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+/* -*- Mode: C; tab-width: 4 -*- */
+/* spiral --- spiraling dots */
+
+#if 0
+static const char sccsid[] = "@(#)spiral.c 5.00 2000/11/01 xlockmore";
+#endif
+
+/*-
+ * Copyright (c) 1994 by Darrick Brown.
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * Revision History:
+ * 01-Nov-2000: Allocation checks
+ * 10-May-1997: jwz@jwz.org: turned into a standalone program.
+ * 24-Jul-1995: Fix to allow cycles not to have an arbitrary value by
+ * Peter Schmitzberger (schmitz@coma.sbg.ac.at).
+ * 06-Mar-1995: Finished cleaning up and final testing.
+ * 03-Mar-1995: Cleaned up code.
+ * 12-Jul-1994: Written.
+ *
+ * Low CPU usage mode.
+ * Idea based on a graphics demo I saw a *LONG* time ago.
+ */
+
+#ifdef STANDALONE
+# define MODE_spiral
+#define DEFAULTS "*delay: 50000 \n" \
+ "*count: 40 \n" \
+ "*cycles: 350 \n" \
+ "*ncolors: 64 \n" \
+ "*fpsSolid: true \n" \
+
+# define SMOOTH_COLORS
+# define release_spiral 0
+# define reshape_spiral 0
+# define spiral_handle_event 0
+# include "xlockmore.h" /* from the xscreensaver distribution */
+#else /* !STANDALONE */
+# include "xlock.h" /* from the xlockmore distribution */
+#endif /* !STANDALONE */
+
+#ifdef MODE_spiral
+
+ENTRYPOINT ModeSpecOpt spiral_opts =
+{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
+
+#ifdef USE_MODULES
+ModStruct spiral_description =
+{"spiral", "init_spiral", "draw_spiral", (char *) NULL,
+ "refresh_spiral", "init_spiral", "free_spiral", &spiral_opts,
+ 5000, -40, 350, 1, 64, 1.0, "",
+ "Shows a helical locus of points", 0, NULL};
+
+#endif
+
+#define MAXTRAIL 512 /* The length of the trail */
+#define MAXDOTS 40
+#define MINDOTS 1
+#define TWOPI (2.0*M_PI) /* for convienence */
+#define JAGGINESS 4 /* This sets the "Craziness" of the spiral (I like 4) */
+#define SPEED 2.0
+
+/* How many segments to draw per cycle when redrawing */
+#define REDRAWSTEP 3
+
+
+typedef struct {
+ float hx, hy, ha, hr;
+} Traildots;
+
+typedef struct {
+ Traildots *traildots;
+ float cx, cy;
+ float angle;
+ float radius;
+ float dr, da;
+ float dx, dy;
+ int erase;
+ int inc;
+ float colors;
+ int width, height;
+ float top, bottom, left, right;
+ int dots, nlength;
+ int redrawing, redrawpos;
+} spiralstruct;
+
+static spiralstruct *spirals = (spiralstruct *) NULL;
+
+static void draw_dots(ModeInfo * mi, int in);
+
+#define TFX(sp,x) ((int)((x/sp->right)*(float)sp->width))
+#define TFY(sp,y) ((int)((y/sp->top)*(float)sp->height))
+
+static void
+draw_dots(ModeInfo * mi, int in)
+{
+
+ float i, inc;
