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authorDave Airlie2018-07-18 21:13:14 +0200
committerDave Airlie2018-07-18 21:27:57 +0200
commit54c88a029a0a86fe00a0ee7d2a15ee08e6d04db9 (patch)
tree57c28532f31aa88b452bc2cf947dbe4e0b1f9ddb /drivers/gpu/drm/v3d/v3d_sched.c
parentMerge tag 'vmwgfx-next-4.19-3' of git://people.freedesktop.org/~thomash/linux... (diff)
parentdrm/client: Fix: drm_client_new: Don't require DRM to be registered (diff)
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Merge tag 'drm-misc-next-2018-07-11' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for 4.19: Cross-subsystem Changes: - many dt-bindings Doc changes Core Changes: - Encoder clean ups (Ville Syrjälä) - Connector Writeback improvements(Boris Brezillon) - Fake vblank support (Boris Brezillon) - API for in-kernel clients (Noralf Trønnes) - improvements to the path of finding panels(Boris Brezillon) Driver Changes: - initial support for the virtual display driver - vkms(Haneen Mohammed and Rodrigo Siqueira) - panel: add Rocktech RK070ER9427 LCD support (Jagan Teki) - panel: add support for the EDT ETM0700G0EDH6 and EDT ETM0700G0BDH6(Jan Tuerk) - panel: add DLC DLC0700YZG-1 (Philipp Zabel) - panel: add support for BOE HV070WSA-100 (Andrzej Hajda) - panel: add newhaven, nhd-4.3-480272ef-atxl LCD (Tomi Valkeinen) - panel: add support for Innolux G070Y2-L01 (Christoph Fritz) - panel: add support for DataImage SCF0700C48GGU18 (Michal Vokáč) - panel: add support for Sharp LQ035Q7DB03 (Vladimir Zapolskiy) - panel: p079zca: Refactor panel driver to support multiple panels (Lin Huang) - sun4i: Add R40 display engine compatible(Jernej Skrabec) Signed-off-by: Dave Airlie <airlied@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180712011137.GA26620@juma
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c22
1 files changed, 20 insertions, 2 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 808bc901f567..a5501581d96b 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -14,8 +14,8 @@
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* v3d_job_dependency() to manage the dependency between bin and
- * render, instead of having the clients submit jobs with using the
- * HW's semaphores to interlock between them.
+ * render, instead of having the clients submit jobs using the HW's
+ * semaphores to interlock between them.
*/
#include <linux/kthread.h>
@@ -153,7 +153,25 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_exec_info *exec = job->exec;
struct v3d_dev *v3d = exec->v3d;
+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
enum v3d_queue q;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+
+ /* If the current address or return address have changed, then
+ * the GPU has probably made progress and we should delay the
+ * reset. This could fail if the GPU got in an infinite loop
+ * in the CL, but that is pretty unlikely outside of an i-g-t
+ * testcase.
+ */
+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
+ job->timedout_ctca = ctca;
+ job->timedout_ctra = ctra;
+
+ schedule_delayed_work(&job->base.work_tdr,
+ job->base.sched->timeout);
+ return;
+ }
mutex_lock(&v3d->reset_lock);