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/* yes = tetrahedron */
#include "gllist.h"
static const float data[]={
0.57735,0.57735,0.57735,0,0,0.5,
0.57735,0.57735,0.57735,0.5,0,0,
0.57735,0.57735,0.57735,0,0.5,0,
-0.57735,0.57735,0.57735,0,0,0.5,
-0.57735,0.57735,0.57735,0,0.5,0,
-0.57735,0.57735,0.57735,-0.5,0,0,
-0.57735,-0.57735,0.57735,0,0,0.5,
-0.57735,-0.57735,0.57735,-0.5,0,0,
-0.57735,-0.57735,0.57735,0,-0.5,0,
0.57735,-0.57735,0.57735,0,0,0.5,
0.57735,-0.57735,0.57735,0,-0.5,0,
0.57735,-0.57735,0.57735,0.5,0,0,
0.57735,-0.57735,-0.57735,0.5,0,0,
0.57735,-0.57735,-0.57735,0,-0.5,0,
0.57735,-0.57735,-0.57735,0,0,-0.5,
0.57735,0.57735,-0.57735,0.5,0,0,
0.57735,0.57735,-0.57735,0,0,-0.5,
0.57735,0.57735,-0.57735,0,0.5,0,
-0.57735,0.57735,-0.57735,0,0.5,0,
-0.57735,0.57735,-0.57735,0,0,-0.5,
-0.57735,0.57735,-0.57735,-0.5,0,0,
-0.57735,-0.57735,-0.57735,-0.5,0,0,
-0.57735,-0.57735,-0.57735,0,0,-0.5,
-0.57735,-0.57735,-0.57735,0,-0.5,0
};
static const struct gllist frame={GL_N3F_V3F,GL_TRIANGLES,24,data,NULL};
const struct gllist *tronbit_yes=&frame;
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