diff options
| author | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
|---|---|---|
| committer | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
| commit | badef32037f52f79abc1f1440b786cd71afdf270 (patch) | |
| tree | 412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/cube21.c | |
| parent | Delete pre-6.00 files (diff) | |
| download | xscreensaver-master.tar.gz xscreensaver-master.tar.xz xscreensaver-master.zip | |
Diffstat (limited to 'hacks/glx/cube21.c')
| -rw-r--r-- | hacks/glx/cube21.c | 942 |
1 files changed, 0 insertions, 942 deletions
diff --git a/hacks/glx/cube21.c b/hacks/glx/cube21.c deleted file mode 100644 index 7a1abcb..0000000 --- a/hacks/glx/cube21.c +++ /dev/null @@ -1,942 +0,0 @@ -/*- - * Permission to use, copy, modify, and distribute this software and its - * documentation for any purpose and without fee is hereby granted, - * provided that the above copyright notice appear in all copies and that - * both that copyright notice and this permission notice appear in - * supporting documentation. - * - * This file is provided AS IS with no warranties of any kind. The author - * shall have no liability with respect to the infringement of copyrights, - * trade secrets or any patents by this file or any part thereof. In no - * event will the author be liable for any lost revenue or profits or - * other special, indirect and consequential damages. - * - * Cube 21 - a Rubik-like puzzle. It changes its shape and has more than - * 200 configurations. It is known better as Square-1, but it is called - * Cube 21 in the Czech republic, where it was invented in 1992. - * - * This file is derived from cage.c, - * "cage --- the Impossible Cage, an Escher like scene", - * by Marcelo F. Vienna, - * parts from gltext.c by Jamie Zawinski - * - * Vaclav (Vasek) Potocek - * vasek.potocek@post.cz - */ - -/* TODO: - * some simple "solve mode" - * use rotator - */ - -/*- - * Texture mapping is only available on RGBA contexts, Mono and color index - * visuals DO NOT support texture mapping in OpenGL. - * - * BUT Mesa do implements RGBA contexts in pseudo color visuals, so texture - * mapping should work on PseudoColor, DirectColor, TrueColor using Mesa. Mono - * is not officially supported for both OpenGL and Mesa, but seems to not crash - * Mesa. - * - * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know). - */ - -#define DEFAULTS "*delay: 20000 \n" \ - "*showFPS: False \n" \ - "*wireframe: False \n" - -# define release_cube21 0 -#include "xlockmore.h" - -#include "gltrackball.h" - -#ifdef USE_GL - -#define DEF_SPIN "True" -#define DEF_WANDER "True" -#define DEF_TEXTURE "True" -#define DEF_RANDOMIZE "True" -#define DEF_SPINSPEED "1.0" -#define DEF_ROTSPEED "3.0" -#define DEF_WANDERSPEED "0.02" -#define DEF_WAIT "40.0" -#define DEF_CUBESIZE "0.7" -#define DEF_COLORMODE "six" - -#ifdef Pi -#undef Pi -#endif -#define Pi M_PI - -#define SHUFFLE 100 - -#define COS15 0.9659258263 -#define SIN15 0.2588190451 -#define COS30 0.8660254038 -#define SIN30 0.5000000000 - -#define TEX_WIDTH 128 -#define TEX_HEIGHT 128 -#define TEX_GRAY 0.7, 0.7 -#define BORDER 3 -#define BORDER2 9 - -#define rnd01() (random()%2) -#define rndcolor() (frand(0.5)+0.3) - -/*************************************************************************/ - -static Bool spin, wander, rndstart, tex; -static float spinspeed, tspeed, wspeed, twait, size; -static