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path: root/drivers/gpu/drm/v3d/v3d_regs.h
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_regs.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_regs.h295
1 files changed, 295 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
new file mode 100644
index 000000000000..fc13282dfc2f
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -0,0 +1,295 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2017-2018 Broadcom */
+
+#ifndef V3D_REGS_H
+#define V3D_REGS_H
+
+#include <linux/bitops.h>
+
+#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
+/* Using the GNU statement expression extension */
+#define V3D_SET_FIELD(value, field) \
+ ({ \
+ u32 fieldval = (value) << field##_SHIFT; \
+ WARN_ON((fieldval & ~field##_MASK) != 0); \
+ fieldval & field##_MASK; \
+ })
+
+#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
+ field##_SHIFT)
+
+/* Hub registers for shared hardware between V3D cores. */
+
+#define V3D_HUB_AXICFG 0x00000
+# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
+# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
+#define V3D_HUB_UIFCFG 0x00004
+#define V3D_HUB_IDENT0 0x00008
+
+#define V3D_HUB_IDENT1 0x0000c
+# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
+# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
+# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
+# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
+# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
+# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
+# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
+# define V3D_HUB_IDENT1_NCORES_SHIFT 8
+# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
+# define V3D_HUB_IDENT1_REV_SHIFT 4
+# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
+# define V3D_HUB_IDENT1_TVER_SHIFT 0
+
+#define V3D_HUB_IDENT2 0x00010
+# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
+# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
+# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
+
+#define V3D_HUB_IDENT3 0x00014
+# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
+# define V3D_HUB_IDENT3_IPREV_SHIFT 8
+# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
+# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
+
+#define V3D_HUB_INT_STS 0x00050
+#define V3D_HUB_INT_SET 0x00054
+#define V3D_HUB_INT_CLR 0x00058
+#define V3D_HUB_INT_MSK_STS 0x0005c
+#define V3D_HUB_INT_MSK_SET 0x00060
+#define V3D_HUB_INT_MSK_CLR 0x00064
+# define V3D_HUB_INT_MMU_WRV BIT(5)
+# define V3D_HUB_INT_MMU_PTI BIT(4)
+# define V3D_HUB_INT_MMU_CAP BIT(3)
+# define V3D_HUB_INT_MSO BIT(2)
+# define V3D_HUB_INT_TFUC BIT(1)
+# define V3D_HUB_INT_TFUF BIT(0)
+
+#define V3D_GCA_CACHE_CTRL 0x0000c
+# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
+
+#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
+# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
+
+#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
+# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
+
+# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
+# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
+# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
+# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
+# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
+
+/* 7268 reset reg */
+# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
+# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
+/* 7278 reset reg */
+# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
+# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
+
+/* Per-MMU registers. */
+
+#define V3D_MMUC_CONTROL 0x01000
+# define V3D_MMUC_CONTROL_CLEAR BIT(3)
+# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
+# define V3D_MMUC_CONTROL_FLUSH BIT(1)
+# define V3D_MMUC_CONTROL_ENABLE BIT(0)
+
+#define V3D_MMU_CTL 0x01200
+# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
+# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
+# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
+# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
+# define V3D_MMU_CTL_PT_INVALID BIT(20)
+# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
+# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
+# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
+# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16)
+# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
+# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
+# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
+# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
+# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
+# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
+# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
+# define V3D_MMU_CTL_ENABLE BIT(0)
+
+#define V3D_MMU_PT_PA_BASE 0x01204
+#define V3D_MMU_HIT 0x01208
+#define V3D_MMU_MISSES 0x0120c
+#define V3D_MMU_STALLS 0x01210
+
+#define V3D_MMU_ADDR_CAP 0x01214
+# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
+# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
+# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
+
+#define V3D_MMU_SHOOT_DOWN 0x01218
+# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
+# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
+# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
+# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
+
+#define V3D_MMU_BYPASS_START 0x0121c
+#define V3D_MMU_BYPASS_END 0x01220
+
+/* AXI ID of the access that faulted */
