/*
* SVG Salamander
* Copyright (c) 2004, Mark McKay
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Mark McKay can be contacted at mark@kitfox.com. Salamander and other
* projects can be found at http://www.kitfox.com
*
* Created on January 26, 2004, 5:25 PM
*/
package com.kitfox.svg;
import com.kitfox.svg.xml.StyleAttribute;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
/**
* @author Mark McKay
* @author <a href="mailto:mark@kitfox.com">Mark McKay</a>
*/
public class Line extends ShapeElement {
float x1 = 0f;
float y1 = 0f;
float x2 = 0f;
float y2 = 0f;
Line2D.Float line;
// RectangularShape rect;
/** Creates a new instance of Rect */
public Line() {
}
/*
public void loaderStartElement(SVGLoaderHelper helper, Attributes attrs, SVGElement parent)
{
//Load style string
super.loaderStartElement(helper, attrs, parent);
String x1 = attrs.getValue("x1");
String y1 = attrs.getValue("y1");
String x2 = attrs.getValue("x2");
String y2 = attrs.getValue("y2");
this.x1 = XMLParseUtil.parseFloat(x1);
this.y1 = XMLParseUtil.parseFloat(y1);
this.x2 = XMLParseUtil.parseFloat(x2);
this.y2 = XMLParseUtil.parseFloat(y2);
build();
}
*/
protected void build() throws SVGException
{
super.build();
StyleAttribute sty = new StyleAttribute();
if (getPres(sty.setName("x1"))) x1 = sty.getFloatValueWithUnits();
if (getPres(sty.setName("y1"))) y1 = sty.getFloatValueWithUnits();
if (getPres(sty.setName("x2"))) x2 = sty.getFloatValueWithUnits();
if (getPres(sty.setName("y2"))) y2 = sty.getFloatValueWithUnits();
line = new Line2D.Float(x1, y1, x2, y2);
}
public void render(Graphics2D g) throws SVGException
{
beginLayer(g);
renderShape(g, line);
finishLayer(g);
}
public Shape getShape()
{
return shapeToParent(line);
}
public Rectangle2D getBoundingBox() throws SVGException
{
return boundsToParent(includeStrokeInBounds(line.getBounds2D()));
}
/**
* Updates all attributes in this diagram associated with a time event.
* Ie, all attributes with track information.
* @return - true if this node has changed state as a result of the time
* update
*/
public boolean updateTime(double curTime) throws SVGException
{
// if (trackManager.getNumTracks() == 0) return false;
boolean changeState = super.updateTime(curTime);
//Get current values for parameters
StyleAttribute sty = new StyleAttribute();
boolean shapeChange = false;
if (getPres(sty.setName("x1")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != x1)
{
x1 = newVal;
shapeChange = true;
}
}
if (getPres(sty.setName("y1")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != y1)
{
y1 = newVal;
shapeChange = true;
}
}
if (getPres(sty.setName("x2")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != x2)
{
x2 = newVal;
shapeChange = true;
}
}
if (getPres(sty.setName("y2")))
{
float newVal = sty.getFloatValueWithUnits();
if (newVal != y2)
{
y2 = newVal;
shapeChange = true;
}
}
if (shapeChange)
{
build();
// line = new Line2D.Float(x1, y1, x2, y2);
// return true;
}
return changeState || shapeChange;
}
}