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#ifndef _SNAKE_H_
#define _SNAKE_H_

#include <QList>
#include <QPoint>

class QWidget;
class QPaintEvent;

class Snake;

struct Cell;
struct Ball;
struct Paddle;

class GameCore
{
private:
	QWidget *_widget;
    int _width, _height;
    QList<Snake*> _snakes;
    QList<Ball*> _balls;
    QList<Paddle*> _paddles;
    int _deaths;
    qint64 _lastMeal;
    const Cell **_field;

public:
    const Cell *field(int x, int y) const {
        return _field[x + _width * y];
    }
    void setField(int x, int y, const Cell *val);

    GameCore(QWidget *widget);

    virtual ~GameCore();

    void paint(QPaintEvent *event);

    void addFood();

    void scanDir(Snake *snake, int x, int y, const Cell* &what, int &dist);

    void addSnake();

    void initField();
};

#endif