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#ifndef CLIENT_H_
#define CLIENT_H_

#include "../../shared/networkmessage.h"

#include <QByteArray>

//class QSslSocket;
class QTcpSocket;
class Client;

#define NO_SOURCE 0

struct ClientLogin {
	bool accept;
	QString name;
	QString host;
	QString ip;
	bool examMode;
};


class Client : public QObject
{
	Q_OBJECT

public:
	explicit Client(QTcpSocket* socket);
	~Client() override;

	// Getters
	bool     isAuthed() const { return _authed == 2; }
	const QString& name() const { return _name; }
	const QString& host() const { return _host; }
	QString  ip() const;
	int      id() const { return _id; }
	bool     isActiveVncClient() const { return _isActiveVncClient; }
	bool     isActiveVncServer() const { return _vncPort > 0; }
	bool     isLocked() const { return _locked; }
	int      desiredProjectionSource() const { return _desiredSource; }
	int      projectionSource() const { return _projectionSource; }
	int      isExamMode() const { return _isExamMode; }
	bool     wantsAttention() const { return _wantsAttention; }
	void     removeAttention() { if (!_wantsAttention) return; removeAttentionInternal(); }

	// Setters
	void setTutor(bool enable) { _isTutor = enable; }
	void setDesiredProjectionSource(int id) { _desiredSource = id; }
	void setExamMode(bool mode) { _isExamMode = mode; }

	//Send message stuff
	void startVncServer();
	void stopVncServer();
	void startVncClient(const Client * to);
	void stopVncClient();
	void lockScreen(bool);
	void requestThumb(const QSize& size);

private:

	QTcpSocket * const _socket;
	bool           _locked{};
	int            _authed{}; // 0 = challenge sent, awaiting reply 1 = challenge ok, client challenge replied, awaiting login, 2 = ESTABLISHED
	QString        _name;
	QString        _host;
	QByteArray     _challenge;
	qint64         _pingTimeout;
	NetworkMessage _fromClient;
	int            _timerIdAuthTimeout, _timerPingTimeout;
	int            _id; // this client's unique id
	QString        _vncRwPass, _vncRoPass;
	int            _vncPort{}; // VNCserver state. Greater 0 -> active on this port. Equals 0 -> no server.
	int            _desiredSource; // The source the client shall be connected to
	int            _projectionSource{}; // The source the client was or is connected to (depends on _isActiveVncClient)
	bool           _isActiveVncClient{}; // VNCclient state. indicating that the client is displaying a remote screen via VNC
	bool           _isTutor{}; // Flag indicating that the client has been set as a tutor
	bool           _isExamMode{};
	bool           _wantsAttention{}; // Flag telling whether the client activated the "i want attention" button
	QByteArray     _rawRemoteScreen;


	static int     _clientIdCounter;

	bool isManagerMachine() const;

	void handleMsg();
	void sendMessage(NetworkMessage& message);
	void removeAttentionInternal();

protected:
	void timerEvent(QTimerEvent* event) override;

signals:
	void authenticating(Client* client, ClientLogin* request);
	void authenticated(Client* client);
	void thumbUpdated(Client* client, const QImage& thumb);
	void vncServerStateChange(Client* client);
	void vncClientStateChange(Client* client);
	void stateChanged();
	void disconnected();

private slots:
	void onDataArrival(); // triggered if data is available for reading
	void disconnect();

};

#endif /* CLIENT_H_ */