/* -*- Mode: C; tab-width: 4 -*- */
/* extrusion --- extrusion module for xscreensaver */
/*-
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* Revision History:
* Tue Oct 19 22:24:47 PDT 1999 Initial creation by David Konerding
* <dek@cgl.ucsf.edu>
*
* Notes:
* This screensaver requires the GLE ("OpenGL Tubing and Extrusion Library")
* which can be obtained from http://www.linas.org/gle/index.html
*/
#ifdef STANDALONE
#define DEFAULTS "*delay: 20000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n"
# define release_extrusion 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
#ifdef USE_GL /* whole file */
#include "ximage-loader.h"
#include "rotator.h"
#include "gltrackball.h"
#include "extrusion.h"
#define checkImageWidth 64
#define checkImageHeight 64
#define WIDTH 640
#define HEIGHT 480
#define DEF_LIGHT "True"
#define DEF_TEXTURE "False"
#define DEF_TEX_QUAL "False"
#define DEF_MIPMAP "False"
#define DEF_NAME "RANDOM"
#define DEF_IMAGE "BUILTIN"
static int do_light;
static int do_texture;
static int do_tex_qual;
static int do_mipmap;
static char *which_name;
static char *which_image;
static XrmOptionDescRec opts[] = {
{"-light", ".extrusion.light", XrmoptionNoArg, "true" },
{"+light", ".extrusion.light", XrmoptionNoArg, "false" },
{"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
{"+texture", ".extrusion.texture", XrmoptionNoArg, "false" },
{"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
{"+texture_quality", ".extrusion.texture", XrmoptionNoArg, "false" },
{"-texture_quality", ".extrusion.texture", XrmoptionNoArg, "true" },
{"+mipmap", ".extrusion.mipmap", XrmoptionNoArg, "false" },
{"-mipmap", ".extrusion.mipmap", XrmoptionNoArg, "true" },
{"-name", ".extrusion.name", XrmoptionSepArg, 0 },
{"-image", ".extrusion.image", XrmoptionSepArg, 0 },
};
static argtype vars[] = {
{&do_light, "light", "Light", DEF_LIGHT, t_Bool},
{&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
{&do_tex_qual, "texture_quality", "Texture_Quality", DEF_TEX_QUAL, t_Bool},
{&do_mipmap, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
{&which_name, "name", "Name", DEF_NAME, t_String},
{&which_image, "image", "Image", DEF_IMAGE, t_String},
};
static OptionStruct desc[] =
{
{"-name num", "example 'name' to draw (helix2, helix3, helix4, joinoffset, screw, taper, twistoid)"},
{"-/+ light", "whether to do enable lighting (slower)"},
{"-/+ texture", "whether to apply a texture (slower)"},
{"-image <filename>", "texture image to load"},
{"-/+ texture_quality", "whether to use texture smoothing (slower)"},
{"-/+ mipmap", "whether to use texture mipmap (slower)"},
};
ENTRYPOINT ModeSpecOpt extrusion_opts = {countof(opts), opts, countof(vars), vars, desc};
#ifdef USE_MODULES
ModStruct extrusion_description =
{"extrusion", "init_extrusion", "draw_extrusion", NULL,
"draw_extrusion", "init_extrusion", NULL, &extrusion_opts,
1000, 1, 2, 1, 4, 1.0, "",
"OpenGL extrusion", 0, NULL};
#endif
/* structure for holding the extrusion data */
typedef struct {
int screen_width, screen_height;
GLXContext *glx_context;
rotator *rot;
trackball_state *trackball;
Bool button_down_p;
Bool button2_down_p;
int mouse_start_x, mouse_start_y;
int mouse_x, mouse_y;
int mouse_dx, mouse_dy;
Window window;
XColor fg, bg;
int extrusion_number;
} extrusionstruct;
static extrusionstruct *Extrusion = NULL;
/* set up a light */
static const GLfloat lightOnePosition[] = {40.0, 40, 100.0, 0.0};
static const GLfloat lightOneColor[] = {0.99, 0.99, 0.00, 1.0};
static const GLfloat lightTwoPosition[] = {-40.0, 40, 100.0, 0.0};
static const GLfloat lightTwoColor[] = {0.00, 0.99, 0.99, 1.0};
float rot_x=0, rot_y=0, rot_z=0;
float lastx=0, lasty=0;
static float max_lastx=400, max_lasty=400;
static float min_lastx=-400, min_lasty=-400;
struct functions {
void (*InitStuff)(void);
void (*DrawStuff)(void);
char *name;
};
/* currently joinoffset and twistoid look funny-
like we're looking at them from the back or something
*/
static const struct functions funcs_ptr[] = {
{InitStuff_helix2, DrawStuff_helix2, "helix2"},
{InitStuff_helix3, DrawStuff_helix3, "helix3"},
{InitStuff_helix4, DrawStuff_helix4, "helix4"},
{InitStuff_joinoffset, DrawStuff_joinoffset, "joinoffset"},
{InitStuff_screw, DrawStuff_screw, "screw"},
{InitStuff_taper, DrawStuff_taper, "taper"},
{InitStuff_twistoid, DrawStuff_twistoid, "twistoid"},
