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path: root/drivers/gpu/drm/i915/gvt/execlist.c
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Diffstat (limited to 'drivers/gpu/drm/i915/gvt/execlist.c')
-rw-r--r--drivers/gpu/drm/i915/gvt/execlist.c27
1 files changed, 22 insertions, 5 deletions
diff --git a/drivers/gpu/drm/i915/gvt/execlist.c b/drivers/gpu/drm/i915/gvt/execlist.c
index 700050556242..1648887d3f55 100644
--- a/drivers/gpu/drm/i915/gvt/execlist.c
+++ b/drivers/gpu/drm/i915/gvt/execlist.c
@@ -46,6 +46,8 @@
#define same_context(a, b) (((a)->context_id == (b)->context_id) && \
((a)->lrca == (b)->lrca))
+static void clean_workloads(struct intel_vgpu *vgpu, unsigned long engine_mask);
+
static int context_switch_events[] = {
[RCS] = RCS_AS_CONTEXT_SWITCH,
[BCS] = BCS_AS_CONTEXT_SWITCH,
@@ -499,10 +501,10 @@ static void release_shadow_wa_ctx(struct intel_shadow_wa_ctx *wa_ctx)
static int complete_execlist_workload(struct intel_vgpu_workload *workload)
{
struct intel_vgpu *vgpu = workload->vgpu;
- struct intel_vgpu_execlist *execlist =
- &vgpu->execlist[workload->ring_id];
+ int ring_id = workload->ring_id;
+ struct intel_vgpu_execlist *execlist = &vgpu->execlist[ring_id];
struct intel_vgpu_workload *next_workload;
- struct list_head *next = workload_q_head(vgpu, workload->ring_id)->next;
+ struct list_head *next = workload_q_head(vgpu, ring_id)->next;
bool lite_restore = false;
int ret;
@@ -512,10 +514,25 @@ static int complete_execlist_workload(struct intel_vgpu_workload *workload)
release_shadow_batch_buffer(workload);
release_shadow_wa_ctx(&workload->wa_ctx);
- if (workload->status || vgpu->resetting)
+ if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id))) {
+ /* if workload->status is not successful means HW GPU
+ * has occurred GPU hang or something wrong with i915/GVT,
+ * and GVT won't inject context switch interrupt to guest.
+ * So this error is a vGPU hang actually to the guest.
+ * According to this we should emunlate a vGPU hang. If
+ * there are pending workloads which are already submitted
+ * from guest, we should clean them up like HW GPU does.
+ *
+ * if it is in middle of engine resetting, the pending
+ * workloads won't be submitted to HW GPU and will be
+ * cleaned up during the resetting process later, so doing
+ * the workload clean up here doesn't have any impact.
+ **/
+ clean_workloads(vgpu, ENGINE_MASK(ring_id));
goto out;
+ }
- if (!list_empty(workload_q_head(vgpu, workload->ring_id))) {
+ if (!list_empty(workload_q_head(vgpu, ring_id))) {
struct execlist_ctx_descriptor_format *this_desc, *next_desc;
next_workload = container_of(next,