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diff --git a/hacks/speedmine.man b/hacks/speedmine.man new file mode 100644 index 0000000..c5ce919 --- /dev/null +++ b/hacks/speedmine.man @@ -0,0 +1,246 @@ +.de EX \"Begin example +.ne 5 +.if n .sp 1 +.if t .sp .5 +.nf +.in +.5i +.. +.de EE +.fi +.in -.5i +.if n .sp 1 +.if t .sp .5 +.. +.TH XScreenSaver 1 "23-Apr-01" "X Version 11" +.SH NAME +speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm +.SH SYNOPSIS +.B speedmine +[\-display \fIhost:display.screen\fP] [\-root] [\-window] +[\-install] [\-noinstall] [\-visual \fIvisual\fP] [\-wire] [\-nowire] +[\-worm] +[\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-darkground \fIcolor\fP] [\-lightground \fIcolor\fP] [\-tunnelend \fIcolor\fP] [\-delay \fImicroseconds\fP] [\-maxspeed \fInumber\fP] [\-thrust \fInumber\fP] [\-gravity \fInumber\fP] [\-vertigo \fInumber\fP] [\-terrain] [\-noterrain] [\-smoothness \fInumber\fP] [\-curviness \fInumber\fP] [\-twistiness \fInumber\fP] [\-widening] [\-nowidening] [\-bumps] [\-nobumps] [\-bonuses] [\-crosshair] [\-nocrosshair] [\-psychedelic] [\-nopsychedelic] +[\-fps] +.SH DESCRIPTION +.TP 8 +Speedmine! + +Down the speedmine, you'll find speed + +to satisfy your moving needs; + +So if you're looking for a blast + +then hit the speedmine, really fast. +.PP +Speedworm loves you. + +Speedworm likes to bump and grind + +and chase her tail, and dance around + +she really is a funky friend; + +she's made of speed from end to end. +.PP +You can configure stuff +either with command-line options or X resources. +.SH OPTIONS +.TP 8 +.B \-display \fIhost:display.screen\fP +Specifies which X display we should use (see the section DISPLAY NAMES in +.BR X (1) +for more information about this option). +.TP 8 +.B \-root +Draw on the root window. +.TP 8 +.B \-window +Draw on a newly-created window. This is the default. +.TP 8 +.B \-install +Install a private colormap for the window. +.TP 8 +.B \-noinstall +Don't install a private colormap for the window. +.TP 8 +.B \-visual \fIvisual\fP +Specify which visual to use. Legal values are the name of a visual +class, or the id number (decimal or hex) of a specific visual. +Possible choices include + +.RS +default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, +truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP + +If a decimal or hexadecimal number is used, +.BR XGetVisualInfo (3X) +is consulted to obtain the required visual. +.RE +.TP 8 +.B \-worm +Be a happy spastic worm instead of a tunnel. +.TP 8 +.B \-wire +Specifies that the tunnel/worm should always be rendered in wireframe style. +.TP 8 +.B \-nowire +Specifies that the tunnel/worm should be rendered normally. Note that +tunnel rendering may still temporarily switch to wireframe style when +a wireframe bonus is hit, if +.B bonuses +are enabled. +.TP 8 +.B \-foreground \fIcolor\fP +Specifies the default foreground color. +.TP 8 +.B \-background \fIcolor\fP +Specifies the default background color. +.TP 8 +.B \-darkground \fIcolor\fP +Specifies the color of the darkest portions of the ground (or the +worm's belly.) The ground/belly is colored by a gradient between +.B darkground +and +.B lightground. +.TP 8 +.B \-lightground \fIcolor\fP +Specifies the color of the lightest portions of the ground/belly. +The ground/belly is colored by a gradient between +.B darkground +and +.B lightground. +.TP 8 +.B \-tunnelend \fIcolor\fP +Specifies the color of the light at the end of the tunnel. +.TP 8 +.B \-delay \fImicroseconds\fP +Specifies the delay between drawing successive frames. If you do not specify +.BR -sync , +some X servers may batch up several drawing operations together, +producing a less smooth effect. This is more likely to happen +in monochrome mode (on monochrome servers or when +.B \-mono +is specified). +.TP 8 +.B -maxspeed \fInumber\fP +Specifies an upper bound on the speed of normal movement. This does not +affect the speed that may be attained when