#include "clientGUIUtils.h"
BlankScreen::BlankScreen()
{
dpy = X11Info::display();
scr = DefaultScreen(dpy);
assert(dpy);
blackColor = BlackPixel(dpy, DefaultScreen(dpy));
whiteColor = WhitePixel(dpy, DefaultScreen(dpy));
// win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, 200, 100, 0, blackColor, whiteColor);
win = XCreateSimpleWindow(dpy, RootWindow(dpy, scr), 10, 10, 200, 200, 1, WhitePixel(dpy, scr), BlackPixel(dpy, scr));
XSelectInput(dpy, win, ExposureMask | KeyPressMask);
locked = false;
offX = offY = 0;
}
void BlankScreen::draw(bool force)
{
if (locked)// no need to draw if we're not showing the window
{
XWindowAttributes xwa;
XGetWindowAttributes(dpy, DefaultRootWindow(dpy), &xwa);
int hx = (xwa.width)>>2, hy = (xwa.height)>>2;
if (XCheckTypedEvent(dpy, Expose, &ev) || force )
{
hx += offX;
hy += offY;
GC gcc = XCreateGC(dpy, win, 0, NULL);
XSetForeground(dpy, gcc, whiteColor);
// XClearArea(dpy, win, 0, 0, xwa.width, xwa.height, false);
if (lockMsg.size() > 0)
{
char *msg = const_cast<char*>(lockMsg.toUtf8().data());
XDrawString(dpy, win, gcc/*DefaultGC(dpy, scr)*/, hx, hy, msg, strlen(msg));
}
else
{
}
}
}
}
bool BlankScreen::lock()
{
#define lock_test
if (locked)
return locked;
// We want to get MapNotify events
XSelectInput(dpy, win, StructureNotifyMask);
// "Map" the window (that is, make it appear on the screen)
XMapWindow(dpy, win);
// Create a "Graphics Context"
//GC gc = XCreateGC(dpy, win, 0, NULL);
XEvent xev;
Atom wm_state = XInternAtom(dpy, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = win;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1;
xev.xclient.data.l[1] = fullscreen;
xev.xclient.data.l[2] = 0;
XSendEvent(dpy, DefaultRootWindow(dpy), False,
SubstructureNotifyMask, &xev);
// Wait for the MapNotify event
for (;;)
{
XEvent e;
XNextEvent(dpy, &e);
if (e.type == MapNotify)
break;
}
//Flush it!
//XFlush(dpy);
#ifndef lock_test
// load the locked cursor, so people dont think they can click anything
// TODO: Use some kind of invisible cursor instead of the wait-cursor
Cursor locked_cur = XCreateFontCursor(dpy, XC_watch);
XDefineCursor(dpy, DefaultRootWindow(dpy),locked_cur);
#endif
// grabbing of keyboard and mouse and hide the cursor
XGrabKeyboard(dpy, DefaultRootWindow(dpy), false, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(dpy, DefaultRootWindow(dpy), false, 0, GrabModeAsync, GrabModeAsync, None, NULL, CurrentTime);
if (!locked)
ConsoleLog writeLine(QString("Locked"));
// see header for more information on this switch
return locked = true;
}
bool BlankScreen::lock_inputs()
{
// grabbing of keyboard and mouse and hide the cursor
XGrabKeyboard(dpy, DefaultRootWindow(dpy), false, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(dpy, DefaultRootWindow(dpy), false, 0, GrabModeAsync, GrabModeAsync, None, NULL, CurrentTime);
return true;
}
bool BlankScreen::unlock()
{
if (dpy)
{
int retval = -1;
//reset cursor to arrow (no *real* default here...)
Cursor normal_cur = XCreateFontCursor(dpy, XC_arrow);
XDefineCursor(dpy, DefaultRootWindow(dpy), normal_cur);
// ungrabbing of keyboard and mouse
XUngrabPointer(dpy, CurrentTime);
XUngrabKeyboard(dpy, CurrentTime);
retval = XUnmapWindow(dpy,win);
if (retval == BadWindow)
ConsoleLog writeError(QString("Bad window while unmapping. Badwindow: ").append(int2String(retval)));
XFlush(dpy);
}
if (locked)
ConsoleLog writeLine(QString("Unlocked"));
lockMsg.clear();
return !(locked = false);
}