+ float x, y;
+
+ spiralstruct *sp = &spirals[MI_SCREEN(mi)];
+
+ inc = TWOPI / (float) sp->dots;
+ for (i = 0.0; i < TWOPI; i += inc) {
+ x = sp->traildots[in].hx + COSF(i + sp->traildots[in].ha) *
+ sp->traildots[in].hr;
+ y = sp->traildots[in].hy + SINF(i + sp->traildots[in].ha) *
+ sp->traildots[in].hr;
+ XDrawPoint(MI_DISPLAY(mi), MI_WINDOW(mi), MI_GC(mi),
+ TFX(sp, x), TFY(sp, y));
+ }
+}
+
+ENTRYPOINT void
+init_spiral(ModeInfo * mi)
+{
+ spiralstruct *sp;
+ int i;
+
+ MI_INIT (mi, spirals);
+ sp = &spirals[MI_SCREEN(mi)];
+
+#ifdef HAVE_JWXYZ
+ jwxyz_XSetAntiAliasing (MI_DISPLAY(mi), MI_GC(mi), False);
+#endif
+
+ sp->width = MI_WIDTH(mi);
+ sp->height = MI_HEIGHT(mi);
+
+ MI_CLEARWINDOW(mi);
+
+ /* Init */
+ sp->nlength = MI_CYCLES(mi);
+
+ if (!sp->traildots)
+ if ((sp->traildots = (Traildots *) malloc(sp->nlength *
+ sizeof (Traildots))) == NULL) {
+ return;
+ }
+
+ /* initialize the allocated array */
+ for (i = 0; i < sp->nlength; i++) {
+ sp->traildots[i].hx = 0.0;
+ sp->traildots[i].hy = 0.0;
+ sp->traildots[i].ha = 0.0;
+ sp->traildots[i].hr = 0.0;
+ }
+ sp->redrawing = 0;
+
+ /* keep the window parameters proportional */
+ sp->top = 10000.0;
+ sp->bottom = 0;
+ sp->right = (float) (sp->width) / (float) (sp->height) * (10000.0);
+ sp->left = 0;
+
+ /* assign the initial values */
+ sp->cx = (float) (5000.0 - NRAND(2000)) / 10000.0 * sp->right;
+ sp->cy = (float) (5000.0 - NRAND(2000));
+ sp->radius = (float) (NRAND(200) + 200);
+ sp->angle = 0.0;
+ sp->dx = (float) (10 - NRAND(20)) * SPEED;
+ sp->dy = (float) (10 - NRAND(20)) * SPEED;
+ sp->dr = (float) ((NRAND(10) + 4) * (1 - (LRAND() & 1) * 2));
+ sp->da = (float) NRAND(360) / 7200.0 + 0.01;
+ if (MI_NPIXELS(mi) > 2)
+ sp->colors = (float) NRAND(MI_NPIXELS(mi));
+ sp->erase = 0;
+ sp->inc = 0;
+ sp->traildots[sp->inc].hx = sp->cx;
+ sp->traildots[sp->inc].hy = sp->cy;
+ sp->traildots[sp->inc].ha = sp->angle;
+ sp->traildots[sp->inc].hr = sp->radius;
+ sp->inc++;
+
+ sp->dots = MI_COUNT(mi);
+ if (sp->dots < -MINDOTS)
+ sp->dots = NRAND(sp->dots - MINDOTS + 1) + MINDOTS;
+ /* Absolute minimum */
+ if (sp->dots < MINDOTS)
+ sp->dots = MINDOTS;
+}
+
+ENTRYPOINT void
+draw_spiral(ModeInfo * mi)
+{
+ Display *display = MI_DISPLAY(mi);
+ GC gc = MI_GC(mi);
+ int i, j;
+ spiralstruct *sp;
+
+ if (spirals == NULL)
+ return;
+ sp = &spirals[MI_SCREEN(mi)];
+ if (sp->traildots == NULL)
+ return;
+
+ MI_IS_DRAWN(mi) = True;
+ if (sp->erase == 1) {
+ XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
+ draw_dots(mi, sp->inc);
+ }
+ sp->cx += sp->dx;
