowire] -[\-worm] -[\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-darkground \fIcolor\fP] [\-lightground \fIcolor\fP] [\-tunnelend \fIcolor\fP] [\-delay \fImicroseconds\fP] [\-maxspeed \fInumber\fP] [\-thrust \fInumber\fP] [\-gravity \fInumber\fP] [\-vertigo \fInumber\fP] [\-terrain] [\-noterrain] [\-smoothness \fInumber\fP] [\-curviness \fInumber\fP] [\-twistiness \fInumber\fP] [\-widening] [\-nowidening] [\-bumps] [\-nobumps] [\-bonuses] [\-crosshair] [\-nocrosshair] [\-psychedelic] [\-nopsychedelic] -[\-fps] -.SH DESCRIPTION -.TP 8 -Speedmine! - -Down the speedmine, you'll find speed - -to satisfy your moving needs; - -So if you're looking for a blast - -then hit the speedmine, really fast. -.PP -Speedworm loves you. - -Speedworm likes to bump and grind - -and chase her tail, and dance around - -she really is a funky friend; - -she's made of speed from end to end. -.PP -You can configure stuff -either with command-line options or X resources. -.SH OPTIONS -.TP 8 -.B \-display \fIhost:display.screen\fP -Specifies which X display we should use (see the section DISPLAY NAMES in -.BR X (1) -for more information about this option). -.TP 8 -.B \-root -Draw on the root window. -.TP 8 -.B \-window -Draw on a newly-created window. This is the default. -.TP 8 -.B \-install -Install a private colormap for the window. -.TP 8 -.B \-noinstall -Don't install a private colormap for the window. -.TP 8 -.B \-visual \fIvisual\fP -Specify which visual to use. Legal values are the name of a visual -class, or the id number (decimal or hex) of a specific visual. -Possible choices include - -.RS -default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, -truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP - -If a decimal or hexadecimal number is used, -.BR XGetVisualInfo (3X) -is consulted to obtain the required visual. -.RE -.TP 8 -.B \-worm -Be a happy spastic worm instead of a tunnel. -.TP 8 -.B \-wire -Specifies that the tunnel/worm should always be rendered in wireframe style. -.TP 8 -.B \-nowire -Specifies that the tunnel/worm should be rendered normally. Note that -tunnel rendering may still temporarily switch to wireframe style when -a wireframe bonus is hit, if -.B bonuses -are enabled. -.TP 8 -.B \-foreground \fIcolor\fP -Specifies the default foreground color. -.TP 8 -.B \-background \fIcolor\fP -Specifies the default background color. -.TP 8 -.B \-darkground \fIcolor\fP -Specifies the color of the darkest portions of the ground (or the -worm's belly.) The ground/belly is colored by a gradient between -.B darkground -and -.B lightground. -.TP 8 -.B \-lightground \fIcolor\fP -Specifies the color of the lightest portions of the ground/belly. -The ground/belly is colored by a gradient between -.B darkground -and -.B lightground. -.TP 8 -.B \-tunnelend \fIcolor\fP -Specifies the color of the light at the end of the tunnel. -.TP 8 -.B \-delay \fImicroseconds\fP -Specifies the delay between drawing successive frames. If you do not specify -.BR -sync , -some X servers may batch up several drawing operations together, -producing a less smooth effect. This is more likely to happen -in monochrome mode (on monochrome servers or when -.B \-mono -is specified). -.TP 8 -.B -maxspeed \fInumber\fP -Specifies an upper bound on the speed of normal movement. This does not -affect the speed that may be attained when hitting a speed bonus. -.TP 8 -.B -thrust \fInumber\fP -Specifies the thrust constantly applied. Positive numbers indicate a forwards -thrust, negative numbers indicate a backwards thrust. -.TP 8 -.B -gravity \fInumber\fP -Specifies the effect of gravity. Larger numbers will increase acceleration -downhill and decrease acceleration uphill. -.TP 8 -.B -vertigo \fInumber\fP -Specifies to what level the demo should accentuate the curvature and -windiness of the tunnel or worm. -.TP 8 -.B -terrain -Continuously generate a fractal terrain to simulate the rockiness of the -tunnel walls, or the texture of the worm's skin. -.TP 8 -.B -noterrain -Do not generate terrain. When this option is set, all surfaces are flat. -.TP 8 -.B -smoothness \fInumber\fP -When -.BR -terrain -is set, specifies how smooth the walls or skin are. -.TP 8 -.B -curviness \fInumber\fP -Controls how much the generated tunnel (or worm) should curve left -and right, and dip up and down. -.TP 8 -.B -twistiness \fInumber\fP -Controls how much the generated tunnel (or worm) twists around itself. -.TP 8 -.B -widening -Specifies that the generated tunnel (or worm) may vary in width. -.TP 8 -.B -nowidening -Specifies that the average width should be kept constant. -.TP 8 -.B -bumps -Indicates that the simulation should take the bumpiness of the ground into -account and allow the animation to shake and rattle when travelling over -rough ground. Or that the worm should be allowed to bump around and -shake her booty. -.TP 8 -.B -nobumps -Indicates that the bumpiness of the ground should be ignored, such that the -simulation will glide through the tunnel. Or that the worm should calm -down and behave herself. -.TP 8 -.B -bonuses -Indicates that the demo should include bonus events. These include speed -bonuses, spins, and changes of viewpoint and rendering style. -.TP 8 -.B -nobonuses -Indicates that bonuses should not be included in the demo. -.TP 8 -.B -crosshair -Specifies that a gaming style crosshair be drawn on the simulation. This -serves little purpose but may make hardcore gamers feel more comfortable. -.TP 8 -.B -nocrosshair -Specifies that no crosshair be drawn. -.TP 8 -.B -psychedelic -Specifies that a psychedelic colormap should be generated. When this is -set, the walls and ground of the tunnel are drawn in an often changing -rainbow of colours. -.TP 8 -.B -nopsychedelic -Specifies that a normal colormap should be used, with muted walls and a -grey road. -.TP 8 -.B \-fps -Display the current frame rate and CPU load. -.SH WARNING -Speedworm is a trained professional. Do not try this at home. - -Prolonged viewing of this demo with -.B maxspeed -and -.B vertigo -above the defaults may have short-term psychological side effects including -hyperactivity and attention deficiency. -.SH COPYRIGHT -Copyright \(co 2001, Conrad Parker. Permission to use, copy, modify, -distribute, and sell this software and its documentation for any purpose is -hereby granted without fee, provided that the above copyright notice appear -in all copies and that both that copyright notice and this permission notice -appear in supporting documentation. No representations are made about the -suitability of this software for any purpose. It is provided "as is" without -express or implied warranty. -.SH AUTHOR -Conrad Parker <conrad@deephackmode.org>, April 2001. |