char *colmode_s; -static int colmode; - -static argtype vars[] = { - { &spin, "spin", "Spin", DEF_SPIN, t_Bool}, - { &wander, "wander", "Wander", DEF_WANDER, t_Bool}, - { &rndstart, "randomize", "Randomize", DEF_RANDOMIZE, t_Bool}, - { &tex, "texture", "Texture", DEF_TEXTURE, t_Bool}, - { &spinspeed, "spinspeed", "SpinSpeed", DEF_SPINSPEED, t_Float}, - { &tspeed, "rotspeed", "RotSpeed", DEF_ROTSPEED, t_Float}, - { &wspeed, "wanderspeed", "WanderSpeed", DEF_WANDERSPEED, t_Float}, - { &twait, "wait", "Wait", DEF_WAIT, t_Float}, - { &size, "cubesize", "CubeSize", DEF_CUBESIZE, t_Float}, - { &colmode_s, "colormode", "ColorMode", DEF_COLORMODE, t_String} -}; - -static XrmOptionDescRec opts[] = { - { "-spin", ".spin", XrmoptionNoArg, "True" }, - { "+spin", ".spin", XrmoptionNoArg, "False" }, - { "-wander", ".wander", XrmoptionNoArg, "True" }, - { "+wander", ".wander", XrmoptionNoArg, "False" }, - { "-randomize", ".randomize", XrmoptionNoArg, "True" }, - { "+randomize", ".randomize", XrmoptionNoArg, "False" }, - { "-texture", ".texture", XrmoptionNoArg, "True" }, - { "+texture", ".texture", XrmoptionNoArg, "False" }, - { "-spinspeed", ".spinspeed", XrmoptionSepArg, 0 }, - { "-wanderspeed", ".wanderspeed", XrmoptionSepArg, 0 }, - { "-rotspeed", ".rotspeed", XrmoptionSepArg, 0 }, - { "-wait", ".wait", XrmoptionSepArg, 0 }, - { "-cubesize", ".cubesize", XrmoptionSepArg, 0 }, - { "-colormode", ".colormode", XrmoptionSepArg, 0 } -}; - -ENTRYPOINT ModeSpecOpt cube21_opts = {countof(opts), opts, countof(vars), vars, NULL}; - -#ifdef USE_MODULES -ModStruct cube21_description = -{ "cube21", "init_cube21", "draw_cube21", NULL, - "draw_cube21", "change_cube21", NULL, &cube21_opts, - 25000, 1, 1, 1, 1.0, 4, "", - "Shows randomly shuffling Cube 21", 0, NULL -}; -#endif - -typedef enum { - CUBE21_STATE_BASIC, - CUBE21_PAUSE1 = CUBE21_STATE_BASIC, - CUBE21_ROT_BASE, - CUBE21_ROT_TOP = CUBE21_ROT_BASE, - CUBE21_ROT_BOTTOM, - CUBE21_PAUSE2, - CUBE21_HALF_BASE, - CUBE21_HALF1 = CUBE21_HALF_BASE, - CUBE21_HALF2 -} cube21_state; - -typedef enum { - CUBE21_COLOR_WHITE, - CUBE21_COLOR_RANDOM, - CUBE21_COLOR_SILVER, - CUBE21_COLOR_TWORND, - CUBE21_COLOR_CLASSIC, - CUBE21_COLOR_SIXRND -} cube21_cmode; - -typedef int pieces_t[2][13]; -typedef int cind_t[5][12]; -typedef GLfloat col_t[6][3]; - -typedef struct { - GLXContext *glx_context; - GLfloat ratio; - cube21_state state; /* type of "rotation" - shuffling */ - GLfloat xrot, yrot; /* "spin" - object rotation around axis */ - GLfloat posarg; /* position argument (for sine function) */ - GLfloat t, tmax; /* rotation clock */ - int hf[2], fr[2]; /* half flipped / face rotated flags */ - int rface, ramount; /* selected face and amount of rotation in multiplies of 30deg */ - int pieces[2][13]; /* locations of "narrow" and "wide" pieces */ - int cind[5][12]; /* color indices */ - GLfloat colors[6][3]; /* color map */ - - Bool wire, cmat; - unsigned char texture[TEX_HEIGHT][TEX_WIDTH]; - - GLfloat texp, texq, posc[6]; - GLfloat color_inner[4]; - - Bool button_down_p; - trackball_state *trackball; - -} cube21_conf; - -static cube21_conf *cube21 = NULL; - -static const GLfloat shininess = 20.0; -static const GLfloat ambient[] = {0.0, 0.0, 0.0, 1.0}; -static const GLfloat diffuse[] = {1.0, 1.0, 1.0, 1.0}; -static const GLfloat position0[] = {1.0, 1.0, 1.0, 0.0}; -static const GLfloat