+ sp->traildots[sp->inc].hx = sp->cx;
+
+ if ((sp->cx > 9000.0) || (sp->cx < 1000.0))
+ sp->dx *= -1.0;
+
+ sp->cy += sp->dy;
+ sp->traildots[sp->inc].hy = sp->cy;
+
+ if ((sp->cy > 9000.0) || (sp->cy < 1000.0))
+ sp->dy *= -1.0;
+
+ sp->radius += sp->dr;
+ sp->traildots[sp->inc].hr = sp->radius;
+
+ if ((sp->radius > 2500.0) && (sp->dr > 0.0))
+ sp->dr *= -1.0;
+ else if ((sp->radius < 50.0) && (sp->radius < 0.0))
+ sp->dr *= -1.0;
+
+ /* Randomly give some variations to: */
+
+ /* spiral direction (if it is within the boundaries) */
+ if ((NRAND(3000) < 1 * JAGGINESS) &&
+ (((sp->cx > 2000.0) && (sp->cx < 8000.0)) &&
+ ((sp->cy > 2000.0) && (sp->cy < 8000.0)))) {
+ sp->dx = (float) (10 - NRAND(20)) * SPEED;
+ sp->dy = (float) (10 - NRAND(20)) * SPEED;
+ }
+ /* The speed of the change in size of the spiral */
+ if (NRAND(3000) < 1 * JAGGINESS) {
+ if (LRAND() & 1)
+ sp->dr += (float) (NRAND(3) + 1);
+ else
+ sp->dr -= (float) (NRAND(3) + 1);
+
+ /* don't let it get too wild */
+ if (sp->dr > 18.0)
+ sp->dr = 18.0;
+ else if (sp->dr < 4.0)
+ sp->dr = 4.0;
+ }
+ /* The speed of rotation */
+ if (NRAND(3000) < 1 * JAGGINESS)
+ sp->da = (float) NRAND(360) / 7200.0 + 0.01;
+
+ /* Reverse rotation */
+ if (NRAND(3000) < 1 * JAGGINESS)
+ sp->da *= -1.0;
+
+ sp->angle += sp->da;
+ sp->traildots[sp->inc].ha = sp->angle;
+
+ if (sp->angle > TWOPI)
+ sp->angle -= TWOPI;
+ else if (sp->angle < 0.0)
+ sp->angle += TWOPI;
+
+ sp->colors += (float) MI_NPIXELS(mi) / ((float) (2 * sp->nlength));
+ if (sp->colors >= (float) MI_NPIXELS(mi))
+ sp->colors = 0.0;
+
+ if (MI_NPIXELS(mi) > 2)
+ XSetForeground(display, gc, MI_PIXEL(mi, (int) sp->colors));
+ else
+ XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
+ draw_dots(mi, sp->inc);
+ sp->inc++;
+
+ if (sp->inc > sp->nlength - 1) {
+ sp->inc -= sp->nlength;
+ sp->erase = 1;
+ }
+ if (sp->redrawing) {
+ for (i = 0; i < REDRAWSTEP; i++) {
+ j = (sp->inc - sp->redrawpos + sp->nlength) % sp->nlength;
+ draw_dots(mi, j);
+
+ if (++(sp->redrawpos) >= sp->nlength) {
+ sp->redrawing = 0;
+ break;
+ }
+ }
+ }
+}
+
+ENTRYPOINT void
+free_spiral(ModeInfo * mi)
+{
+ spiralstruct *sp;
+
+ if (spirals == NULL)
+ return;
+ sp = &spirals[MI_SCREEN(mi)];
+
+ if (sp->traildots)
+ (void) free((void *) sp->traildots);
+}
+
+#ifndef STANDALONE
+ENTRYPOINT void
+refresh_spiral(ModeInfo * mi)
+{
+ spiralstruct *sp;
+
+ if (spirals == NULL)
+ return;
+ sp = &spirals[MI_SCREEN(mi)];
+
+ MI_CLEARWINDOW(mi);
+ sp->redrawing = 1;
+ sp->redrawpos = 0;
+}
+#endif
+
+XSCREENSAVER_MODULE ("Spiral", spiral)
+
+#endif /* MODE_spiral */