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diff --git a/fltk-2/include/fltk/PixelType.h b/fltk-2/include/fltk/PixelType.h
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-// "$Id: PixelType.h 1399 2006-08-11 02:15:20Z spitzak $"
-//
-// Copyright 1998-2006 by Bill Spitzak and others.
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Library General Public
-// License as published by the Free Software Foundation; either
-// version 2 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Library General Public License for more details.
-//
-// You should have received a copy of the GNU Library General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
-// USA.
-//
-// Please report all bugs and problems to "fltk-bugs@fltk.org".
-/*! \file */
-
-#ifndef fltk_PixelType_h
-#define fltk_PixelType_h
-
-namespace fltk {
-
-/**
- Enumeration describing how colors are stored in an array of bytes
- that is a pixel. This is used as an argument for fltk::drawimage(),
- fltk::readimage(), and fltk::Image.
-
- Notice that the order of the bytes in memory of ARGB32 or RGB32 is
- a,r,g,b on a little-endian machine and b,g,r,a on a big-endian
- machine. Due to the use of these types by Windows, this is often
- the fastest form of data, if you have a choice. To convert an
- fltk::Color to RGB32, shift it right by 8 (for ARGB32 shift the
- alpha left 24 and or it in).
-
- More types may be added in the future. The set is as minimal as
- possible while still covering the types I have actually encountered.
-*/
-enum PixelType {
- MASK = 0, //!< 1 byte of inverted mask, filled with current color
- MONO = 1, //!< 1 byte of gray scale
- RGBx = 2, //!< bytes in r,g,b,a,r,g,b,a... order, a byte is ignored
- RGB = 3, //!< bytes in r,g,b,r,g,b... order
- RGBA = 4, //!< bytes in r,g,b,a,r,g,b,a... order
- RGB32 = 5, //!< 32-bit words containiing 0xaarrggbb (aa is ignored)
- ARGB32= 6, //!< 32-bit words containing 0xaarrggbb
- // unpremulitplied is not yet implemented, acts like RGBA/ARGB32:
- RGBM = 7, //!< unpremultiplied bytes in r,g,b,a order
- MRGB32= 8 //!< unpremultiplied 0xaarrggbb
-};
-
-/**
- Turn a PixelType into the number of bytes needed to hold a pixel.
-*/
-inline int depth(PixelType t) {return (t<2 ? 1 : t==3 ? 3 : 4);}
-
-}
-
-#endif