position1[] = {-1.0, -1.0, 1.0, 0.0}; -static const GLfloat lmodel_ambient[] = {0.1, 0.1, 0.1, 1.0}; -static const GLfloat material_ambient[] = {0.7, 0.7, 0.7, 1.0}; -static const GLfloat material_diffuse[] = {0.7, 0.7, 0.7, 1.0}; -static const GLfloat material_specular[] = {0.2, 0.2, 0.2, 1.0}; -static const GLfloat zpos = -18.0; - -/*************************************************************************/ - -static void find_matches(pieces_t pieces, int matches[12], int s) -{ - int i, j = 1; - for(i = 1; i<6; i++) { - if(pieces[s][i] && pieces[s][i+6]) { - matches[j++] = i; - } - } - matches[0] = j; - for(i = 1; i<matches[0]; i++) { - matches[j++] = matches[i]-6; - } - matches[j++] = 6; - matches[0] = j; -} - -static void rot_face(pieces_t pieces, cind_t colors, int s, int o) -{ - int i; - int tmp[12], tmpc[2][12]; - int c0 = 2*s, c1 = c0+1; - for(i = 0; i<12; i++) { - tmp[i] = pieces[s][i]; - tmpc[0][i] = colors[c0][i]; - tmpc[1][i] = colors[c1][i]; - } - if(o<0) o += 12; - for(i = 0; i<12; i++, o++) { - if(o==12) o = 0; - pieces[s][i] = tmp[o]; - colors[c0][i] = tmpc[0][o]; - colors[c1][i] = tmpc[1][o]; - } -} - -static void rot_halves(pieces_t pieces, cind_t colors, int hf[2], int s) -{ - int ss = 6*s, i, j, k, t; - for(i = 0; i<6; i++) { - j = ss+i; k = ss+6-i; - t = pieces[0][j]; - pieces[0][j] = pieces[1][k]; - pieces[1][k] = t; - k--; - t = colors[0][j]; - colors[0][j] = colors[2][k]; - colors[2][k] = t; - t = colors[1][j]; - colors[1][j] = colors[3][k]; - colors[3][k] = t; - } - hf[s] ^= 1; -} - -static void randomize(cube21_conf *cp) -{ - int i, j, s; - int matches[12]; - for(i = 0; i<SHUFFLE; i++) { - s = rnd01(); - find_matches(cp->pieces, matches, s); - j = matches[0]-1; - j = random()%j; - j = matches[j+1]; - rot_face(cp->pieces, cp->cind, s, j); - s = rnd01(); - rot_halves(cp->pieces, cp->cind, cp->hf, s); - } -} - -static void finish(cube21_conf *cp) -{ - int j, s; - int matches[12]; - switch(cp->state) { - case CUBE21_PAUSE1: - s = rnd01(); - find_matches(cp->pieces, matches, s); - j = matches[0]-1; - j = random()%j; - j = matches[j+1]; - if(j==6 && rnd01()) j = -6; - cp->state = CUBE21_ROT_BASE+s; - cp->tmax = 30.0*abs(j); - cp->fr[0] = cp->fr[1] = 0; - cp->rface = s; - cp->ramount = j; - break; - case CUBE21_ROT_TOP: - case CUBE21_ROT_BOTTOM: - rot_face(cp->pieces, cp->cind, s = cp->rface, cp->ramount); - cp->fr[s] = 1; - s ^= 1; - if(!cp->fr[s] && rnd01()) { - find_matches(cp->pieces, matches, s); - j = matches[0]-1; - j = random()%j; - j = matches[j+1]; - if(j==6 && rnd01()) j = -6; - cp->state = CUBE21_ROT_BASE+s; - cp->tmax = 30.0*abs(j); - cp->rface = s; - cp->ramount = j; - break; - } else { - cp->state = CUBE21_PAUSE2; - cp->tmax = twait; - break; - } - case CUBE21_PAUSE2: - s = rnd01(); - cp->ramount = -rnd01(); /* 0 or -1, only sign is significant in this case */ - cp->state = CUBE21_HALF_BASE+s; - cp->tmax = 180.0; - cp->rface = s; - break; - case CUBE21_HALF1: - case CUBE21_HALF2: - rot_halves(cp->pieces, cp->cind, cp->hf, cp->rface); - cp->state = CUBE21_PAUSE1; - cp->tmax = twait; - break; - } - cp->t = 0; -} - -static void draw_narrow_piece(ModeInfo *mi, cube21_conf *cp, GLfloat s, int c1, int c2, col_t colors) -{ - GLfloat s1 = cp->posc[0]*s; - glBegin(GL_TRIANGLES); - glNormal3f(0.0, 0.0, s); - if(cp->cmat) glColor3fv(colors[c1]); - glTexCoord2f(0.5, 0.5); glVertex3f(0.0, 