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-rw-r--r--drivers/acpi/acpica/nsconvert.c64
1 files changed, 64 insertions, 0 deletions
diff --git a/drivers/acpi/acpica/nsconvert.c b/drivers/acpi/acpica/nsconvert.c
index fcb7dfb494cd..84f66994256f 100644
--- a/drivers/acpi/acpica/nsconvert.c
+++ b/drivers/acpi/acpica/nsconvert.c
@@ -300,3 +300,67 @@ acpi_ns_convert_to_buffer(union acpi_operand_object *original_object,
*return_object = new_object;
return (AE_OK);
}
+
+/*******************************************************************************
+ *
+ * FUNCTION: acpi_ns_convert_to_unicode
+ *
+ * PARAMETERS: original_object - ASCII String Object to be converted
+ * return_object - Where the new converted object is returned
+ *
+ * RETURN: Status. AE_OK if conversion was successful.
+ *
+ * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer.
+ *
+ ******************************************************************************/
+
+acpi_status
+acpi_ns_convert_to_unicode(union acpi_operand_object *original_object,
+ union acpi_operand_object **return_object)
+{
+ union acpi_operand_object *new_object;
+ char *ascii_string;
+ u16 *unicode_buffer;
+ u32 unicode_length;
+ u32 i;
+
+ if (!original_object) {
+ return (AE_OK);
+ }
+
+ /* If a Buffer was returned, it must be at least two bytes long */
+
+ if (original_object->common.type == ACPI_TYPE_BUFFER) {
+ if (original_object->buffer.length < 2) {
+ return (AE_AML_OPERAND_VALUE);
+ }
+
+ *return_object = NULL;
+ return (AE_OK);
+ }
+
+ /*
+ * The original object is an ASCII string. Convert this string to
+ * a unicode buffer.
+ */
+ ascii_string = original_object->string.pointer;
+ unicode_length = (original_object->string.length * 2) + 2;
+
+ /* Create a new buffer object for the Unicode data */
+
+ new_object = acpi_ut_create_buffer_object(unicode_length);
+ if (!new_object) {
+ return (AE_NO_MEMORY);
+ }
+
+ unicode_buffer = ACPI_CAST_PTR(u16, new_object->buffer.pointer);
+
+ /* Convert ASCII to Unicode */
+
+ for (i = 0; i < original_object->string.length; i++) {
+ unicode_buffer[i] = (u16)ascii_string[i];
+ }
+
+ *return_object = new_object;
+ return (AE_OK);
+}