blob: f2d8bd280ee0be165070bf8dd9dd9ed22fef405d (
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Window.SetBackgroundTopColor(0.00, 0.21, 0.57);
#Window.SetBackgroundBottomColor(0.00, 0.17, 0.95);
title_left_image = Image("rz_banner_trans.png");
title_right_image = Image("rz_logo_trans.png");
title_left_sprite = Sprite(title_left_image);
title_right_sprite = Sprite(title_right_image);
title_right_sprite.SetX(Window.GetWidth() - title_right_image.GetWidth());
dot.image = Image("white_dot_small.png");
dot.sprite1 = Sprite(dot.image);
dot.sprite2 = Sprite(dot.image);
dot.sprite3 = Sprite(dot.image);
dot.sprite4 = Sprite(dot.image);
dot.sprite5 = Sprite(dot.image);
#----------------------------------------- Progress Dots --------------------------------
dot.x = Window.GetWidth() / 2 - dot.image.GetWidth() / 2;
dot.y = Window.GetHeight() * 0.75 - dot.image.GetHeight() / 2;
dot.spacing = Window.GetWidth() / 15;
# place 5 centered dots
dot.sprite1.SetPosition(dot.x - 2 * dot.spacing, dot.y, 1);
dot.sprite2.SetPosition(dot.x - dot.spacing, dot.y, 1);
dot.sprite3.SetPosition(dot.x, dot.y, 1);
dot.sprite4.SetPosition(dot.x + dot.spacing, dot.y, 1);
dot.sprite5.SetPosition(dot.x + 2 * dot.spacing, dot.y, 1);
# set opacity
dot.sprite1.SetOpacity(0.1);
dot.sprite2.SetOpacity(0.1);
dot.sprite3.SetOpacity(0.1);
dot.sprite4.SetOpacity(0.1);
dot.sprite5.SetOpacity(0.1);
fun progress_callback (duration, progress)
{
phase = Math.Int(duration * 2) % 10;
if ( phase == 1 )
{
fade_out(dot.sprite5);
fade_in(dot.sprite1);
}
if ( phase == 2 )
{
fade_out(dot.sprite1);
fade_in(dot.sprite2);
}
if ( phase == 3 )
{
fade_out(dot.sprite2);
fade_in(dot.sprite3);
}
if ( phase == 4 )
{
fade_out(dot.sprite3);
fade_in(dot.sprite4);
}
if ( phase == 5 )
{
fade_out(dot.sprite4);
fade_in(dot.sprite5);
}
if ( phase == 6 )
{
fade_out(dot.sprite5);
fade_in(dot.sprite1);
}
if ( phase == 7 )
{
fade_out(dot.sprite1);
fade_in(dot.sprite2);
}
if ( phase == 8 )
{
fade_out(dot.sprite2);
fade_in(dot.sprite3);
}
if ( phase == 9 )
{
fade_out(dot.sprite3);
fade_in(dot.sprite4);
}
if ( phase == 0 )
{
fade_out(dot.sprite4);
if ( Math.Int(duration) > 0 )
{ fade_in(dot.sprite5); }
}
}
fun fade_in(sprite)
{
if ( sprite.GetOpacity() + 0.1 < 1 )
{ sprite.SetOpacity(sprite.GetOpacity() + 0.1);}
}
fun fade_out(sprite)
{
if ( sprite.GetOpacity() - 0.1 > 0.1 )
{ sprite.SetOpacity(sprite.GetOpacity() - 0.1);}
}
Plymouth.SetBootProgressFunction(progress_callback);
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