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Diffstat (limited to 'fltk/fltk/damage.h')
-rw-r--r-- | fltk/fltk/damage.h | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/fltk/fltk/damage.h b/fltk/fltk/damage.h deleted file mode 100644 index af1acc8..0000000 --- a/fltk/fltk/damage.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef fltk_damage_h -#define fltk_damage_h - -namespace fltk { - -/*! - Values of the bits stored in Widget::damage(). - - When redrawing your widgets you should look at the damage bits to - see what parts of your widget need redrawing. The Widget::handle() - method can then set individual damage bits to limit the amount of - drawing that needs to be done, and the Widget::draw() method can - test these bits to decide what to draw: - -\code -MyClass::handle(int event) { - ... - if (change_to_part1) damage(1); - if (change_to_part2) damage(2); - if (change_to_part3) damage(4); -} - -MyClass::draw() { - if (damage() & fltk::DAMAGE_ALL) { - ... draw frame/box and other static stuff ... - } - if (damage() & (fltk::DAMAGE_ALL | 1)) draw_part1(); - if (damage() & (fltk::DAMAGE_ALL | 2)) draw_part2(); - if (damage() & (fltk::DAMAGE_ALL | 4)) draw_part3(); -} -\endcode - - Except for DAMAGE_ALL, each widget is allowed to assign any meaning - to any of the bits it wants. The enumerations are just to provide - suggested meanings. -*/ -enum { - DAMAGE_VALUE = 0x01, - DAMAGE_PUSHED = 0x02, - DAMAGE_SCROLL = 0x04, - DAMAGE_OVERLAY = 0x04, // reused value - DAMAGE_HIGHLIGHT = 0x08, - DAMAGE_CHILD = 0x10, - DAMAGE_CHILD_LABEL = 0x20, - DAMAGE_EXPOSE = 0x40, - DAMAGE_CONTENTS = 0x40, // reused value - DAMAGE_ALL = 0x80 -}; - -} - -#endif |