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-rw-r--r--fltk/fltk/GlWindow.h108
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diff --git a/fltk/fltk/GlWindow.h b/fltk/fltk/GlWindow.h
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--- a/fltk/fltk/GlWindow.h
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@@ -1,108 +0,0 @@
-//
-// "$Id: GlWindow.h 5892 2007-06-08 18:15:37Z spitzak $"
-//
-// OpenGL window. You must subclass this and implement draw() if
-// you want this to work.
-//
-// Copyright 1998-2006 by Bill Spitzak and others.
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Library General Public
-// License as published by the Free Software Foundation; either
-// version 2 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Library General Public License for more details.
-//
-// You should have received a copy of the GNU Library General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
-// USA.
-//
-// Please report all bugs and problems to "fltk-bugs@fltk.org".
-
-#ifndef fltk_GlWindow_h
-#define fltk_GlWindow_h
-
-#include "Window.h"
-
-namespace fltk {
-
-#ifndef GLContext // you can define this to the correct type if wanted
-typedef void* GLContext; //!< Actually a GLXContext or HGLDC
-#endif
-
-class GlChoice; // structure to hold result of glXChooseVisual
-class GlOverlay; // used by X version for the overlay
-
-enum {
- NO_AUTO_SWAP = 1024,
- NO_ERASE_OVERLAY = 2048
-};
-
-class FL_GL_API GlWindow : public Window {
-
-public:
-
- void create();
- void flush();
- void destroy();
- void layout();
-
- char valid() const {return valid_;}
- void valid(char i) {valid_ = i;}
- void invalidate();
-
- int mode() const {return mode_;}
- bool mode(int a);
- static bool can_do(int);
- bool can_do() const {return can_do(mode_);}
-
- GLContext context() const {return context_;}
- // this wrapper is so c++mangled name does not depend on GLContext type:
- void context(GLContext v, bool destroy_flag = false) {_context(v,destroy_flag);}
- void make_current();
- void swap_buffers();
- void ortho();
-
- bool can_do_overlay();
- void redraw_overlay();
- void hide_overlay();
- void make_overlay_current();
-
- ~GlWindow();
- GlWindow(int W, int H, const char *l=0) : Window(W,H,l) {init();}
- GlWindow(int X, int Y, int W, int H, const char *l=0)
- : Window(X,Y,W,H,l) {init();}
-
- virtual void draw() = 0;
- virtual void draw_overlay();
-
- virtual int handle( int event );
-
-private:
-
- int mode_;
- GlChoice *gl_choice;
- GLContext context_;
- void _context(void*, bool destroy_flag);
- char valid_;
- char damage1_; // damage() of back buffer
- void init();
-
- void *overlay;
- void make_overlay();
- friend class GlOverlay;
-
- void draw_swap();
-};
-
-}
-
-#endif
-
-//
-// End of "$Id: GlWindow.h 5892 2007-06-08 18:15:37Z spitzak $".
-//