0.0, s); - glTexCoord2f(cp->texq, 0.0); glVertex3f(cp->posc[1], 0.0, s); - glTexCoord2f(cp->texp, 0.0); glVertex3f(cp->posc[2], cp->posc[3], s); - mi->polygon_count++; - glNormal3f(0.0, 0.0, -s); - if(cp->cmat) glColor3fv(cp->color_inner); - glTexCoord2f(TEX_GRAY); - glVertex3f(0.0, 0.0, s1); - glVertex3f(cp->posc[1], 0.0, s1); - glVertex3f(cp->posc[2], cp->posc[3], s1); - mi->polygon_count++; - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.0, -1.0, 0.0); - if(cp->cmat) glColor3fv(cp->color_inner); - glTexCoord2f(TEX_GRAY); - glVertex3f(0.0, 0.0, s); - glVertex3f(cp->posc[1], 0.0, s); - glVertex3f(cp->posc[1], 0.0, s1); - glVertex3f(0.0, 0.0, s1); - mi->polygon_count++; - glNormal3f(COS15, SIN15, 0.0); - if(cp->cmat) glColor3fv(colors[c2]); - glTexCoord2f(cp->texq, cp->texq); glVertex3f(cp->posc[1], 0.0, s); - glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[2], cp->posc[3], s); - glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[2], cp->posc[3], s1); - glTexCoord2f(1.0, cp->texq); glVertex3f(cp->posc[1], 0.0, s1); - mi->polygon_count++; - glNormal3f(-SIN30, COS30, 0.0); - if(cp->cmat) glColor3fv(cp->color_inner); - glTexCoord2f(TEX_GRAY); - glVertex3f(0.0, 0.0, s); - glVertex3f(cp->posc[2], cp->posc[3], s); - glVertex3f(cp->posc[2], cp->posc[3], s1); - glVertex3f(0.0, 0.0, s1); - mi->polygon_count++; - glEnd(); - glRotatef(30.0, 0.0, 0.0, 1.0); -} - -static void draw_wide_piece(ModeInfo *mi, cube21_conf *cp, GLfloat s, int c1, int c2, int c3, col_t colors) -{ - GLfloat s1 = cp->posc[0]*s; - glBegin(GL_TRIANGLES); - glNormal3f(0.0, 0.0, s); - if(cp->cmat) glColor3fv(colors[c1]); - glTexCoord2f(0.5, 0.5); glVertex3f(0.0, 0.0, s); - glTexCoord2f(cp->texp, 0.0); glVertex3f(cp->posc[1], 0.0, s); - glTexCoord2f(0.0, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s); - glTexCoord2f(0.0, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s); - glTexCoord2f(0.0, cp->texp); glVertex3f(cp->posc[3], cp->posc[2], s); - glTexCoord2f(0.5, 0.5); glVertex3f(0.0, 0.0, s); - glNormal3f(0.0, 0.0, -s); - if(cp->cmat) glColor3fv(cp->color_inner); - glTexCoord2f(TEX_GRAY); - glVertex3f(0.0, 0.0, s1); - glVertex3f(cp->posc[1], 0.0, s1); - glVertex3f(cp->posc[4], cp->posc[5], s1); - glVertex3f(cp->posc[4], cp->posc[5], s1); - glVertex3f(cp->posc[3], cp->posc[2], s1); - glVertex3f(0.0, 0.0, s1); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.0, -1.0, 0); - if(cp->cmat) glColor3fv(cp->color_inner); - glTexCoord2f(TEX_GRAY); - glVertex3f(0.0, 0.0, s); - glVertex3f(cp->posc[1], 0.0, s); - glVertex3f(cp->posc[1], 0.0, s1); - glVertex3f(0.0, 0.0, s1); - glNormal3f(COS15, -SIN15, 0.0); - if(cp->cmat) glColor3fv(colors[c2]); - glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[1], 0.0, s); - glTexCoord2f(cp->texq, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s); - glTexCoord2f(1.0, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s1); - glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[1], 0.0, s1); - glNormal3f(SIN15, COS15, 0.0); - if(cp->cmat) glColor3fv(colors[c3]); - glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[4], cp->posc[5], s); - glTexCoord2f(cp->texq, 0.0); glVertex3f(cp->posc[3], cp->posc[2], s); - glTexCoord2f(1.0, 0.0); glVertex3f(cp->posc[3], cp->posc[2], s1); - glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[4], cp->posc[5], s1); - glNormal3f(-COS30, SIN30, 