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-README.lib
-----------
-
-This directory is used as a destination for the libraries fltk
-compiles. "make install" will copy them to /usr/local/lib by default.
-
-Fltk will compile a number of libraries, the multiple libraries are
-designed to avoid having programs depend on libraries they are not
-acutally using. For instance if the OpenGL functions were put into the
-main fltk library you would be forced to link OpenGL even if your
-program is not using it. This is a design problem with present-day
-implementations of shared libraries on both Unix and Windows.
-
-The libraries are:
-
- fltk2 - the core of fltk2, most programs only need this
- fltk2_images - functions that use glut, png, jpg, other image libraries
- fltk2_gl - Fl_Gl_Window and functions that use OpenGL
- fltk2_glut - glut emulation functions
- fltk2_forms - forms emulation functions
-
-Under UNIX you can compile either shared or static libraries. Static
-libraries are the default and have names like libfltk2.a. Shared
-libraries have (on most Unix systems) names like libfltk2.so.2. To
-enable shared libraries run "./configure --enable-shared".
-
-Under Microsoft Visual C++ a successful build of all projects and
-configurations will contain debug (fltk2d.lib and fltk2dlld.lib) and
-release (fltk2.lib fltk2dll.lib) libraries for you to link to. Both are
-built using the multi-threaded settings. The DLL files (fltk2dll.dll
-and fltk2dlld.dll) required for a complete DLL-based binary distribution
-are located in the "visualc" directory. WAS: is this correct? What
-about when you use GCC or BC++?
-