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path: root/include/uapi/drm/vc4_drm.h
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* drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits.Eric Anholt2018-05-041-0/+2
* drm/vc4: Export fence through syncobjStefan Schake2018-05-011-0/+6
* drm/vc4: Syncobj import supportStefan Schake2018-05-011-4/+3Star
* drm/vc4: Expose performance counters to userspaceBoris Brezillon2018-02-101-0/+76
* drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctlBoris Brezillon2017-10-191-0/+19
* drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.Eric Anholt2017-08-081-0/+11
* drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt2017-07-291-0/+11
* drm/vc4: Add get/set tiling ioctls.Eric Anholt2017-06-161-0/+16
* drm/vc4: Add fragment shader threading supportJonas Pfeil2016-11-161-0/+1
* drm/vc4: Add support for rendering with ETC1 textures.Eric Anholt2016-11-041-0/+1
* drm/vc4: Add a getparam to signal support for branches.Eric Anholt2016-07-161-0/+1
* drm/vc4: Add a getparam ioctl for getting the V3D identity regs.Eric Anholt2016-07-141-0/+12
* drm/vc4: add extern C guard for the UAPI headerEmil Velikov2016-05-131-0/+8
* drm/vc4: Add an interface for capturing the GPU state after a hang.Eric Anholt2015-12-081-0/+45
* drm/vc4: Add support for drawing 3D frames.Eric Anholt2015-12-081-0/+141
* drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt2015-12-081-0/+25
* drm/vc4: Add create and map BO ioctls.Eric Anholt2015-12-081-0/+68