0.0); - if(cp->cmat) glColor3fv(cp->color_inner); - glTexCoord2f(TEX_GRAY); - glVertex3f(0.0, 0.0, s); - glVertex3f(cp->posc[3], cp->posc[2], s); - glVertex3f(cp->posc[3], cp->posc[2], s1); - glVertex3f(0.0, 0.0, s1); - glEnd(); - glRotatef(60.0, 0.0, 0.0, 1.0); -} - -static void draw_middle_piece(cube21_conf *cp, int s, cind_t cind, col_t colors) -{ - s *= 6; - glBegin(GL_QUADS); - if(cp->cmat) glColor3fv(cp->color_inner); - glNormal3f(0.0, 0.0, 1.0); - glTexCoord2f(TEX_GRAY); - glVertex3f(cp->posc[1], 0.0, cp->posc[0]); - glVertex3f(cp->posc[4], cp->posc[5], cp->posc[0]); - glVertex3f(-cp->posc[5], cp->posc[4], cp->posc[0]); - glVertex3f(-cp->posc[1], 0.0, cp->posc[0]); - glNormal3f(0.0, 0.0, -1.0); - glTexCoord2f(TEX_GRAY); - glVertex3f(cp->posc[1], 0.0, -cp->posc[0]); - glVertex3f(cp->posc[4], cp->posc[5], -cp->posc[0]); - glVertex3f(-cp->posc[5], cp->posc[4], -cp->posc[0]); - glVertex3f(-cp->posc[1], 0.0, -cp->posc[0]); - glNormal3f(0.0, -1.0, 0.0); - glTexCoord2f(TEX_GRAY); - glVertex3f(-cp->posc[1], 0.0, cp->posc[0]); - glVertex3f(cp->posc[1], 0.0, cp->posc[0]); - glVertex3f(cp->posc[1], 0.0, -cp->posc[0]); - glVertex3f(-cp->posc[1], 0.0, -cp->posc[0]); - glNormal3f(COS15, -SIN15, 0.0); - if(cp->cmat) glColor3fv(colors[cind[4][s]]); - glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[1], 0.0, cp->posc[0]); - glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[4], cp->posc[5], cp->posc[0]); - glTexCoord2f(1.0, cp->texq); glVertex3f(cp->posc[4], cp->posc[5], -cp->posc[0]); - glTexCoord2f(cp->texq, cp->texq); glVertex3f(cp->posc[1], 0.0, -cp->posc[0]); - glNormal3f(SIN15, COS15, 0.0); - if(cp->cmat) glColor3fv(colors[cind[4][s+1]]); - glTexCoord2f(0.0, 0.5); glVertex3f(cp->posc[4], cp->posc[5], cp->posc[0]); - glTexCoord2f(cp->texq, 0.5); glVertex3f(-cp->posc[5], cp->posc[4], cp->posc[0]); - glTexCoord2f(cp->texq, 0.75); glVertex3f(-cp->posc[5], cp->posc[4], -cp->posc[0]); - glTexCoord2f(0.0, 0.75); glVertex3f(cp->posc[4], cp->posc[5], -cp->posc[0]); - glNormal3f(-COS15, SIN15, 0.0); - if(cp->cmat) glColor3fv(colors[cind[4][s+4]]); - glTexCoord2f(0.0, 0.75); glVertex3f(-cp->posc[5], cp->posc[4], cp->posc[0]); - glTexCoord2f(1.0, 0.75); glVertex3f(-cp->posc[1], 0.0, cp->posc[0]); - glTexCoord2f(1.0, 1.0); glVertex3f(-cp->posc[1], 0.0, -cp->posc[0]); - glTexCoord2f(0.0, 1.0); glVertex3f(-cp->posc[5], cp->posc[4], -cp->posc[0]); - glEnd(); -} - -static void draw_middle(cube21_conf *cp) -{ - if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0); - draw_middle_piece(cp, 0, cp->cind, cp->colors); - if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - if(cp->hf[1]) glRotatef(180.0, 0.0, 1.0, 0.0); - draw_middle_piece(cp, 1, cp->cind, cp->colors); - if(cp->hf[1]) glRotatef(180.0, 0.0, 1.0, 0.0); -} - -static void draw_half_face(ModeInfo *mi, cube21_conf *cp, int s, int o) -{ - int i, s1 = 1-s*2, s2 = s*2; - for(i = o; i<o+6; i++) { - if(cp->pieces[s][i+1]) - draw_narrow_piece(mi, cp, s1, cp->cind[s2][i], cp->cind[s2+1][i], cp->colors); - else { - draw_wide_piece(mi, cp, s1, cp->cind[s2][i], cp->cind[s2+1][i], cp->cind[s2+1][i+1], cp->colors); - i++; - } - } -} - -static void draw_top_face(ModeInfo *mi, cube21_conf *cp) -{ - draw_half_face(mi, cp, 0, 0); - draw_half_face(mi, cp, 0, 6); -} - -static void draw_bottom_face(ModeInfo *mi, cube21_conf *cp) -{ - draw_half_face(mi, cp, 1, 0); - draw_half_face(mi, cp, 1, 6); -} - -static