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-rw-r--r--kernel/workqueue.c141
1 files changed, 42 insertions, 99 deletions
diff --git a/kernel/workqueue.c b/kernel/workqueue.c
index 31d8a4586d4c..770c1a8128bf 100644
--- a/kernel/workqueue.c
+++ b/kernel/workqueue.c
@@ -126,7 +126,6 @@ enum {
struct global_cwq;
struct worker_pool;
-struct idle_rebind;
/*
* The poor guys doing the actual heavy lifting. All on-duty workers
@@ -150,7 +149,6 @@ struct worker {
int id; /* I: worker id */
/* for rebinding worker to CPU */
- struct idle_rebind *idle_rebind; /* L: for idle worker */
struct work_struct rebind_work; /* L: for busy worker */
};
@@ -160,6 +158,8 @@ struct worker_pool {
struct list_head worklist; /* L: list of pending works */
int nr_workers; /* L: total number of workers */
+
+ /* nr_idle includes the ones off idle_list for rebinding */
int nr_idle; /* L: currently idle ones */
struct list_head idle_list; /* X: list of idle workers */
@@ -186,8 +186,6 @@ struct global_cwq {
struct worker_pool pools[NR_WORKER_POOLS];
/* normal and highpri pools */
-
- wait_queue_head_t rebind_hold; /* rebind hold wait */
} ____cacheline_aligned_in_smp;
/*
@@ -687,6 +685,13 @@ static bool too_many_workers(struct worker_pool *pool)
int nr_idle = pool->nr_idle + managing; /* manager is considered idle */
int nr_busy = pool->nr_workers - nr_idle;
+ /*
+ * nr_idle and idle_list may disagree if idle rebinding is in
+ * progress. Never return %true if idle_list is empty.
+ */
+ if (list_empty(&pool->idle_list))
+ return false;
+
return nr_idle > 2 && (nr_idle - 2) * MAX_IDLE_WORKERS_RATIO >= nr_busy;
}
@@ -1611,37 +1616,26 @@ __acquires(&gcwq->lock)
}
}
-struct idle_rebind {
- int cnt; /* # workers to be rebound */
- struct completion done; /* all workers rebound */
-};
-
/*
- * Rebind an idle @worker to its CPU. During CPU onlining, this has to
- * happen synchronously for idle workers. worker_thread() will test
+ * Rebind an idle @worker to its CPU. worker_thread() will test
* %WORKER_REBIND before leaving idle and call this function.
*/
static void idle_worker_rebind(struct worker *worker)
{
struct global_cwq *gcwq = worker->pool->gcwq;
- /* CPU must be online at this point */
- WARN_ON(!worker_maybe_bind_and_lock(worker));
- if (!--worker->idle_rebind->cnt)
- complete(&worker->idle_rebind->done);
- spin_unlock_irq(&worker->pool->gcwq->lock);
-
- /* we did our part, wait for rebind_workers() to finish up */
- wait_event(gcwq->rebind_hold, !(worker->flags & WORKER_REBIND));
-
/*
- * rebind_workers() shouldn't finish until all workers passed the
- * above WORKER_REBIND wait. Tell it when done.
+ * CPU may go down again inbetween. If rebinding fails, reinstate
+ * UNBOUND. We're off idle_list and nobody else can do it for us.
*/
- spin_lock_irq(&worker->pool->gcwq->lock);
- if (!--worker->idle_rebind->cnt)
- complete(&worker->idle_rebind->done);
- spin_unlock_irq(&worker->pool->gcwq->lock);
+ if (!worker_maybe_bind_and_lock(worker))
+ worker->flags |= WORKER_UNBOUND;
+
+ worker_clr_flags(worker, WORKER_REBIND);
+
+ /* rebind complete, become available again */
+ list_add(&worker->entry, &worker->pool->idle_list);
+ spin_unlock_irq(&gcwq->lock);
}
/*
@@ -1676,29 +1670,25 @@ static void busy_worker_rebind_fn(struct work_struct *work)
* @gcwq->cpu is coming online. Rebind all workers to the CPU. Rebinding
* is different for idle and busy ones.
*
- * The idle ones should be rebound synchronously and idle rebinding should
- * be complete before any worker starts executing work items with
- * concurrency management enabled; otherwise, scheduler may oops trying to
- * wake up non-local idle worker from wq_worker_sleeping().
- *
- * This is achieved by repeatedly requesting rebinding until all idle
- * workers are known to have been rebound under @gcwq->lock and holding all
- * idle workers from becoming busy until idle rebinding is complete.
+ * Idle ones will be removed from the idle_list and woken up. They will
+ * add themselves back after completing rebind. This ensures that the
+ * idle_list doesn't contain any unbound workers when re-bound busy workers
+ * try to perform local wake-ups for concurrency management.
