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path: root/drivers/gpu/drm/vc4/vc4_validate_shaders.c
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* drm/vc4: Fix memory leak during BO teardownDaniel J Blueman2018-04-091-0/+1
* drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.Eric Anholt2017-08-081-36/+36
* drm/vc4: Extend and edit documentation for output from the RSTEric Anholt2017-02-281-8/+13
* drm/vc4: Add fragment shader threading supportJonas Pfeil2016-11-161-0/+63
* drm/vc4: Fix termination of the initial scan for branch targets.Eric Anholt2016-11-041-11/+8Star
* drm/vc4: Allow some more signals to be packed with uniform resets.Eric Anholt2016-08-301-2/+8
* drm/vc4: Fix a "the the" typo in a comment.Eric Anholt2016-07-161-1/+1
* drm/vc4: Add support for branching in shader validation.Eric Anholt2016-07-161-16/+265
* drm/vc4: Add a bitmap of branch targets during shader validation.Eric Anholt2016-07-161-2/+112
* drm/vc4: Move validation's current/max ip into the validation struct.Eric Anholt2016-07-141-24/+30
* drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt2015-12-081-0/+513