};
static int num_extrusions = countof(funcs_ptr);
/* BEGINNING OF FUNCTIONS */
static GLubyte *
Generate_Image(int *width, int *height, int *format)
{
GLubyte *result;
int i, j, c;
int counter=0;
*width = checkImageWidth;
*height = checkImageHeight;
result = (GLubyte *)malloc(4 * (*width) * (*height));
counter = 0;
for (i = 0; i < checkImageWidth; i++) {
for (j = 0; j < checkImageHeight; j++) {
c = (((((i&0x8)==0))^(((j&0x8))==0)))*255;
result[counter++] = (GLubyte) c;
result[counter++] = (GLubyte) c;
result[counter++] = (GLubyte) c;
result[counter++] = (GLubyte) 255;
}
}
*format = GL_RGBA;
return result;
}
/* Create a texture in OpenGL. First an image is loaded
and stored in a raster buffer, then it's */
static void Create_Texture(ModeInfo *mi, const char *filename)
{
int height, width;
GLubyte *image;
int format;
if ( !strncmp(filename, "BUILTIN", 7))
{
BUILTIN:
image = Generate_Image(&width, &height, &format);
}
else
{
XImage *ximage = file_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
filename);
if (!ximage)
goto BUILTIN;
image = (GLubyte *) ximage->data;
width = ximage->width;
height = ximage->height;
format = GL_RGBA;
}
/* GL_MODULATE or GL_DECAL depending on what you want */
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* perhaps we can edge a bit more speed at the expense of quality */
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
if (do_tex_qual) {
/* with texture_quality, the min and mag filters look *much* nice but are *much* slower */
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else {
/* default is to do it quick and dirty */
/* if you have mipmaps turned on, but not texture quality, nothing will happen! */
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
/* mipmaps make the image look much nicer */
if (do_mipmap)
{
int status;
clear_gl_error();
status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, format,
GL_UNSIGNED_BYTE, image);
if (status)
{
const char *s = (char *) gluErrorString (status);
fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
progname, width, height,
(s ? s : "(unknown)"));
exit (1);
}
check_gl_error("mipmapping");
}
else
{
clear_gl_error();
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, image);
check_gl_error("texture");
}
}
static void
init_rotation (ModeInfo *mi)
{
extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
double spin_speed = 0.5;
gp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
0.2,
0.005,
True);
gp->trackball = gltrackball_init (True);
lastx = (random() % (int) (max_lastx - min_lastx)) + min_lastx;
lasty = (random() % (int) (max_lasty - min_lasty)) + min_lasty;
}
/* draw the extrusion once */
ENTRYPOINT void
draw_extrusion(ModeInfo * mi)
{
extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
static const GLfloat color[4] = {0.6, 0.6, 0.4, 1.0};
/* static const GLfloat spec[4] = {0.6, 0.6, 0.6, 1.0}; */
/* static const GLfloat shiny = 40.0; */
double x, y, z;
if (!gp->glx_context)
return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *gp->glx_context);
glPushMatrix();
gltrackball_rotate (gp->trackball);
get_rotation (gp->rot, &x, &y, &z,
!(gp->button_down_p || gp->button2_down_p));
glRotatef (x * 360, 1.0, 0.0, 0.0);
glRotatef (y * 360, 0.0, 1.0, 0.0);
glRotatef (z * 360, 0.0, 0.0, 1.0);
/* track the mouse only if a button is down. */
if (gp->button2_down_p)
{
gp->mouse_dx += gp->mouse_x - gp->mouse_start_x;
gp->mouse_dy += gp->mouse_y - gp->mouse_start_y;
gp->mouse_start_x = gp->mouse_x;
gp->mouse_start_y = gp->mouse_y;
}
{
float scale = (max_lastx - min_lastx);
get_position (gp->rot, &x, &y, &z,
!(gp->button_down_p || gp->button2_down_p));
lastx = x * scale + min_lastx + gp->mouse_dx;
lasty = y * scale + min_lasty + gp->mouse_dy;
}
glScalef(0.5, 0.5, 0.5);
/* glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); */
/* glMateriali (GL_FRONT_AND_BACK, GL_SHININESS, shiny); */
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
glFrontFace(GL_CCW);
funcs_ptr[gp->extrusion_number].DrawStuff();
glPopMatrix();
if (mi->fps_p) do_fps (mi);
glXSwapBuffers(display, window);
}
/* set up lighting conditions */
static void
SetupLight(void)
{
glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition);
glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor);
glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition);
glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor);
glEnable (GL_LIGHT0);
glEnable (GL_LIGHT1);
glEnable (GL_LIGHTING);
glColorMaterial (GL_FRONT, GL_DIFFUSE);
glColorMaterial (GL_BACK, GL_DIFFUSE);
glEnable (GL_COLOR_MATERIAL);
}
/* Standard reshape function */
ENTRYPOINT void
reshape_extrusion (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
int y = 0;
if (width > height * 5) { /* tiny window: show middle */
height = width * 9/16;
y = -height/2;
h = height / (GLfloat) width;
}
glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (30.0, 1/h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt( 0.0, 0.0, 30.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
/* decide which extrusion example to run */
static void
chooseExtrusionExample (ModeInfo *mi)
{
extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
int i;
/* call the extrusion init routine */
if (!strncmp(which_name, "RANDOM", strlen(which_name))) {
gp->extrusion_number = random() % num_extrusions;
}
else {
gp->extrusion_number=-1;
for (i=0; i < num_extrusions; i++) {
if (!strncmp(which_name, funcs_ptr[i].name, strlen(which_name))) {
gp->extrusion_number = i;
}
}
}
if (gp->extrusion_number < 0 || gp->extrusion_number >= num_extrusions) {
fprintf(stderr, "%s: invalid extrusion example number!\n", progname);
fprintf(stderr, "%s: known extrusions:\n", progname);
for (i=0; i < num_extrusions; i++)
fprintf(stderr,"\t%s\n", funcs_ptr[i].name);
exit(1);
}
init_rotation(mi);
funcs_ptr[gp->extrusion_number].InitStuff();
}
/* main OpenGL initialization routine */
static void
initializeGL(ModeInfo *mi, GLsizei width, GLsizei height)
{
int style;
int mode;
reshape_extrusion(mi, width, height);
glViewport( 0, 0, width, height );
glEnable(GL_DEPTH_TEST);
glDisable (GL_CULL_FACE);
glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
glShadeModel(GL_SMOOTH);
# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
MI_IS_WIREFRAME(mi) = 0;
# endif
if (do_light)
SetupLight();
if (MI_IS_WIREFRAME(mi)) {
glPolygonMode(GL_FRONT,GL_LINE);
glPolygonMode(GL_BACK,GL_LINE);
}
if (do_texture) {
Create_Texture(mi, which_image);
glEnable(GL_TEXTURE_2D);
/* configure the pipeline */
style = TUBE_JN_CAP;
style |= TUBE_CONTOUR_CLOSED;
style |= TUBE_NORM_FACET;
style |= TUBE_JN_ANGLE;
gleSetJoinStyle (style);
if (do_texture) {
mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_FLAT;
glMatrixMode (GL_TEXTURE); glLoadIdentity ();
glScalef (0.25, 0.1, 1); glMatrixMode (GL_MODELVIEW);
gleTextureMode (mode);
}
}
}
ENTRYPOINT Bool
extrusion_handle_event (ModeInfo *mi, XEvent *event)
{
extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
if (event->xany.type == ButtonPress &&
(event->xbutton.button == Button4 ||
event->xbutton.button == Button5 ||
event->xbutton.button == Button6 ||
event->xbutton.button == Button7))
{
}
else if (event->xany.type == ButtonPress && /* rotate with left button */
!event->xbutton.state) /* if no modifier keys */
{
}
else if (event->xany.type == ButtonPress) /* deform with other buttons */
{ /* or with modifier keys */
gp->button2_down_p = True;
}
else if (event->xany.type == ButtonRelease)
{
gp->button_down_p = False;
gp->button2_down_p = False;
}
else if (event->xany.type == MotionNotify)
{
if (gp->button2_down_p)
{
gp->mouse_x = event->xmotion.x;
gp->mouse_y = event->xmotion.y;
}
}
if (gltrackball_event_handler (event, gp->trackball,
MI_WIDTH (mi), MI_HEIGHT (mi),
&gp->button_down_p))
return True;
return False;
}
/* xextrusion initialization routine */
ENTRYPOINT void
init_extrusion (ModeInfo * mi)
{
int screen = MI_SCREEN(mi);
extrusionstruct *gp;
if (MI_IS_WIREFRAME(mi)) do_light = 0;
MI_INIT(mi, Extrusion);
gp = &Extrusion[screen];
gp->window = MI_WINDOW(mi);
if ((gp->glx_context = init_GL(mi)) != NULL) {
reshape_extrusion(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
initializeGL(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
chooseExtrusionExample(mi);
} else {
MI_CLEARWINDOW(mi);
}
}
ENTRYPOINT void
free_extrusion (ModeInfo * mi)
{
extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
if (!gp->glx_context) return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *gp->glx_context);
if (gp->trackball) gltrackball_free (gp->trackball);
if (gp->rot) free_rotator (gp->rot);
}
XSCREENSAVER_MODULE ("Extrusion", extrusion)
#endif /* USE_GL */