hitting a speed bonus. +.TP 8 +.B -thrust \fInumber\fP +Specifies the thrust constantly applied. Positive numbers indicate a forwards +thrust, negative numbers indicate a backwards thrust. +.TP 8 +.B -gravity \fInumber\fP +Specifies the effect of gravity. Larger numbers will increase acceleration +downhill and decrease acceleration uphill. +.TP 8 +.B -vertigo \fInumber\fP +Specifies to what level the demo should accentuate the curvature and +windiness of the tunnel or worm. +.TP 8 +.B -terrain +Continuously generate a fractal terrain to simulate the rockiness of the +tunnel walls, or the texture of the worm's skin. +.TP 8 +.B -noterrain +Do not generate terrain. When this option is set, all surfaces are flat. +.TP 8 +.B -smoothness \fInumber\fP +When +.BR -terrain +is set, specifies how smooth the walls or skin are. +.TP 8 +.B -curviness \fInumber\fP +Controls how much the generated tunnel (or worm) should curve left +and right, and dip up and down. +.TP 8 +.B -twistiness \fInumber\fP +Controls how much the generated tunnel (or worm) twists around itself. +.TP 8 +.B -widening +Specifies that the generated tunnel (or worm) may vary in width. +.TP 8 +.B -nowidening +Specifies that the average width should be kept constant. +.TP 8 +.B -bumps +Indicates that the simulation should take the bumpiness of the ground into +account and allow the animation to shake and rattle when travelling over +rough ground. Or that the worm should be allowed to bump around and +shake her booty. +.TP 8 +.B -nobumps +Indicates that the bumpiness of the ground should be ignored, such that the +simulation will glide through the tunnel. Or that the worm should calm +down and behave herself. +.TP 8 +.B -bonuses +Indicates that the demo should include bonus events. These include speed +bonuses, spins, and changes of viewpoint and rendering style. +.TP 8 +.B -nobonuses +Indicates that bonuses should not be included in the demo. +.TP 8 +.B -crosshair +Specifies that a gaming style crosshair be drawn on the simulation. This +serves little purpose but may make hardcore gamers feel more comfortable. +.TP 8 +.B -nocrosshair +Specifies that no crosshair be drawn. +.TP 8 +.B -psychedelic +Specifies that a psychedelic colormap should be generated. When this is +set, the walls and ground of the tunnel are drawn in an often changing +rainbow of colours. +.TP 8 +.B -nopsychedelic +Specifies that a normal colormap should be used, with muted walls and a +grey road. +.TP 8 +.B \-fps +Display the current frame rate and CPU load. +.SH RESOURCES +.EX +Option Resource Default Value +------ -------- ------------- +-wire .wire False +-background .background black +-foreground .foreground white +-darkground .darkground #101010 +-lightground .lightground #a0a0a0 +-tunnelend .tunnelend #000000 +-delay .delay 30000 +-maxspeed .maxspeed 700 +-thrust .thrust 1.0 +-gravity .gravity 9.8 +-vertigo .vertigo 1.0 +-terrain .terrain True +-smoothness .smoothness 6 +-curviness .curviness 1.0 +-twistiness .twistiness 1.0 +-widening .widening True +-bumps .bumps True +-bonuses .bonuses True +-crosshair .crosshair False +-psychedelic .psychedelic False +.EE +.SH WARNING +Speedworm is a trained professional. Do not try this at home. + +Prolonged viewing of this demo with +.B maxspeed +and +.B vertigo +above the defaults may have short-term psychological side effects including +hyperactivity and attention deficiency. +.SH COPYRIGHT +Copyright \(co 2001, Conrad Parker. Permission to use, copy, modify, +distribute, and sell this software and its documentation for any purpose is +hereby granted without fee, provided that the above copyright notice appear +in all copies and that both that copyright notice and this permission notice +appear in supporting documentation. No representations are made about the +suitability of this software for any purpose. It is provided "as is" without +express or implied warranty. +.SH AUTHOR +Conrad Parker <conrad@deephackmode.org>, April 2001. |