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path: root/src/server/net/client.cpp
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/*
 * client.cpp
 *
 *  Created on: 18.01.2013
 *      Author: sr
 */

#include "client.h"
#include "../util/global.h"
#include "../../shared/settings.h"
#include "../../shared/util.h"
#include <QPixmap>
#include <cassert>
#include <QNetworkInterface>

#define CHALLENGE_LEN 20

int Client::_clientIdCounter = 0;
/******************************************************************************/
Client::Client(QSslSocket* socket) : _socket(socket)
{
	assert(socket != NULL);
	_authed = 0;
    _projectionSource = 0;
    _isActiveVncClient = false;
	_vncPort = 0;
	_isTutor = false;
	_locked = false;

	_id = ++_clientIdCounter;
	//_ip = _socket->peerAddress().toString();
	qDebug("*** Client %s created.", qPrintable(_socket->peerAddress().toString()));
	// Connect important signals
	connect(_socket, SIGNAL(disconnected()),
					this, SLOT(disconnect()));
	connect(_socket, SIGNAL(error(QAbstractSocket::SocketError)),
					this, SLOT(disconnect()));
	connect(_socket, SIGNAL(sslErrors(const QList<QSslError> &)),
					this, SLOT(disconnect()));
	connect(_socket, SIGNAL(readyRead()),
					this, SLOT(onDataArrival()));
	// Send challenge
	_challenge.resize(CHALLENGE_LEN);
	for (int i = 0; i < CHALLENGE_LEN; ++i)
		_challenge[i] = qrand() & 0xff;
	NetworkMessage msgChlng;
	msgChlng.setField(_ID, _CHALLENGE);
	msgChlng.setField(_CHALLENGE, _challenge);
	msgChlng.writeMessage(_socket);
	// give client 3 seconds to complete handshake
	_timerIdAuthTimeout = startTimer(600000);// TODO undo, for debugging purposes 10min
	_timerPingTimeout = startTimer(600000); // TODO undo, for debugging purposes 10min
	_pingTimeout = QDateTime::currentMSecsSinceEpoch() + PING_TIMEOUT_MS;
}

/******************************************************************************/
Client::~Client()
{
	qDebug() << "*** Client"  << _host  << " destroyed.";
	_socket->deleteLater();
}

/******************************************************************************/
void Client::timerEvent(QTimerEvent* event)
{
	if (event->timerId() == _timerPingTimeout)
	{
		if (_pingTimeout < QDateTime::currentMSecsSinceEpoch())
		{
			qDebug() << "Client" << _socket->peerAddress().toString() << "has a ping timeout.";
			killTimer(_timerPingTimeout);
			this->disconnect();
		}
	}
	else if (event->timerId() == _timerIdAuthTimeout)
	{
		// Client did not send login request within 3 seconds
		killTimer(_timerIdAuthTimeout);
		_timerIdAuthTimeout = 0;
		this->disconnect();
	}
	else
		killTimer(event->timerId());
}

/******************************************************************************/
void Client::sendMessage(NetworkMessage& message)
{
	if (_socket->state() != QAbstractSocket::ConnectedState)
		return;
	message.writeMessage(_socket);
	if (!message.writeComplete())
	{
		qCritical() << "SendMessage to client " << _name << "@" << _socket->peerAddress().toString() << " failed!";
	}
}

/******************************************************************************/
void Client::requestThumb(const int width, const int height)
{
	if (_socket->state() != QAbstractSocket::ConnectedState)
	{
		qDebug("requestThumb called in bad state");
		return;
	}
	NetworkMessage msgTmb;
	msgTmb.setField(_ID, _THUMB);
	msgTmb.setField(_X, QString::number(width));
	msgTmb.setField(_Y, QString::number(height));
	msgTmb.writeMessage(_socket);
}

/******************************************************************************/
void Client::onDataArrival()
{
	//
	if (_socket->state() != QAbstractSocket::ConnectedState)
	{
		qDebug("dataArrival called in bad state");
		return;
	}

	bool ret;
	while (_socket->bytesAvailable())
	{
		ret = _fromClient.readMessage(_socket); // let the message read data from socket
		if (!ret)   // error parsing msg, disconnect client!
		{
			this->disconnect();
			return;
		}
		if (_fromClient.readComplete())   // message is complete
		{
			this->handleMsg();
			_fromClient.reset();
		}
	}
}

/******************************************************************************/
void Client::handleMsg()
{
	_pingTimeout = QDateTime::currentMSecsSinceEpoch() + PING_TIMEOUT_MS;
	const QString &id = _fromClient.getFieldString(_ID);
	if (id.isEmpty())
	{
		qDebug("Received message with empty ID field. ignored.");
		return;
	}
	//qDebug() << "Received message " << id;

