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authorAkash Goel2016-10-13 19:14:48 +0200
committerTvrtko Ursulin2016-10-14 10:58:43 +0200
commit3b3f1650b1ca46a4225e0bf72804779b161e27b6 (patch)
treea96ae13b245cdd43ed9824dd765b7bf19e2e7f72 /drivers/gpu/drm/i915/intel_display.c
parentdrm/i915: Merge duplicate gen4 and vlv/chv enable vblank callbacks (diff)
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drm/i915: Allocate intel_engine_cs structure only for the enabled engines
With the possibility of addition of many more number of rings in future, the drm_i915_private structure could bloat as an array, of type intel_engine_cs, is embedded inside it. struct intel_engine_cs engine[I915_NUM_ENGINES]; Though this is still fine as generally there is only a single instance of drm_i915_private structure used, but not all of the possible rings would be enabled or active on most of the platforms. Some memory can be saved by allocating intel_engine_cs structure only for the enabled/active engines. Currently the engine/ring ID is kept static and dev_priv->engine[] is simply indexed using the enums defined in intel_engine_id. To save memory and continue using the static engine/ring IDs, 'engine' is defined as an array of pointers. struct intel_engine_cs *engine[I915_NUM_ENGINES]; dev_priv->engine[engine_ID] will be NULL for disabled engine instances. There is a text size reduction of 928 bytes, from 1028200 to 1027272, for i915.o file (but for i915.ko file text size remain same as 1193131 bytes). v2: - Remove the engine iterator field added in drm_i915_private structure, instead pass a local iterator variable to the for_each_engine** macros. (Chris) - Do away with intel_engine_initialized() and instead directly use the NULL pointer check on engine pointer. (Chris) v3: - Remove for_each_engine_id() macro, as the updated macro for_each_engine() can be used in place of it. (Chris) - Protect the access to Render engine Fault register with a NULL check, as engine specific init is done later in Driver load sequence. v4: - Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris) - Kill the superfluous init_engine_lists(). v5: - Cleanup the intel_engines_init() & intel_engines_setup(), with respect to allocation of intel_engine_cs structure. (Chris) v6: - Rebase. v7: - Optimize the for_each_engine_masked() macro. (Chris) - Change the type of 'iter' local variable to enum intel_engine_id. (Chris) - Rebase. v8: Rebase. v9: Rebase. v10: - For index calculation use engine ID instead of pointer based arithmetic in intel_engine_sync_index() as engine pointers are not contiguous now (Chris) - For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas) - Use for_each_engine macro for cleanup in intel_engines_init() and remove check for NULL engine pointer in cleanup() routines. (Joonas) v11: Rebase. Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Akash Goel <akash.goel@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
Diffstat (limited to 'drivers/gpu/drm/i915/intel_display.c')
-rw-r--r--drivers/gpu/drm/i915/intel_display.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index cfcb03f82016..645a779b7ea4 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -12243,19 +12243,19 @@ static int intel_crtc_page_flip(struct drm_crtc *crtc,
work->flip_count = I915_READ(PIPE_FLIPCOUNT_G4X(pipe)) + 1;
if (IS_VALLEYVIEW(dev) || IS_CHERRYVIEW(dev)) {
- engine = &dev_priv->engine[BCS];
+ engine = dev_priv->engine[BCS];
if (fb->modifier[0] != old_fb->modifier[0])
/* vlv: DISPLAY_FLIP fails to change tiling */
engine = NULL;
} else if (IS_IVYBRIDGE(dev) || IS_HASWELL(dev)) {
- engine = &dev_priv->engine[BCS];
+ engine = dev_priv->engine[BCS];
} else if (INTEL_INFO(dev)->gen >= 7) {
engine = i915_gem_active_get_engine(&obj->last_write,
&obj->base.dev->struct_mutex);
if (engine == NULL || engine->id != RCS)
- engine = &dev_priv->engine[BCS];
+ engine = dev_priv->engine[BCS];
} else {
- engine = &dev_priv->engine[RCS];
+ engine = dev_priv->engine[RCS];
}
mmio_flip = use_mmio_flip(engine, obj);