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#ifndef _SNAKE_H_
#define _SNAKE_H_
#include <QList>
#include <QPoint>
class QWidget;
class QPaintEvent;
class Snake;
struct Cell;
struct Ball;
struct Paddle;
class GameCore
{
private:
QWidget *_widget;
int _width, _height;
QList<Snake*> _snakes;
QList<Ball*> _balls;
QList<Paddle*> _paddles;
int _deaths;
qint64 _lastMeal;
const Cell **_field;
public:
const Cell *field(int x, int y) const {
return _field[x + _width * y];
}
void setField(int x, int y, const Cell *val);
GameCore(QWidget *widget);
virtual ~GameCore();
void paint(QPaintEvent *event);
void addFood();
void scanDir(Snake *snake, int x, int y, const Cell* &what, int &dist);
void addSnake();
void initField();
};
#endif
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