	if (_authed == 2)
	{
		// Following messages are only valid of the client is already authenticated
		if (id == _THUMB)
		{
			QPixmap pixmap;
			if (!pixmap.loadFromData(_fromClient.getFieldBytes("IMG")))
			{
				qDebug("Could not decode thumbnail image from client.");
				return;
			}
			emit thumbUpdated(this, pixmap);
		}
		else if (id == _VNCSERVER)
		{
			// Client tells about startup of vnc server
			const int port = _fromClient.getFieldString("PORT").toInt();
			if (port <= 0)
			{
				if (_vncPort <= 0)
				{
					qDebug() << "Starting VNC server on client" << _name << " (" << _socket->peerAddress().toString()+_vncPort << ") failed.";
				}
				else
				{
					qDebug() << "Client " << _name << " stopped its VNC server";
				}
			}
			else
			{
				_vncRoPass = _fromClient.getFieldString("ROPASS");
				_vncRwPass = _fromClient.getFieldString("RWPASS");
				qDebug() << "Client " << _name << " started its VNC server";
			}
			_vncPort = port;
			emit vncServerStateChange(this);
			emit stateChanged();
		}
		else if (id == _VNCCLIENT)
		{
			// Client tells us that it started or stopped displaying a remote screen via VNC
			const int projectionSource = (int)_fromClient.getFieldString("CLIENTID").toInt();
			if (_fromClient.getFieldString("ENABLED").toInt() != 0)
			{
				qDebug() << "Client " << _name << " started its VNC client (watching " << projectionSource << ")";
                _projectionSource = projectionSource;
                _isActiveVncClient = true;
				emit vncClientStateChange(this);
			}
			else
			{
				qDebug() << "Client " << _name << " stopped its VNC client (watched " << projectionSource << ")";
                _isActiveVncClient = false;
				emit vncClientStateChange(this);
			}
			emit stateChanged();
		}
		return;
	}

	// Not authed yet, only care about login requests
	if (_authed == 1)
	{
		if (id == _LOGIN)
		{
			killTimer(_timerIdAuthTimeout);
			_timerIdAuthTimeout = 0;
			ClientLogin request;
			request.accept = true;
			request.host = _fromClient.getFieldString("HOST");
			request.name = _fromClient.getFieldString("NAME");
			request.ip = _socket->peerAddress().toString();
			qDebug() << "Login request by " << request.name;
			// emit event, see if request is accepted
			emit authenticating(this, &request);
			if (!request.accept)
			{
				qDebug("Request denied.");
				this->disconnect(); // Nope
				return;
			}
			// Accepted
			_authed = 2;
			qDebug("valid, step <- 2");
			_name = request.name;
			_host = request.host;
			NetworkMessage msgLogin;
			msgLogin.setField(_ID, _LOGIN);
			msgLogin.writeMessage(_socket);
			emit authenticated(this);
		}
		return;
	}

	// Did not pass challenge yet
	if (_authed == 0)
	{
		// Waiting for challenge reply by client
		if (id == _CHALLENGE)
		{
			QByteArray hash(_fromClient.getFieldBytes(_HASH));
			QByteArray challenge(_fromClient.getFieldBytes(_CHALLENGE));
			if (genSha1(&Global::sessionNameArray(), &_challenge) != hash)
			{	// Challenge reply is invalid, drop client
				NetworkMessage msgErr;
				msgErr.buildErrorMessage("Challenge reply invalid.");
				msgErr.writeMessage(_socket);
				this->disconnect();
				return;
			}
			// Now answer to challenge by client
			NetworkMessage msgChlng;
			msgChlng.setField(_ID, _CHALLENGE);
			msgChlng.setField(_HASH, genSha1(&Global::sessionNameArray(), &challenge));
			msgChlng.writeMessage(_socket);
			_authed = 1;
			qDebug("client's challenge reply was valid, step <- 1");
		}
		return;
	}

}

/******************************************************************************/
void Client::startVncServer()
{
	NetworkMessage msg;
	msg.setField(_ID, _VNCSERVER);
	msg.setField(_ENABLE, __TRUE);
	sendMessage(msg);
}

/******************************************************************************/
void Client::stopVncServer()
{
	NetworkMessage msg;
	msg.setField(_ID, _VNCSERVER);
	msg.setField(_ENABLE, __FALSE);
	sendMessage(msg);
}

/******************************************************************************/
void Client::startVncClient(const Client * const to)
{
	NetworkMessage msg;
	msg.setField(_ID, _VNCCLIENT);
	msg.setField("HOST", to->_socket->peerAddress().toString());
	msg.setField("PORT", QString::number(to->_vncPort));
	msg.setField("ROPASS", to->_vncRoPass);
	msg.setField("CLIENTID", QString::number(to->_id));
	msg.setField("CAPTION", to->_name + " @ " + to->_host);
	sendMessage(msg);
}

/******************************************************************************/
void Client::stopVncClient()
{
    if (_isActiveVncClient) {
		NetworkMessage msg;
		msg.setField(_ID, _VNCCLIENT);
		sendMessage(msg);
	}
}

/***************************************************************************//**
 * Checks if client and manager runs on same machine.
 * @return Return true, if pvsmanager is running on client.
 */
bool Client::isManagerMachine()
{
	foreach (const QHostAddress &address, QNetworkInterface::allAddresses())
		if (address != QHostAddress(QHostAddress::LocalHost)
				&& this != NULL
				&& this->ip() == address.toString())
			return true;
	return false;
}

/******************************************************************************/
void Client::lockScreen(bool lock)
{
	if (!_isTutor && _locked != lock && !isManagerMachine()){
		_locked = lock;
		NetworkMessage msg;
		msg.setField(_ID, _LOCK);
		msg.setField(_ENABLE, lock ? __TRUE : __FALSE);
		sendMessage(msg);
	}
	emit stateChanged();
}

/******************************************************************************/
void Client::disconnect()
{
	qDebug("*** Client %s disconnected.", qPrintable(_socket->peerAddress().toString()));
	_socket->blockSignals(true);
	_socket->abort();
	this->deleteLater();
	emit disconnected();
}