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authorEric Anholt2016-07-26 22:47:14 +0200
committerEric Anholt2016-08-20 04:17:34 +0200
commit9326e6f25574bbb8bd48206d245654780e3fd665 (patch)
tree4578a372c70758751f214b566ec65757b4eee529 /drivers/gpu/drm/vc4/vc4_drv.h
parentdrm/vc4: Free hang state before destroying BO cache. (diff)
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drm/vc4: Fix overflow mem unreferencing when the binner runs dry.
Overflow memory handling is tricky: While it's still referenced by the BPO registers, we want to keep it from being freed. When we are putting a new set of overflow memory in the registers, we need to assign the old one to the last rendering job using it. We were looking at "what's currently running in the binner", but since the bin/render submission split, we may end up with the binner completing and having no new job while the renderer is still processing. So, if we don't find a bin job at all, look at the highest-seqno (last) render job to attach our overflow to. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Cc: stable@vger.kernel.org
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_drv.h')
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 489e3de0c050..428e24919ef1 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4)
struct vc4_exec_info, head);
}
+static inline struct vc4_exec_info *
+vc4_last_render_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->render_job_list))
+ return NULL;
+ return list_last_entry(&vc4->render_job_list,
+ struct vc4_exec_info, head);
+}
+
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.