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* sdl: Allow OpenGL ES context creationElie Tournier2018-04-271-2/+17
* sdl2: Remove unused epoxy includeElie Tournier2018-04-041-2/+0Star
* opengl: move shader init from console-gl.c to shader.cGerd Hoffmann2017-10-171-2/+2
* egl: misc framebuffer helper improvements.Gerd Hoffmann2017-09-291-2/+2
* sdl2: use framebuffer helper functions.Gerd Hoffmann2017-06-211-29/+7Star
* sdl2: add scanout_disable supportGerd Hoffmann2017-02-271-5/+11
* console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann2017-02-271-5/+7
* virgl: pass whole GL scanout dimensionsMarc-André Lureau2016-07-061-0/+1
* ui: Clean up includesPeter Maydell2016-02-041-0/+1
* sdl2/opengl: add opengl context and scanout supportGerd Hoffmann2016-01-081-0/+135
* sdl2: add support for display rendering using opengl.Gerd Hoffmann2015-05-051-0/+112