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-rw-r--r--drivers/input/gameport/Kconfig20
-rw-r--r--include/linux/gameport.h28
-rw-r--r--sound/oss/Kconfig12
3 files changed, 31 insertions, 29 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 6282f460aba0..1d93f5092904 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -68,23 +68,3 @@ config GAMEPORT_CS461X
depends on PCI
endif
-
-# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
-# in every .config. Please don't touch it. It is here to handle an
-# unusual dependency between GAMEPORT and sound drivers.
-#
-# Some sound drivers call gameport functions. If GAMEPORT is
-# not selected, empty stubs are provided for the functions and all is
-# well.
-# If GAMEPORT is built in, everything is fine.
-# If GAMEPORT is a module, however, it would need to be loaded for the
-# sound driver to be able to link properly. Therefore, the sound
-# driver must be a module as well in that case. Since there's no way
-# to express that directly in Kconfig, we use SOUND_GAMEPORT to
-# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
-# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
-# GAMEPORT is 'y' or 'n', it can be anything".
-config SOUND_GAMEPORT
- tristate
- default m if GAMEPORT=m
- default y
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b1272f822cfa..cd623eccdbea 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+
void __gameport_register_port(struct gameport *gameport, struct module *owner);
static inline void gameport_register_port(struct gameport *gameport)
{
@@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport)
void gameport_unregister_port(struct gameport *gameport);
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+ __attribute__ ((format (printf, 2, 3)));
+
+#else
+
+static inline void gameport_register_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_unregister_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_set_phys(struct gameport *gameport,
+ const char *fmt, ...)
+{
+ return;
+}
+
+#endif
+
static inline struct gameport *gameport_allocate_port(void)
{
struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
@@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name
strlcpy(gameport->name, name, sizeof(gameport->name));
}
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
-
/*
* Use the following fucntions to manipulate gameport's per-port
* driver-specific data.
diff --git a/sound/oss/Kconfig b/sound/oss/Kconfig
index a9602f89d6b1..e537bd66a707 100644
--- a/sound/oss/Kconfig
+++ b/sound/oss/Kconfig
@@ -112,7 +112,7 @@ config SOUND_BCM_CS4297A
config SOUND_ES1370
tristate "Ensoniq AudioPCI (ES1370)"
- depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the Ensoniq
ES1370 chipset, such as Ensoniq's AudioPCI (non-97). To find
@@ -125,7 +125,7 @@ config SOUND_ES1370
config SOUND_ES1371
tristate "Creative Ensoniq AudioPCI 97 (ES1371)"
- depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the Ensoniq
ES1371 chipset, such as Ensoniq's AudioPCI97. To find out if
@@ -138,7 +138,7 @@ config SOUND_ES1371
config SOUND_ESSSOLO1
tristate "ESS Technology Solo1"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT && PCI
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the ESS Technology
Solo1 chip. To find out if your sound card uses a
@@ -179,7 +179,7 @@ config SOUND_HARMONY
config SOUND_SONICVIBES
tristate "S3 SonicVibes"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND
help
Say Y or M if you have a PCI sound card utilizing the S3
SonicVibes chipset. To find out if your sound card uses a
@@ -226,7 +226,7 @@ config SOUND_AU1550_AC97
config SOUND_TRIDENT
tristate "Trident 4DWave DX/NX, SiS 7018 or ALi 5451 PCI Audio Core"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND
---help---
Say Y or M if you have a PCI sound card utilizing the Trident
4DWave-DX/NX chipset or your mother board chipset has SiS 7018
@@ -739,7 +739,7 @@ config SOUND_NM256
config SOUND_MAD16
tristate "OPTi MAD16 and/or Mozart based cards"
- depends on SOUND_OSS && SOUND_GAMEPORT
+ depends on SOUND_OSS
---help---
Answer Y if your card has a Mozart (OAK OTI-601) or MAD16 (OPTi
82C928 or 82C929 or 82C931) audio interface chip. These chips are