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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* The following make the field of view as wide as it is high
* Thus, you should have the -W and -H command line options
* equal to each other. */
camera {
location <5.8, 0, 0>
up <0, 1, 0>
right <1, 0, 0>
look_at <0, 0, 0>
}
sphere {
<0,0,0>, 2.5
texture { Blood_Marble
scale <2, 2, 2>
rotate <0, 20, 0> }
finish { Dull }
}
light_source {<6, 1, 0> color White}
/* light_source {<6.1, 1, 0> color White} */
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