//
// "$Id: events.h 6514 2008-11-10 21:10:13Z spitzak $"
//
// Event types and data. A Widget::handle() method needs this.
//
// Copyright 1998-2006 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
#ifndef fltk_events_h
#define fltk_events_h
#include "FL_API.h"
namespace fltk {
/// \name fltk/events.h
//@{
/*! Numbers passed to Widget::handle() and returned by event(). */
enum {
NO_EVENT = 0,
PUSH = 1,
RELEASE = 2,
ENTER = 3,
LEAVE = 4,
DRAG = 5,
FOCUS = 6,
UNFOCUS = 7,
KEY = 8,
KEYUP = 9,
FOCUS_CHANGE = 10,
MOVE = 11,
SHORTCUT = 12,
DEACTIVATE = 13,
ACTIVATE = 14,
HIDE = 15,
SHOW = 16,
PASTE = 17,
TIMEOUT = 18,
MOUSEWHEEL = 19,
DND_ENTER = 20,
DND_DRAG = 21,
DND_LEAVE = 22,
DND_RELEASE = 23,
TOOLTIP = 24
};
/*! Values returned by event_key(), passed to event_key_state() and
get_key_state(), and used for the low 16 bits of add_shortcut().
The actual values returned are based on X11 keysym values, though
fltk always returns "unshifted" values much like Windows does. A
given key always returns the same value no matter what shift keys
are held down. Use event_text() to see the results of any shift
keys.
The lowercase letters 'a' through 'z' and the ascii symbols
'`', '-', '=', '[', ']', '\\', ',', '.', '/', ';', '\'' and space
are used to identify the keys in the main keyboard.
On X systems unrecognized keys are returned unchanged as their
X keysym value. If they have no keysym it uses the scan code
or'd with 0x8000, this is what all those blue buttons on a
Microsoft keyboard will do. I don't know how to get those
buttons on Windows.
*/
enum {
LeftButton = 1, /*!< PUSH/RELEASE set event_key to this */
MiddleButton = 2, /*!< PUSH/RELEASE set event_key to this */
RightButton = 3, /*!< PUSH/RELEASE set event_key to this */
SpaceKey = 32, /*!< Same as ' ' or 32 */
// 'a'-'z', and all punctuation go here in numerical order
BackSpaceKey = 0xff08, /*!< Backspace */
TabKey = 0xff09, /*!< Tab */
ClearKey = 0xff0b, /*!< On some systems with NumLock off '5' produces this */
ReturnKey = 0xff0d, /*!< Main Enter key, Windows and X documentation calls this "Return" */
PauseKey = 0xff13, /*!< Pause + Break button */
ScrollLockKey = 0xff14, /*!< Scroll Lock button */
EscapeKey = 0xff1b, /*!< Esc */
HomeKey = 0xff50, /*!< Home */
LeftKey = 0xff51, /*!< Left */
UpKey = 0xff52, /*!< Up arrow */
RightKey = 0xff53, /*!< Right arrow */
DownKey = 0xff54, /*!< Down arrow */
PageUpKey = 0xff55, /*!< Page Up */
PageDownKey = 0xff56, /*!< Page Down */
EndKey = 0xff57, /*!< End */
PrintKey = 0xff61, /*!< Print Scrn key + SysRq key */
InsertKey = 0xff63, /*!< Insert */
MenuKey = 0xff67, /*!< Key in lower-right with picture of popup menu */
HelpKey = 0xff68, /*!< Help key on Macintosh keyboards */
NumLockKey = 0xff7f, /*!< NumLock key */
Keypad = 0xff80, /*!< Add ASCII to get keypad keys */
KeypadEnter = Keypad+'\r', /*!< Keypad+'\\r' */
MultiplyKey = Keypad+'*', /*!< Keypad+'*' */
AddKey = Keypad+'+', /*!< Keypad+'+' */
SubtractKey = Keypad+'-', /*!< Keypad+'-' */
DecimalKey = Keypad+'.', /*!< Keypad+'.' */
DivideKey = Keypad+'/', /*!< Keypad+'/' */
Keypad0 = Keypad+'0', /*!< Keypad+'0' */
Keypad1 = Keypad+'1', /*!< Keypad+'1' */
Keypad2 = Keypad+'2', /*!< Keypad+'2' */
Keypad3 = Keypad+'3', /*!< Keypad+'3' */
Keypad4 = Keypad+'4', /*!< Keypad+'4' */
Keypad5 = Keypad+'5', /*!< Keypad+'5' */
Keypad6 = Keypad+'6', /*!< Keypad+'6' */
Keypad7 = Keypad+'7', /*!< Keypad+'7' */
Keypad8 = Keypad+'8', /*!< Keypad+'8' */
Keypad9 = Keypad+'9', /*!< Keypad+'9' */
KeypadLast = 0xffbd, /*!< Keypad+'=', largest legal keypad key */
