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authorEric Anholt2018-06-05 21:03:01 +0200
committerEric Anholt2018-06-21 23:46:05 +0200
commit14d1d190869685d3a1e8a3f63924e20594557cb2 (patch)
treee098772294a69023decb35b72ecf972e655d62ef /drivers/gpu/drm/v3d/v3d_drv.h
parentdrm/v3d: Take a lock across GPU scheduler job creation and queuing. (diff)
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drm/v3d: Remove the bad signaled() implementation.
Since our seqno value comes from a counter associated with the GPU ring, not the entity (aka client), they'll be completed out of order. There's actually no need for this code at all, since we don't have enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before we could be called. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 26005abd9c5d..f32ac8c98f37 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -25,7 +25,6 @@ struct v3d_queue_state {
u64 fence_context;
u64 emit_seqno;
- u64 finished_seqno;
};
struct v3d_dev {