Bool draw_main(ModeInfo *mi, cube21_conf *cp) -{ - GLfloat theta = cp->ramount<0?cp->t:-cp->t; - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity(); - if(wander) - glTranslatef(3.0*cp->ratio*sin(13.0*cp->posarg), 3.0*sin(17.0*cp->posarg), zpos); - else - glTranslatef(0, 0, zpos); - glScalef(size, size, size); - - { - GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi) - ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) - : 1); - glScalef (s, s, s); - } - - glRotatef(cp->xrot, 1.0, 0.0, 0.0); - glRotatef(cp->yrot, 0.0, 1.0, 0.0); - - gltrackball_rotate (cp->trackball); - - if(cp->wire) glColor3f(0.7, 0.7, 0.7); - switch(cp->state) { - case CUBE21_PAUSE1: - case CUBE21_PAUSE2: - draw_top_face(mi, cp); - draw_bottom_face(mi, cp); - draw_middle(cp); - break; - case CUBE21_ROT_TOP: - glRotatef(theta, 0.0, 0.0, 1.0); - draw_top_face(mi, cp); - glRotatef(-theta, 0.0, 0.0, 1.0); - draw_bottom_face(mi, cp); - draw_middle(cp); - break; - case CUBE21_ROT_BOTTOM: - draw_top_face(mi, cp); - glRotatef(theta, 0.0, 0.0, 1.0); - draw_bottom_face(mi, cp); - glRotatef(-theta, 0.0, 0.0, 1.0); - draw_middle(cp); - break; - case CUBE21_HALF1: - glRotatef(theta, 0.0, 1.0, 0.0); - case CUBE21_HALF2: - draw_half_face(mi, cp, 0, 0); - glRotatef(-180.0, 0.0, 0.0, 1.0); - draw_half_face(mi, cp, 1, 0); - glRotatef(-180.0, 0.0, 0.0, 1.0); - if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0); - draw_middle_piece(cp, 0, cp->cind, cp->colors); - if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0); - if(cp->state==CUBE21_HALF1) - glRotatef(-theta, 0.0, 1.0, 0.0); - else - glRotatef(theta, 0.0, 1.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - draw_half_face(mi, cp, 0, 6); - glRotatef(-180.0, 0.0, 0.0, 1.0); - draw_half_face(mi, cp, 1, 6); - glRotatef(-180.0, 0.0, 0.0, 1.0); - if(cp->hf[1]) glRotatef(180.0, 0.0, 1.0, 0.0); - draw_middle_piece(cp, 1, cp->cind, cp->colors); - break; - } - if(spin) { - if((cp->xrot += spinspeed)>360.0) cp->xrot -= 360.0; - if((cp->yrot += spinspeed)>360.0) cp->yrot -= 360.0; - } - if(wander) - if((cp->posarg += wspeed/1000.0)>360.0) cp->posarg -= 360.0; - if((cp->t += tspeed)>cp->tmax) finish(cp); - return True; -} - -static void parse_colmode(void) -{ - if(!colmode_s) { - colmode = CUBE21_COLOR_WHITE; - return; - } - if(strstr(colmode_s, "se") || strstr(colmode_s, "sil")) colmode = CUBE21_COLOR_SILVER; - else if(strstr(colmode_s, "ce") || strstr(colmode_s, "cla")) colmode = CUBE21_COLOR_CLASSIC; - else if(strstr(colmode_s, "2") || strstr(colmode_s, "two")) colmode = CUBE21_COLOR_TWORND; - else if(strstr(colmode_s, "6") || strstr(colmode_s, "six")) colmode = CUBE21_COLOR_SIXRND; - else if(strstr(colmode_s, "1") || strstr(colmode_s, "ran") || strstr(colmode_s, "rnd")) colmode = CUBE21_COLOR_RANDOM; - else colmode = CUBE21_COLOR_WHITE; -} - -static void init_posc(cube21_conf *cp) -{ - cp->texp = (1.0-tan(Pi/12.0))/2.0; - cp->texq = 1.0-cp->texp; - /* Some significant non-trivial coordinates - * of the object. We need them exactly at GLfloat precision - * for the edges to line up perfectly. */ - cp->posc[0] = tan(Pi/12); /* 0.268 */ - cp->posc[1] = 1.0/cos(Pi/12); /* 1.035 */ - cp->posc[2] = cos(Pi/6)/cos(Pi/12); /* 0.897 */ - cp->posc[3] = sin(Pi/6)/cos(Pi/12); /* 0.518 */ - cp->posc[4] = sqrt(2)*cos(Pi/6); /* 1.225 */ - cp->posc[5] = sqrt(2)*sin(Pi/6); /* 0.707 = 1/sqrt(2) */ -} - -static void draw_horz_line(cube21_conf *cp, int x1, int x2, int y) -{ - int x, y0 = y, w; - if(y<BORDER) y = -y; - else y = -BORDER; - for(; y<BORDER; y++) { - if(y0+y>=TEX_HEIGHT) break; - w = y*y*255/BORDER2; - for(x=x1; x<=x2; x++) - if(cp->texture[y0+y][x]>w) cp->texture[y0+y][x] = w; - } -} - -static void draw_vert_line(cube21_conf *cp, int x, int y1, int y2) -{ - int x0 = x, y, w; - if(x<BORDER) x = -x; - else x = -BORDER; - for(; x<BORDER; x++) { - if(x0+x>=TEX_WIDTH) break; - w = x*x*255/BORDER2; - for(y=y1; y<=y2; y++) - if(cp->texture[y][x0+x]>w) cp->texture[y][x0+x] = w; - } -} - -static void draw_slanted_horz(cube21_conf *cp, int x1, int y1, int x2, int y2) -{ - int x, y, dx = x2-x1, dy = y2-y1, y0, w; - for(x=x1; x<=x2; x++) { - y0 = y1+(y2-y1)*(x-x1)/(x2-x1); - for(y=-1-BORDER; y<2+BORDER; y++) { - w = dx*(y0+y-y1)-dy*(x-x1); - w = w*w/(dx*dx+dy*dy); - w = w*255/BORDER2; - if(cp->texture[y0+y][x]>w) cp->texture[y0+y][x] = w; - } - } -} - -static void draw_slanted_vert(cube21_conf *cp, int x1, int y1, int x2, int y2) -{ - int x, y, dx = x2-x1, dy = y2-y1, x0, w; - for(y=y1; y<=y2; y++) { - x0 = x1+(x2-x1)*(y-y1)/(y2-y1); - for(x=-1-BORDER; x<2+BORDER; x++) { - w = dy*(x0+x-x1)-dx*(y-y1); - w = w*w/(dy*dy+dx*dx); - w = w*255/BORDER2; - if(cp->texture[y][x0+x]>w) cp->texture[y][x0+x] = w; - } - } -} - -static void make_texture(cube21_conf *cp) -{ - int x, y, x0, y0; - float grayp[2] = {TEX_GRAY}; - for(y=0; y<TEX_HEIGHT; y++) - for(x=0; x<TEX_WIDTH; x++) - cp->texture[y][x] = 255; - draw_horz_line(cp, 0, TEX_WIDTH-1, 0); - draw_horz_line(cp, cp->texq*TEX_WIDTH, TEX_WIDTH-1, cp->texp*TEX_HEIGHT); - draw_horz_line(cp, cp->texq*TEX_WIDTH, TEX_WIDTH-1, cp->texq*TEX_HEIGHT); - draw_horz_line(cp, 0, cp->texq*TEX_WIDTH, TEX_HEIGHT/2); - draw_horz_line(cp, 0, TEX_WIDTH-1, TEX_HEIGHT*3/4); - draw_horz_line(cp, 0, TEX_WIDTH-1, TEX_HEIGHT-1); - draw_vert_line(cp, 0, 0, TEX_HEIGHT-1); - draw_vert_line(cp, cp->texq*TEX_WIDTH, 0, TEX_HEIGHT*3/4); - draw_vert_line(cp, TEX_WIDTH-1, 0, TEX_HEIGHT-1); - draw_slanted_horz(cp, 0, cp->texp*TEX_HEIGHT, TEX_WIDTH/2, TEX_HEIGHT/2); - draw_slanted_vert(cp, cp->texp*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2); - draw_slanted_vert(cp, cp->texq*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2); - x0 = grayp[0]*TEX_WIDTH; - y0 = grayp[1]*TEX_HEIGHT; - for(y=-1; y<=1; y++) - for(x=-1; x<=1; x++) - cp->texture[y0+y][x0+x] = 100; -} - -/* It doesn't look good */ -/*#define MIPMAP*/ - -static void init_gl(ModeInfo *mi) -{ - cube21_conf *cp = &cube21[MI_SCREEN(mi)]; -#ifdef MIPMAP - int status; -#endif - parse_colmode(); - cp->wire = MI_IS_WIREFRAME(mi); - cp->cmat = !cp->wire && (colmode != CUBE21_COLOR_WHITE); - if(MI_IS_MONO(mi)) { - tex = False; - cp->cmat = False; - } - -# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */ - cp->wire = 0; -# endif - - if(cp->wire) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - return; - } - if(!tex) - cp->color_inner[0] = cp->color_inner[1] = cp->color_inner[2] = 0.4; - else - cp->color_inner[0] = cp->color_inner[1] = cp->color_inner[2] = 1.0; - - glClearDepth(1.0); - glDrawBuffer(GL_BACK); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glShadeModel(GL_FLAT); - glDepthFunc(GL_LESS); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position0); - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, position1); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - glEnable(GL_NORMALIZE); - glEnable(GL_COLOR_MATERIAL); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material_ambient); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); - if(!tex) return; - glEnable(GL_TEXTURE_2D); -#ifdef