+#define V3D_MMU_VIO_ID 0x0122c
+
+/* Address for illegal PTEs to return */
+#define V3D_MMU_ILLEGAL_ADDR 0x01230
+# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
+
+/* Address that faulted */
+#define V3D_MMU_VIO_ADDR 0x01234
+
+/* Per-V3D-core registers */
+
+#define V3D_CTL_IDENT0 0x00000
+# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
+# define V3D_IDENT0_VER_SHIFT 24
+
+#define V3D_CTL_IDENT1 0x00004
+/* Multiples of 1kb */
+# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
+# define V3D_IDENT1_VPM_SIZE_SHIFT 28
+# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
+# define V3D_IDENT1_NSEM_SHIFT 16
+# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
+# define V3D_IDENT1_NTMU_SHIFT 12
+# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
+# define V3D_IDENT1_QUPS_SHIFT 8
+# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
+# define V3D_IDENT1_NSLC_SHIFT 4
+# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
+# define V3D_IDENT1_REV_SHIFT 0
+
+#define V3D_CTL_IDENT2 0x00008
+# define V3D_IDENT2_BCG_INT BIT(28)
+
+#define V3D_CTL_MISCCFG 0x00018
+# define V3D_MISCCFG_OVRTMUOUT BIT(0)
+
+#define V3D_CTL_L2CACTL 0x00020
+# define V3D_L2CACTL_L2CCLR BIT(2)
+# define V3D_L2CACTL_L2CDIS BIT(1)
+# define V3D_L2CACTL_L2CENA BIT(0)
+
+#define V3D_CTL_SLCACTL 0x00024
+# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
+# define V3D_SLCACTL_TVCCS_SHIFT 24
+# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
+# define V3D_SLCACTL_TDCCS_SHIFT 16
+# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
+# define V3D_SLCACTL_UCC_SHIFT 8
+# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
+# define V3D_SLCACTL_ICC_SHIFT 0
+
+#define V3D_CTL_L2TCACTL 0x00030
+# define V3D_L2TCACTL_TMUWCF BIT(8)
+# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
+# define V3D_L2TCACTL_FLM_FLUSH 0
+# define V3D_L2TCACTL_FLM_CLEAR 1
+# define V3D_L2TCACTL_FLM_CLEAN 2
+# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
+# define V3D_L2TCACTL_FLM_SHIFT 1
+# define V3D_L2TCACTL_L2TFLS BIT(0)
+#define V3D_CTL_L2TFLSTA 0x00034
+#define V3D_CTL_L2TFLEND 0x00038
+
+#define V3D_CTL_INT_STS 0x00050
+#define V3D_CTL_INT_SET 0x00054
+#define V3D_CTL_INT_CLR 0x00058
+#define V3D_CTL_INT_MSK_STS 0x0005c
+#define V3D_CTL_INT_MSK_SET 0x00060
+#define V3D_CTL_INT_MSK_CLR 0x00064
+# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
+# define V3D_INT_QPU_SHIFT 16
+# define V3D_INT_GMPV BIT(5)
+# define V3D_INT_TRFB BIT(4)
+# define V3D_INT_SPILLUSE BIT(3)
+# define V3D_INT_OUTOMEM BIT(2)
+# define V3D_INT_FLDONE BIT(1)
+# define V3D_INT_FRDONE BIT(0)
+
+#define V3D_CLE_CT0CS 0x00100
+#define V3D_CLE_CT1CS 0x00104
+#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
+#define V3D_CLE_CT0EA 0x00108
+#define V3D_CLE_CT1EA 0x0010c
+#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
+#define V3D_CLE_CT0CA 0x00110
+#define V3D_CLE_CT1CA 0x00114
+#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
+#define V3D_CLE_CT0RA 0x00118
+#define V3D_CLE_CT1RA 0x0011c
+#define V3D_CLE_CT0LC 0x00120
+#define V3D_CLE_CT1LC 0x00124
+#define V3D_CLE_CT0PC 0x00128
+#define V3D_CLE_CT1PC 0x0012c
+#define V3D_CLE_PCS 0x00130
+#define V3D_CLE_BFC 0x00134
+#define V3D_CLE_RFC 0x00138
+#define V3D_CLE_TFBC 0x0013c
+#define V3D_CLE_TFIT 0x00140
+#define V3D_CLE_CT1CFG 0x00144
+#define V3D_CLE_CT1TILECT 0x00148
+#define V3D_CLE_CT1TSKIP 0x0014c
+#define V3D_CLE_CT1PTCT 0x00150
+#define V3D_CLE_CT0SYNC 0x00154
+#define V3D_CLE_CT1SYNC 0x00158
+#define V3D_CLE_CT0QTS 0x0015c
+# define V3D_CLE_CT0QTS_ENABLE BIT(1)
+#define V3D_CLE_CT0QBA 0x00160
+#define V3D_CLE_CT1QBA 0x00164
+#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
+#define V3D_CLE_CT0QEA 0x00168
+#define V3D_CLE_CT1QEA 0x0016c
+#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
+#define V3D_CLE_CT0QMA 0x00170
+#define V3D_CLE_CT0QMS 0x00174
+#define V3D_CLE_CT1QCFG 0x00178
+/* If set without ETPROC, entirely skip tiles with no primitives. */
+# define V3D_CLE_QCFG_ETFILT BIT(7)
+/* If set with ETFILT, just write the clear color to tiles with no
+ * primitives.
+ */
+# define V3D_CLE_QCFG_ETPROC BIT(6)
+# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
+# define V3D_CLE_QCFG_MCDIS BIT(0)
+
+#define V3D_PTB_BPCA 0x00300
+#define V3D_PTB_BPCS 0x00304
+#define V3D_PTB_BPOA 0x00308
+#define V3D_PTB_BPOS 0x0030c
+
+#define V3D_PTB_BXCF 0x00310
+# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
+# define V3D_PTB_BXCF_CLIPDISA BIT(0)
+
+#define V3D_GMP_STATUS 0x00800
+# define V3D_GMP_STATUS_GMPRST BIT(31)
+# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
+# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
+# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
+# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
+# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
+# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
+# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
+# define V3D_GMP_STATUS_CNTOVF BIT(2)
+# define V3D_GMP_STATUS_INVPROT BIT(1)
+# define V3D_GMP_STATUS_VIO BIT(0)
+
+#define V3D_GMP_CFG 0x00804
+# define V3D_GMP_CFG_LBURSTEN BIT(3)
+# define V3D_GMP_CFG_PGCRSEN BIT()
+# define V3D_GMP_CFG_STOP_REQ BIT(1)
+# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
+
+#define V3D_GMP_VIO_ADDR 0x00808
+#define V3D_GMP_VIO_TYPE 0x0080c
+#define V3D_GMP_TABLE_ADDR 0x00810
+#define V3D_GMP_CLEAR_LOAD 0x00814
+#define V3D_GMP_PRESERVE_LOAD 0x00818
+#define V3D_GMP_VALID_LINES 0x00820
+
+#endif /* V3D_REGS_H */