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// "$Id: Rectangle.h 5454 2006-09-19 02:38:02Z spitzak $"
//
// Copyright 1998-2006 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
#ifndef fltk_Rectangle_h
#define fltk_Rectangle_h
#include "FL_API.h"
// rectangle macros that help keeping rectangle predicates as strict as possible
// even when not using rectangles in some situations (as when only using w h scalars)
// so that there is only one strict defintion for common predicates,
// if one change the following, it will be repercuted in all the core lib
#define FLTK_RECT_EMPTY(w,h) (w <= 0 || h <= 0)
// we should always use the same evaluation for center_x, center_y in all corelib code:
//#define FLTK_CENTER_X(coord, length) (coord + (length>>1))
//#define FLTK_CENTER_Y(coord, length) (coord + (length>>1))
namespace fltk {
class FL_API Rectangle {
int x_, y_, w_, h_;
public:
/*! Left edge */
int x() const {return x_;}
/*! Top edge */
int y() const {return y_;}
/*! Distance between left and right edges */
int w() const {return w_;}
/*! Distance between top and bottom edges */
int h() const {return h_;}
/*! Return x()+w(), the right edge of the rectangle. */
int r() const {return x_+w_;}
/*! Return y()+h(), the bottom edge of the rectangle. */
int b() const {return y_+h_;}
/*! Move the rectangle so the left edge is at \a v. */
void x(int v) {x_ = v;}
/*! Move the rectangle so the top edge is at \a v. */
void y(int v) {y_ = v;}
/*! Change w() by moving the right edge. x() does not change. */
void w(int v) {w_ = v;}
/*! Change h() by moving the bottom edge. y() does not change. */
void h(int v) {h_ = v;}
/*! Change x() without changing r(), by changing the width. */
void set_x(int v) {w_ -= v-x_; x_ = v;}
/*! Change y() without changing b(), by changing the height. */
void set_y(int v) {h_ -= v-y_; y_ = v;}
/*! Change r() without changing x(), by changine the width. */
void set_r(int v) {w_ = v-x_;}
/*! Change b() without changing y(), by changine the height. */
void set_b(int v) {h_ = v-y_;}
/*! Set x(), y(), w(), and h() all at once. */
void set(int x, int y, int w, int h) {x_=x; y_=y; w_=w; h_=h;}
/*! Sets x, y, w, h so that's it's centered or aligned (if flags!=0) inside the source r */
void set (const Rectangle& r, int w, int h, int flags = 0);
/*! Add \a d to x() without changing r() (it reduces w() by \a d). */
void move_x(int d) {x_ += d; w_ -= d;}
/*! Add \a d to y() without changing b() (it reduces h() by \a d). */
void move_y(int d) {y_ += d; h_ -= d;}
/*! Add \a d to r() and w(). */
void move_r(int d) {w_ += d;}
/*! Add \a d to b() and h(). */
void move_b(int d) {h_ += d;}
/*! Move all edges in by \a d. See also Symbol::inset() */
void inset(int d) {x_ += d; y_ += d; w_ -= 2*d; h_ -= 2*d;}
/*! Move entire rectangle by given distance in x and y. */
void move(int dx, int dy) {x_ += dx; y_ += dy;}
/*! True if w() or h() are less or equal to zero. */
bool empty() const {return FLTK_RECT_EMPTY(w_, h_);}
/*! Same as !empty(), true if w() and h() are both greater than zero. */
bool not_empty() const {return !FLTK_RECT_EMPTY(w_, h_);}
/*! Integer center position. Rounded to the left if w() is odd. */
int center_x() const {return x_+(w_>>1);}
/*! Integer center position. Rounded to lower y if h() is odd. */
int center_y() const {return y_+(h_>>1);}
/*! Where to put baseline to center current font nicely */
int baseline_y() const;
Rectangle() {}
/*! Constructor that sets x(), y(), w(), and h(). */
Rectangle(int x, int y, int w, int h) : x_(x), y_(y), w_(w), h_(h) {}
/*! Constructor that sets x() and y() to zero, and sets w() and h(). */
Rectangle(int w, int h) : x_(0), y_(0), w_(w), h_(h) {}
/*! Copy constructor. */
Rectangle(const Rectangle& r) : x_(r.x_),y_(r.y_),w_(r.w_),h_(r.h_) {}
/*! Constructor that calls set(). */
Rectangle(const Rectangle& r, int w, int h, int flags = 0) {set(r,w,h,flags);}
/*! True if rectangle contains the pixel who's upper-left corner is at x,y */
bool contains(int x, int y) const {return x>=x_ && y>=y_ && x<x_+w_ && y<y_+h_;}
void merge(const Rectangle& r);
void intersect(const Rectangle& r);
};
}
#endif
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