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authorFelipe Franciosi2020-02-04 14:15:58 +0100
committerPaolo Bonzini2020-03-16 23:02:23 +0100
commit836e1b3813c522a9e46f70a10d427f70ff590d77 (patch)
tree9667914b21df05bdb628a7d67d0860d22f26b39c /include/qom/object.h
parentmemory: Fix start offset for bitmap log_clear hook (diff)
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qom/object: enable setter for uint types
Traditionally, the uint-specific property helpers only offer getters. When adding object (or class) uint types, one must therefore use the generic property helper if a setter is needed (and probably duplicate some code writing their own getters/setters). This enhances the uint-specific property helper APIs by adding a bitwise-or'd 'flags' field and modifying all clients of that API to set this paramater to OBJ_PROP_FLAG_READ. This maintains the current behaviour whilst allowing others to also set OBJ_PROP_FLAG_WRITE (or use the more convenient OBJ_PROP_FLAG_READWRITE) in the future (which will automatically install a setter). Other flags may be added later. Signed-off-by: Felipe Franciosi <felipe@nutanix.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'include/qom/object.h')
-rw-r--r--include/qom/object.h48
1 files changed, 40 insertions, 8 deletions
diff --git a/include/qom/object.h b/include/qom/object.h
index 29546496c1..784c97c0e1 100644
--- a/include/qom/object.h
+++ b/include/qom/object.h
@@ -1664,69 +1664,101 @@ ObjectProperty *object_class_property_add_tm(ObjectClass *klass,
void (*get)(Object *, struct tm *, Error **),
Error **errp);
+typedef enum {
+ /* Automatically add a getter to the property */
+ OBJ_PROP_FLAG_READ = 1 << 0,
+ /* Automatically add a setter to the property */
+ OBJ_PROP_FLAG_WRITE = 1 << 1,
+ /* Automatically add a getter and a setter to the property */
+ OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE),
+} ObjectPropertyFlags;
+
/**
* object_property_add_uint8_ptr:
* @obj: the object to add a property to
* @name: the name of the property
* @v: pointer to value
+ * @flags: bitwise-or'd ObjectPropertyFlags
* @errp: if an error occurs, a pointer to an area to store the error
*
* Add an integer property in memory. This function will add a
* property of type 'uint8'.
*/
void object_property_add_uint8_ptr(Object *obj, const char *name,
- const uint8_t *v, Error **errp);
+ const uint8_t *v, ObjectPropertyFlags flags,
+ Error **errp);
+
ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass,
const char *name,
- const uint8_t *v, Error **errp);
+ const uint8_t *v,
+ ObjectPropertyFlags flags,
+ Error **errp);
/**
* object_property_add_uint16_ptr:
* @obj: the object to add a property to
* @name: the name of the property
* @v: pointer to value
+ * @flags: bitwise-or'd ObjectPropertyFlags
* @errp: if an error occurs, a pointer to an area to store the error
*
* Add an integer property in memory. This function will add a
* property of type 'uint16'.
*/
void object_property_add_uint16_ptr(Object *obj, const char *name,
- const uint16_t *v, Error **errp);
+ const uint16_t *v,
+ ObjectPropertyFlags flags,
+ Error **errp);
+
ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass,
const char *name,
- const uint16_t *v, Error **errp);
+ const uint16_t *v,
+ ObjectPropertyFlags flags,
+ Error **errp);
/**
* object_property_add_uint32_ptr:
* @obj: the object to add a property to
* @name: the name of the property
* @v: pointer to value
+ * @flags: bitwise-or'd ObjectPropertyFlags
* @errp: if an error occurs, a pointer to an area to store the error
*
* Add an integer property in memory. This function will add a
* property of type 'uint32'.
*/
void object_property_add_uint32_ptr(Object *obj, const char *name,
- const uint32_t *v, Error **errp);
+ const uint32_t *v,
+ ObjectPropertyFlags flags,
+ Error **errp);
+
ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass,
const char *name,
- const uint32_t *v, Error **errp);
+ const uint32_t *v,
+ ObjectPropertyFlags flags,
+ Error **errp);
/**
* object_property_add_uint64_ptr:
* @obj: the object to add a property to
* @name: the name of the property
* @v: pointer to value
+ * @flags: bitwise-or'd ObjectPropertyFlags
* @errp: if an error occurs, a pointer to an area to store the error
*
* Add an integer property in memory. This function will add a
* property of type 'uint64'.
*/
void object_property_add_uint64_ptr(Object *obj, const char *name,
- const uint64_t *v, Error **errp);
+ const uint64_t *v,
+ ObjectPropertyFlags flags,
+ Error **Errp);
+
ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass,
const char *name,
- const uint64_t *v, Error **errp);
+ const uint64_t *v,
+ ObjectPropertyFlags flags,
+ Error **Errp);
/**
* object_property_add_alias: