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author | Peter Maydell | 2017-10-19 13:09:53 +0200 |
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committer | Peter Maydell | 2017-10-19 13:09:53 +0200 |
commit | ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0 (patch) | |
tree | 2bbf92549c6a4d29ad93374c1bd57e169ec8d9b0 /ui | |
parent | Merge remote-tracking branch 'remotes/kraxel/tags/vga-20171017-pull-request' ... (diff) | |
parent | egl-headless: add dmabuf support (diff) | |
download | qemu-ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0.tar.gz qemu-ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0.tar.xz qemu-ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0.zip |
Merge remote-tracking branch 'remotes/kraxel/tags/opengl-20171017-pull-request' into staging
ui: opengl updates for dma-buf support.
# gpg: Signature made Tue 17 Oct 2017 12:13:36 BST
# gpg: using RSA key 0x4CB6D8EED3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>"
# gpg: aka "Gerd Hoffmann <gerd@kraxel.org>"
# gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>"
# Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138
* remotes/kraxel/tags/opengl-20171017-pull-request:
egl-headless: add dmabuf support
egl-helpers: add egl_texture_blit and egl_texture_blend
egl-helpers: add dmabuf import support
opengl: add flipping vertex shader
opengl: move shader init from console-gl.c to shader.c
console: add support for dmabufs
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'ui')
-rw-r--r-- | ui/console-gl.c | 45 | ||||
-rw-r--r-- | ui/console.c | 33 | ||||
-rw-r--r-- | ui/egl-headless.c | 59 | ||||
-rw-r--r-- | ui/egl-helpers.c | 73 | ||||
-rw-r--r-- | ui/gtk-egl.c | 2 | ||||
-rw-r--r-- | ui/gtk-gl-area.c | 2 | ||||
-rw-r--r-- | ui/sdl2-gl.c | 4 | ||||
-rw-r--r-- | ui/shader.c | 57 | ||||
-rw-r--r-- | ui/shader/texture-blit-flip.vert | 10 | ||||
-rw-r--r-- | ui/spice-display.c | 2 |
10 files changed, 232 insertions, 55 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c index 5165e21646..5b77e7aa88 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -29,40 +29,8 @@ #include "ui/console.h" #include "ui/shader.h" -#include "shader/texture-blit-vert.h" -#include "shader/texture-blit-frag.h" - -struct ConsoleGLState { - GLint texture_blit_prog; - GLint texture_blit_vao; -}; - /* ---------------------------------------------------------------------- */ -ConsoleGLState *console_gl_init_context(void) -{ - ConsoleGLState *gls = g_new0(ConsoleGLState, 1); - - gls->texture_blit_prog = qemu_gl_create_compile_link_program - (texture_blit_vert_src, texture_blit_frag_src); - if (!gls->texture_blit_prog) { - exit(1); - } - - gls->texture_blit_vao = - qemu_gl_init_texture_blit(gls->texture_blit_prog); - - return gls; -} - -void console_gl_fini_context(ConsoleGLState *gls) -{ - if (!gls) { - return; - } - g_free(gls); -} - bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format) { @@ -76,7 +44,7 @@ bool console_gl_check_format(DisplayChangeListener *dcl, } } -void surface_gl_create_texture(ConsoleGLState *gls, +void surface_gl_create_texture(QemuGLShader *gls, DisplaySurface *surface) { assert(gls); @@ -116,7 +84,7 @@ void surface_gl_create_texture(ConsoleGLState *gls, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } -void surface_gl_update_texture(ConsoleGLState *gls, +void surface_gl_update_texture(QemuGLShader *gls, DisplaySurface *surface, int x, int y, int w, int h) { @@ -133,7 +101,7 @@ void surface_gl_update_texture(ConsoleGLState *gls, + surface_bytes_per_pixel(surface) * x); } -void surface_gl_render_texture(ConsoleGLState *gls, +void surface_gl_render_texture(QemuGLShader *gls, DisplaySurface *surface) { assert(gls); @@ -141,11 +109,10 @@ void surface_gl_render_texture(ConsoleGLState *gls, glClearColor(0.1f, 0.1f, 0.1f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); - qemu_gl_run_texture_blit(gls->texture_blit_prog, - gls->texture_blit_vao); + qemu_gl_run_texture_blit(gls, false); } -void surface_gl_destroy_texture(ConsoleGLState *gls, +void surface_gl_destroy_texture(QemuGLShader *gls, DisplaySurface *surface) { if (!surface || !surface->texture) { @@ -155,7 +122,7 @@ void surface_gl_destroy_texture(ConsoleGLState *gls, surface->texture = 0; } -void surface_gl_setup_viewport(ConsoleGLState *gls, +void surface_gl_setup_viewport(QemuGLShader *gls, DisplaySurface *surface, int ww, int wh) { diff --git a/ui/console.c b/ui/console.c index b82c27960a..eca854cbd5 100644 --- a/ui/console.c +++ b/ui/console.c @@ -1404,6 +1404,11 @@ bool console_has_gl(QemuConsole *con) return con->gl != NULL; } +bool console_has_gl_dmabuf(QemuConsole *con) +{ + return con->gl != NULL && con->gl->ops->dpy_gl_scanout_dmabuf != NULL; +} + void register_displaychangelistener(DisplayChangeListener *dcl) { static const char nodev[] = @@ -1745,6 +1750,34 @@ void dpy_gl_scanout_texture(QemuConsole *con, x, y, width, height); } +void dpy_gl_scanout_dmabuf(QemuConsole *con, + QemuDmaBuf *dmabuf) +{ + assert(con->gl); + con->gl->ops->dpy_gl_scanout_dmabuf(con->gl, dmabuf); +} + +void dpy_gl_cursor_dmabuf(QemuConsole *con, + QemuDmaBuf *dmabuf, + uint32_t pos_x, uint32_t pos_y) +{ + assert(con->gl); + + if (con->gl->ops->dpy_gl_cursor_dmabuf) { + con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf, pos_x, pos_y); + } +} + +void dpy_gl_release_dmabuf(QemuConsole *con, + QemuDmaBuf *dmabuf) +{ + assert(con->gl); + + if (con->gl->ops->dpy_gl_release_dmabuf) { + con->gl->ops->dpy_gl_release_dmabuf(con->gl, dmabuf); + } +} + void dpy_gl_update(QemuConsole *con, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { diff --git a/ui/egl-headless.c b/ui/egl-headless.c index 12ad64e995..5d50226869 100644 --- a/ui/egl-headless.c +++ b/ui/egl-headless.c @@ -4,13 +4,18 @@ #include "ui/console.h" #include "ui/egl-helpers.h" #include "ui/egl-context.h" +#include "ui/shader.h" typedef struct egl_dpy { DisplayChangeListener dcl; DisplaySurface *ds; + QemuGLShader *gls; egl_fb guest_fb; + egl_fb cursor_fb; egl_fb blit_fb; bool y_0_top; + uint32_t pos_x; + uint32_t pos_y; } egl_dpy; /* ------------------------------------------------------------------ */ @@ -65,6 +70,43 @@ static void egl_scanout_texture(DisplayChangeListener *dcl, } } +static void egl_scanout_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf) +{ + egl_dmabuf_import_texture(dmabuf); + if (!dmabuf->texture) { + return; + } + + egl_scanout_texture(dcl, dmabuf->texture, + false, dmabuf->width, dmabuf->height, + 0, 0, dmabuf->width, dmabuf->height); +} + +static void egl_cursor_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf, + uint32_t pos_x, uint32_t pos_y) +{ + egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); + + edpy->pos_x = pos_x; + edpy->pos_y = pos_y; + + egl_dmabuf_import_texture(dmabuf); + if (!dmabuf->texture) { + return; + } + + egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height, + dmabuf->texture, false); +} + +static void egl_release_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf) +{ + egl_dmabuf_release_texture(dmabuf); +} + static void egl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h) @@ -78,9 +120,18 @@ static void egl_scanout_flush(DisplayChangeListener *dcl, assert(surface_height(edpy->ds) == edpy->guest_fb.height); assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8); - egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top); - egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb); + if (edpy->cursor_fb.texture) { + /* have cursor -> render using textures */ + egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb, + !edpy->y_0_top); + egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb, + !edpy->y_0_top, edpy->pos_x, edpy->pos_y); + } else { + /* no cursor -> use simple framebuffer blit */ + egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top); + } + egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb); dpy_gfx_update(edpy->dcl.con, x, y, w, h); } @@ -97,6 +148,9 @@ static const DisplayChangeListenerOps egl_ops = { .dpy_gl_scanout_disable = egl_scanout_disable, .dpy_gl_scanout_texture = egl_scanout_texture, + .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf, + .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf, + .dpy_gl_release_dmabuf = egl_release_dmabuf, .dpy_gl_update = egl_scanout_flush, }; @@ -120,6 +174,7 @@ void egl_headless_init(void) edpy = g_new0(egl_dpy, 1); edpy->dcl.con = con; edpy->dcl.ops = &egl_ops; + edpy->gls = qemu_gl_init_shader(); register_displaychangelistener(&edpy->dcl); } } diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c index cde9965dea..5fa60ef4e8 100644 --- a/ui/egl-helpers.c +++ b/ui/egl-helpers.c @@ -19,6 +19,7 @@ #include <dirent.h> #include "qemu/error-report.h" +#include "ui/console.h" #include "ui/egl-helpers.h" EGLDisplay *qemu_egl_display; @@ -110,6 +111,33 @@ void egl_fb_read(void *dst, egl_fb *src) GL_BGRA, GL_UNSIGNED_BYTE, dst); } +void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip) +{ + glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer); + glViewport(0, 0, dst->width, dst->height); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, src->texture); + qemu_gl_run_texture_blit(gls, flip); +} + +void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, + int x, int y) +{ + glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer); + if (flip) { + glViewport(x, y, src->width, src->height); + } else { + glViewport(x, dst->height - src->height - y, + src->width, src->height); + } + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, src->texture); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + qemu_gl_run_texture_blit(gls, flip); + glDisable(GL_BLEND); +} + /* ---------------------------------------------------------------------- */ #ifdef CONFIG_OPENGL_DMABUF @@ -241,6 +269,51 @@ int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc) return fd; } +void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf) +{ + EGLImageKHR image = EGL_NO_IMAGE_KHR; + EGLint attrs[] = { + EGL_DMA_BUF_PLANE0_FD_EXT, dmabuf->fd, + EGL_DMA_BUF_PLANE0_PITCH_EXT, dmabuf->stride, + EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0, + EGL_WIDTH, dmabuf->width, + EGL_HEIGHT, dmabuf->height, + EGL_LINUX_DRM_FOURCC_EXT, dmabuf->fourcc, + EGL_NONE, /* end of list */ + }; + + if (dmabuf->texture != 0) { + return; + } + + image = eglCreateImageKHR(qemu_egl_display, + EGL_NO_CONTEXT, + EGL_LINUX_DMA_BUF_EXT, + NULL, attrs); + if (image == EGL_NO_IMAGE_KHR) { + error_report("eglCreateImageKHR failed"); + return; + } + + glGenTextures(1, &dmabuf->texture); + glBindTexture(GL_TEXTURE_2D, dmabuf->texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); + eglDestroyImageKHR(qemu_egl_display, image); +} + +void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf) +{ + if (dmabuf->texture == 0) { + return; + } + + glDeleteTextures(1, &dmabuf->texture); + dmabuf->texture = 0; +} + #endif /* CONFIG_OPENGL_DMABUF */ /* ---------------------------------------------------------------------- */ diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c index 0f0d35e041..eb86c26a1d 100644 --- a/ui/gtk-egl.c +++ b/ui/gtk-egl.c @@ -113,7 +113,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl) if (!vc->gfx.esurface) { return; } - vc->gfx.gls = console_gl_init_context(); + vc->gfx.gls = qemu_gl_init_shader(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } diff --git a/ui/gtk-gl-area.c b/ui/gtk-gl-area.c index 7080f4e14f..147ad6f9b5 100644 --- a/ui/gtk-gl-area.c +++ b/ui/gtk-gl-area.c @@ -96,7 +96,7 @@ void gd_gl_area_refresh(DisplayChangeListener *dcl) return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); - vc->gfx.gls = console_gl_init_context(); + vc->gfx.gls = qemu_gl_init_shader(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index 9110491ee5..5e1073a084 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, scon->surface = new_surface; if (!new_surface) { - console_gl_fini_context(scon->gls); + qemu_gl_fini_shader(scon->gls); scon->gls = NULL; sdl2_window_destroy(scon); return; @@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, if (!scon->real_window) { sdl2_window_create(scon); - scon->gls = console_gl_init_context(); + scon->gls = qemu_gl_init_shader(); } else if (old_surface && ((surface_width(old_surface) != surface_width(new_surface)) || (surface_height(old_surface) != surface_height(new_surface)))) { diff --git a/ui/shader.c b/ui/shader.c index 1ffddbef3b..008458bf94 100644 --- a/ui/shader.c +++ b/ui/shader.c @@ -28,9 +28,19 @@ #include "qemu-common.h" #include "ui/shader.h" +#include "shader/texture-blit-vert.h" +#include "shader/texture-blit-flip-vert.h" +#include "shader/texture-blit-frag.h" + +struct QemuGLShader { + GLint texture_blit_prog; + GLint texture_blit_flip_prog; + GLint texture_blit_vao; +}; + /* ---------------------------------------------------------------------- */ -GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) +static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) { static const GLfloat in_position[] = { -1, -1, @@ -60,17 +70,18 @@ GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) return vao; } -void qemu_gl_run_texture_blit(GLint texture_blit_prog, - GLint texture_blit_vao) +void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip) { - glUseProgram(texture_blit_prog); - glBindVertexArray(texture_blit_vao); + glUseProgram(flip + ? gls->texture_blit_flip_prog + : gls->texture_blit_prog); + glBindVertexArray(gls->texture_blit_vao); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } /* ---------------------------------------------------------------------- */ -GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) +static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) { GLuint shader; GLint status, length; @@ -94,7 +105,7 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) return shader; } -GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) +static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) { GLuint program; GLint status, length; @@ -117,8 +128,8 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) return program; } -GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, - const GLchar *frag_src) +static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, + const GLchar *frag_src) { GLuint vert_shader, frag_shader, program; @@ -134,3 +145,31 @@ GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, return program; } + +/* ---------------------------------------------------------------------- */ + +QemuGLShader *qemu_gl_init_shader(void) +{ + QemuGLShader *gls = g_new0(QemuGLShader, 1); + + gls->texture_blit_prog = qemu_gl_create_compile_link_program + (texture_blit_vert_src, texture_blit_frag_src); + gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program + (texture_blit_flip_vert_src, texture_blit_frag_src); + if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) { + exit(1); + } + + gls->texture_blit_vao = + qemu_gl_init_texture_blit(gls->texture_blit_prog); + + return gls; +} + +void qemu_gl_fini_shader(QemuGLShader *gls) +{ + if (!gls) { + return; + } + g_free(gls); +} diff --git a/ui/shader/texture-blit-flip.vert b/ui/shader/texture-blit-flip.vert new file mode 100644 index 0000000000..ba081fa5a6 --- /dev/null +++ b/ui/shader/texture-blit-flip.vert @@ -0,0 +1,10 @@ + +#version 300 es + +in vec2 in_position; +out vec2 ex_tex_coord; + +void main(void) { + gl_Position = vec4(in_position, 0.0, 1.0); + ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5; +} diff --git a/ui/spice-display.c b/ui/spice-display.c index 0963c7825f..ad1ceafb3f 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con) ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd); ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME, qemu_spice_gl_block_timer, ssd); - ssd->gls = console_gl_init_context(); + ssd->gls = qemu_gl_init_shader(); ssd->have_surface = false; ssd->have_scanout = false; } |