F0Key = 0xffbd, /*!< Add a number to get function key */
F1Key = F0Key+1, /*!< F0Key+1 */
F2Key = F0Key+2, /*!< F0Key+2 */
F3Key = F0Key+3, /*!< F0Key+3 */
F4Key = F0Key+4, /*!< F0Key+4 */
F5Key = F0Key+5, /*!< F0Key+5 */
F6Key = F0Key+6, /*!< F0Key+6 */
F7Key = F0Key+7, /*!< F0Key+7 */
F8Key = F0Key+8, /*!< F0Key+8 */
F9Key = F0Key+9, /*!< F0Key+9 */
F10Key = F0Key+10, /*!< F0Key+10 */
F11Key = F0Key+11, /*!< F0Key+11 */
F12Key = F0Key+12, /*!< F0Key+12 */
// use F0Key+n to get function key n
LastFunctionKey = F0Key+35, /*!< F0Key+35, largest legal function key */
LeftShiftKey = 0xffe1, /*!< Left-hand Shift */
RightShiftKey = 0xffe2, /*!< Right-hand Shift */
LeftCtrlKey = 0xffe3, /*!< Left-hand Ctrl */
RightCtrlKey = 0xffe4, /*!< Right-hand Ctrl */
CapsLockKey = 0xffe5, /*!< Caps Lock */
LeftMetaKey = 0xffe7, /*!< The left "Windows" or "Apple" key */
RightMetaKey = 0xffe8, /*!< The right "Windows" or "Apple" key */
LeftAltKey = 0xffe9, /*!< Left-hand Alt (option on Mac) */
RightAltKey = 0xffea, /*!< Right-hand Alt (option on Mac) */
DeleteKey = 0xffff, /*!< Delete */
#if defined(__APPLE__)
LeftAccKey = LeftCtrlKey,
RightAccKey = RightCtrlKey,
LeftCmdKey = LeftMetaKey,
RightCmdKey = RightMetaKey
#else
LeftAccKey = LeftAltKey,
RightAccKey = RightAltKey,
LeftCmdKey = LeftCtrlKey,
RightCmdKey = RightCtrlKey
#endif
};
/*! Flags returned by event_state(), and used as the high 16 bits
of Widget::add_shortcut() values (the low 16 bits are all zero, so these
may be or'd with key values).
The inline function BUTTON(n) will turn n (1-8) into the flag for a
mouse button.
*/
enum {
SHIFT = 0x00010000, /*!< Either shift key held down */
CAPSLOCK = 0x00020000, /*!< Caps lock is toggled on */
CTRL = 0x00040000, /*!< Either ctrl key held down */
ALT = 0x00080000, /*!< Either alt key held down */
NUMLOCK = 0x00100000, /*!< Num Lock turned on */
META = 0x00400000, /*!< "Windows" or the "Apple" keys held down */
SCROLLLOCK = 0x00800000, /*!< Scroll Lock turned on */
BUTTON1 = 0x01000000, /*!< Left mouse button held down */
BUTTON2 = 0x02000000, /*!< Middle mouse button held down */
BUTTON3 = 0x04000000, /*!< Right mouse button held down */
ANY_BUTTON = 0x7f000000, /*!< Any mouse button (up to 8) */
#if defined(__APPLE__)
ACCELERATOR = CTRL,
OPTION = ALT,
COMMAND = META
#else
ACCELERATOR = ALT, //!< ALT on Windows/Linux, CTRL on OS/X, use for menu accelerators
COMMAND = CTRL, //!< CTRL on Windows/Linux, META on OS/X, use for menu shortcuts
OPTION = ALT|META //!< ALT|META on Windows/Linux, just ALT on OS/X, use as a drag modifier
#endif
};
inline unsigned BUTTON(int n) {return 0x00800000 << n;}
/*! Device identifier returned by event_device(). This enumeration
is useful to get the device type that caused a PUSH, RELEASE,
DRAG or MOVE event
*/
enum {
DEVICE_MOUSE = 0, /*!< Event triggered by the system mouse */
DEVICE_STYLUS = 1, /*!< Event triggered by a pen on a tablet, givin pressure and tilt information */
DEVICE_ERASER = 2, /*!< Event triggered by an eraser on a tablet, givin pressure and tilt information */
DEVICE_CURSOR = 3, /*!< Event triggered by a puck style device on a tablet */
DEVICE_AIRBRUSH = 4, /*!< Event triggered by an airbrush on a tablet, giving pressure and tilt information */
DEVICE_TOUCH = 5 /*!< Event triggered by touch a touch screen device */
};
class Rectangle;
class Widget;
class Window;
#ifndef DOXYGEN
////////////////////////////////////////////////////////////////
// Do not use these variables, they may not exist in future versions:
extern FL_API int e_type;
extern FL_API int e_x;
extern FL_API int e_y;
extern FL_API int e_dx;
extern FL_API int e_dy;
extern FL_API int e_x_root;
extern FL_API int e_y_root;
extern FL_API unsigned e_state;
extern FL_API int e_clicks;
extern FL_API unsigned e_is_click;
extern FL_API unsigned e_keysym;
extern FL_API unsigned e_length;
extern FL_API const char* e_text;
extern FL_API unsigned e_key_repeated;
extern FL_API float e_pressure;
extern FL_API float e_x_tilt;
extern FL_API float e_y_tilt;
extern FL_API int e_device;
extern FL_API int compose_state;
extern FL_API Widget* belowmouse_;
extern FL_API Widget* pushed_;
extern FL_API Widget* focus_;
extern FL_API Widget* modal_;
extern FL_API bool grab_;
extern FL_API bool exit_modal_;
////////////////////////////////////////////////////////////////
#endif
inline int event() {return e_type;}
inline int event_x() {return e_x;}
inline int event_y() {return e_y;}
inline int event_dx() {return e_dx;}
inline int event_dy() {return e_dy;}
inline int event_x_root() {return e_x_root;}
inline int event_y_root() {return e_y_root;}
inline int event_clicks() {return e_clicks;}
inline void event_clicks(int i) {e_clicks = i;}
inline bool event_is_click() {return e_is_click != 0;}
inline void event_is_click(bool) {e_is_click = 0;} // only false works!
inline unsigned event_state() {return e_state;}
inline bool event_state(unsigned i) {return (e_state&i) != 0;}
inline unsigned event_key() {return e_keysym;}
inline unsigned event_button() {return e_keysym;}
FL_API bool event_key_state(unsigned);
inline const char* event_text() {return e_text;}
inline unsigned event_length() {return e_length;}
inline unsigned event_key_repeated() {return e_key_repeated;}
inline float event_pressure() {return e_pressure;}
inline float event_x_tilt() {return e_x_tilt;}
inline float event_y_tilt() {return e_y_tilt;}
inline int event_device() {return e_device;}
// tests on current event:
FL_API bool event_inside(const Rectangle&);
FL_API bool compose(int &del);
inline void compose_reset() {compose_state = 0;}
// shortcuts:
FL_API bool try_shortcut();
FL_API const char* key_name(unsigned key);
FL_API unsigned key(const char* name);
class FL_API ShortcutFunctor {
public:
virtual bool handle(const Widget*, unsigned key) = 0;
};
FL_API unsigned foreachShortcut(const Widget*, ShortcutFunctor&);
inline unsigned foreachShortcut(ShortcutFunctor& f) { return foreachShortcut(0,f); }
// get current information, not info from last event:
FL_API bool get_key_state(unsigned);
FL_API void get_mouse(int &,int &);
FL_API bool warp_mouse(int, int);
// event destinations:
FL_API bool handle(int, Window*);
FL_API void add_event_handler(int (*h)(int, Window*));
inline Widget* belowmouse() {return belowmouse_;}
FL_API void belowmouse(Widget*);
inline void belowmouse(Widget& w) {belowmouse(&w);}
inline Widget* pushed() {return pushed_;}
FL_API void pushed(Widget*);
inline void pushed(Widget& w) {pushed(&w);}
inline Widget* focus() {return focus_;}
FL_API void focus(Widget*);
inline void focus(Widget& w) {focus(&w);}
// cut/paste/dnd:
FL_API void copy(const char* stuff, int len, bool clipboard = false);
FL_API void paste(Widget &receiver, bool clipboard = false);
FL_API bool dnd();
// Modal widgets (block events going to any other widgets):
FL_API void modal(Widget*, bool grab = false);
inline Widget* modal() {return modal_;}
inline bool grab() {return grab_;}
inline void exit_modal() {exit_modal_ = true;}
inline bool exit_modal_flag() {return exit_modal_;}
// for debugging purpose :
const char *event_name(int event); /// see STR #508
//@}
}
#endif
//
// $Id: events.h 6514 2008-11-10 21:10:13Z spitzak $
//