*
- * Once idle workers are rebound, busy workers can be rebound as they
- * finish executing their current work items. Queueing the rebind work at
- * the head of their scheduled lists is enough. Note that nr_running will
- * be properbly bumped as busy workers rebind.
+ * Busy workers can rebind after they finish their current work items.
+ * Queueing the rebind work item at the head of the scheduled list is
+ * enough. Note that nr_running will be properly bumped as busy workers
+ * rebind.
*
- * On return, all workers are guaranteed to either be bound or have rebind
- * work item scheduled.
+ * On return, all non-manager workers are scheduled for rebind - see
+ * manage_workers() for the manager special case. Any idle worker
+ * including the manager will not appear on @idle_list until rebind is
+ * complete, making local wake-ups safe.
*/
static void rebind_workers(struct global_cwq *gcwq)
- __releases(&gcwq->lock) __acquires(&gcwq->lock)
{
- struct idle_rebind idle_rebind;
struct worker_pool *pool;
- struct worker *worker;
+ struct worker *worker, *n;
struct hlist_node *pos;
int i;
@@ -1707,46 +1697,29 @@ static void rebind_workers(struct global_cwq *gcwq)
for_each_worker_pool(pool, gcwq)
lockdep_assert_held(&pool->manager_mutex);
- /*
- * Rebind idle workers. Interlocked both ways. We wait for
- * workers to rebind via @idle_rebind.done. Workers will wait for
- * us to finish up by watching %WORKER_REBIND.
- */
- init_completion(&idle_rebind.done);
-retry:
- idle_rebind.cnt = 1;
- INIT_COMPLETION(idle_rebind.done);
-
- /* set REBIND and kick idle ones, we'll wait for these later */
+ /* set REBIND and kick idle ones */
for_each_worker_pool(pool, gcwq) {
- list_for_each_entry(worker, &pool->idle_list, entry) {
+ list_for_each_entry_safe(worker, n, &pool->idle_list, entry) {
unsigned long worker_flags = worker->flags;
- if (worker->flags & WORKER_REBIND)
- continue;
-
/* morph UNBOUND to REBIND atomically */
worker_flags &= ~WORKER_UNBOUND;
worker_flags |= WORKER_REBIND;
ACCESS_ONCE(worker->flags) = worker_flags;
- idle_rebind.cnt++;
- worker->idle_rebind = &idle_rebind;
+ /*
+ * idle workers should be off @pool->idle_list
+ * until rebind is complete to avoid receiving
+ * premature local wake-ups.
+ */
+ list_del_init(&worker->entry);
/* worker_thread() will call idle_worker_rebind() */
wake_up_process(worker->task);
}
}
- if (--idle_rebind.cnt) {
- spin_unlock_irq(&gcwq->lock);
- wait_for_completion(&idle_rebind.done);
- spin_lock_irq(&gcwq->lock);
- /* busy ones might have become idle while waiting, retry */
- goto retry;
- }
-
- /* all idle workers are rebound, rebind busy workers */
+ /* rebind busy workers */
for_each_busy_worker(worker, i, pos, gcwq) {
unsigned long worker_flags = worker->flags;
struct work_struct *rebind_work = &worker->rebind_work;
@@ -1776,34 +1749,6 @@ retry:
worker->scheduled.next,
work_color_to_flags(WORK_NO_COLOR));
}
-
- /*
- * All idle workers are rebound and waiting for %WORKER_REBIND to
- * be cleared inside idle_worker_rebind(). Clear and release.
- * Clearing %WORKER_REBIND from this foreign context is safe
- * because these workers are still guaranteed to be idle.
- *
- * We need to make sure all idle workers passed WORKER_REBIND wait
- * in idle_worker_rebind() before returning; otherwise, workers can
- * get stuck at the wait if hotplug cycle repeats.
- */
- idle_rebind.cnt = 1;
- INIT_COMPLETION(idle_rebind.done);
-
- for_each_worker_pool(pool, gcwq) {
- list_for_each_entry(worker, &pool->idle_list, entry) {
- worker->flags &= ~WORKER_REBIND;
- idle_rebind.cnt++;
- }
- }
-
- wake_up_all(&gcwq->rebind_hold);
-
- if (--idle_rebind.cnt) {
- spin_unlock_irq(&gcwq->lock);
- wait_for_completion(&idle_rebind.done);
- spin_lock_irq(&gcwq->lock);
- }
}
static struct worker *alloc_worker(void)
@@ -3916,8 +3861,6 @@ static int __init init_workqueues(void)
mutex_init(&pool->manager_mutex);
ida_init(&pool->worker_ida);
}
-
- init_waitqueue_head(&gcwq->rebind_hold);
}
/* create the initial worker */