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path: root/drivers/gpu/drm/vc4/vc4_gem.c
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* drm/vc4: Allocate binner bo when starting to use the V3DPaul Kocialkowski2019-05-231-0/+11
* drm/vc4: Disable V3D interactions if the v3d component didn't probe.Eric Anholt2019-04-031-0/+10
* drm/vc4: Add helpers for pm get/put.Eric Anholt2019-04-011-16/+5Star
* drm: vc4: Switch to use drm_gem_object reservation_objectRob Herring2019-02-191-9/+9
* drm: revert "expand replace_fence to support timeline point v2"Christian König2018-12-051-1/+1
* dma-buf: allow reserving more than one shared fence slotChristian König2018-10-251-1/+1
* drm: add flags to drm_syncobj_find_fenceChunming Zhou2018-10-161-1/+1
* drm: expand replace_fence to support timeline point v2Chunming Zhou2018-09-061-1/+1
* drm: expand drm_syncobj_find_fence to support timeline point v2Chunming Zhou2018-09-061-1/+1
* drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits.Eric Anholt2018-05-041-0/+5
* drm/vc4: Export fence through syncobjStefan Schake2018-05-011-2/+28
* drm/vc4: Syncobj import supportStefan Schake2018-05-011-5/+25
* Merge tag 'drm-misc-next-2018-02-13' of git://anongit.freedesktop.org/drm/drm...Dave Airlie2018-02-161-5/+43
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| * drm/vc4: Expose performance counters to userspaceBoris Brezillon2018-02-101-5/+43
* | drm/vc4: Fix NULL pointer dereference in vc4_save_hang_state()Boris Brezillon2018-01-181-6/+6
* | drm/vc4: Flush the caches before the bin jobs, as well.Eric Anholt2018-01-181-0/+21
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* drm/vc4: Release fence after signallingStefan Schake2017-12-081-1/+3
* drm/vc4: Convert timers to use timer_setup()Kees Cook2017-11-221-6/+4Star
* drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctlBoris Brezillon2017-10-191-6/+150
* drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.Eric Anholt2017-08-081-1/+4
* drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.Eric Anholt2017-08-081-5/+5
* drm/vc4: switch to drm_*{get,put} helpersCihangir Akturk2017-08-081-7/+7
* drm/vc4: Fix double destroy of the BO cache on teardown.Eric Anholt2017-08-081-2/+0Star
* drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt2017-07-291-1/+1
* drm/vc4: Start using u64_to_user_ptr.Eric Anholt2017-07-291-6/+5Star
* drm/vc4: Fix resource leak in 'vc4_get_hang_state_ioctl()' in error handling ...Christophe JAILLET2017-06-131-5/+8
* drm: drop drm_[cm]alloc* helpersMichal Hocko2017-05-181-7/+8
* drm/vc4: Allow using more than 256MB of CMA memory.Eric Anholt2017-04-181-3/+9
* drm/vc4: Fix refcounting of runtime PM get if it errors out.Eric Anholt2017-04-181-5/+8
* drm/vc4: Expose dma-buf fences for V3D rendering.Eric Anholt2017-04-131-3/+133
* Merge tag 'doc-4.11-images' of git://git.lwn.net/linux into drm-misc-nextDaniel Vetter2017-03-141-0/+1
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| * sched/headers: Prepare to move signal wakeup & sigpending methods from <linux...Ingo Molnar2017-03-021-0/+1
* | drm/vc4: Convert existing documentation to actual kerneldoc.Eric Anholt2017-02-281-5/+21
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* drm/vc4: Return -EINVAL on the overflow checks failing.Eric Anholt2017-01-171-0/+1
* drm/vc4: Fix an integer overflow in temporary allocation layout.Eric Anholt2017-01-171-1/+2
* drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.Eric Anholt2016-11-051-2/+4
* drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos()Dan Carpenter2016-10-171-4/+5
* drm/vc4: Fix races when the CS reads from render targets.Eric Anholt2016-10-061-0/+13
* Merge tag 'v4.8-rc8' into drm-nextDave Airlie2016-09-281-9/+9
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| * drm/vc4: Fix oops when userspace hands in a bad BO.Eric Anholt2016-08-201-1/+1
| * drm/vc4: Free hang state before destroying BO cache.Eric Anholt2016-08-201-2/+2
| * drm/vc4: Use drm_malloc_ab to fix large rendering jobs.Eric Anholt2016-08-201-5/+5
| * drm/vc4: Use drm_free_large() on handles to match its allocation.Eric Anholt2016-08-201-1/+1
* | drm/vc4: Don't force new binner overflow allocation per draw.Eric Anholt2016-08-201-4/+0Star
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* drm/vc4: Use drm_gem_object_unreference_unlockedDaniel Vetter2016-05-311-8/+3Star
* drm: Remove unused drm_device from drm_gem_object_lookup()Chris Wilson2016-05-171-1/+1
* drm/vc4: improve throughput by pipelining binning and rendering jobsVarad Gautam2016-03-141-34/+89
* drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.Eric Anholt2016-02-161-5/+21
* drm/vc4: Enable runtime PM.Eric Anholt2016-02-161-0/+10
* drm/vc4: Fix spurious GPU resets due to BO reuse.Eric Anholt2016-02-161-5/+14