MIPMAP - clear_gl_error(); - status = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, TEX_WIDTH, TEX_HEIGHT, - GL_LUMINANCE, GL_UNSIGNED_BYTE, texture); - if (status) { - const char *s = gluErrorString(status); - fprintf (stderr, "%s: error mipmapping texture: %s\n", progname, (s?s:"(unknown)")); - exit (1); - } - check_gl_error("mipmapping"); -#else - glTexImage2D(GL_TEXTURE_2D, 0, 1, TEX_WIDTH, TEX_HEIGHT, - 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, cp->texture); -#endif - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#ifdef MIPMAP - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); -#else - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -#endif -} - -static void init_cp(cube21_conf *cp) -{ - int i, j; - GLfloat ce_colors[6][3] = { - {1.0, 1.0, 1.0}, - {1.0, 0.5, 0.0}, - {0.0, 0.9, 0.0}, - {0.8, 0.0, 0.0}, - {0.1, 0.1, 1.0}, - {0.9, 0.9, 0.0} - }; - cp->state = CUBE21_STATE_BASIC; - cp->xrot = -65.0; cp->yrot = 185.0; - cp->posarg = (wspeed?random()%360:0.0); - cp->t = 0.0; cp->tmax = twait; - cp->hf[0] = cp->hf[1] = 0; - cp->fr[0] = cp->fr[1] = 0; - for(i=0;i<13;i++) - cp->pieces[0][i] = cp->pieces[1][i] = (i%3==1?0:1); - switch(colmode) { - case CUBE21_COLOR_RANDOM: - case CUBE21_COLOR_TWORND: - case CUBE21_COLOR_SIXRND: - for(i=0; i<6; i++) - for(j=0; j<3; j++) - cp->colors[i][j] = rndcolor(); - break; - case CUBE21_COLOR_SILVER: - cp->colors[0][0] = 1.0; - cp->colors[0][1] = 1.0; - cp->colors[0][2] = 1.0; - cp->colors[1][0] = rndcolor(); - cp->colors[1][1] = rndcolor(); - cp->colors[1][2] = rndcolor(); - break; - case CUBE21_COLOR_CLASSIC: - for(i=0; i<6; i++) - for(j=0; j<3; j++) - cp->colors[i][j] = 0.2+0.7*ce_colors[i][j]; - break; - } - switch(colmode) { - case CUBE21_COLOR_SILVER: - case CUBE21_COLOR_TWORND: - for(i=0; i<5; i++) - for(j=0; j<12; j++) - if(i==0) cp->cind[i][j] = 0; - else if(i==2) cp->cind[i][j] = 1; - else cp->cind[i][j] = ((j+5)%12)>=6?1:0; - break; - case CUBE21_COLOR_CLASSIC: - case CUBE21_COLOR_SIXRND: - for(i=0; i<5; i++) - for(j=0; j<12; j++) - if(i==0) cp->cind[i][j] = 4; - else if(i==2) cp->cind[i][j] = 5; - else cp->cind[i][j] = ((j+5)%12)/3; - break; - case CUBE21_COLOR_RANDOM: - for(i=0; i<5; i++) - for(j=0; j<12; j++) - cp->cind[i][j] = 0; - break; - } - if(rndstart) randomize(cp); -} - -/*************************************************************************/ - -ENTRYPOINT void reshape_cube21(ModeInfo *mi, int width, int height) -{ - cube21_conf *cp = &cube21[MI_SCREEN(mi)]; - int y = 0; - if(!height) height = 1; - cp->ratio = (GLfloat)width/(GLfloat)height; - - if (width > height * 5) { /* tiny window: show middle */ - height = width; - y = -height/2; - cp->ratio = width / (GLfloat) height; - cp->posarg = 0; - } - - glViewport(0, y, (GLint) width, (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(30.0, cp->ratio, 1.0, 100.0); - glMatrixMode(GL_MODELVIEW); - glClear(GL_COLOR_BUFFER_BIT); -} - -ENTRYPOINT Bool -cube21_handle_event (ModeInfo *mi, XEvent *event) -{ - cube21_conf *cp = &cube21[MI_SCREEN(mi)]; - - if (gltrackball_event_handler (event, cp->trackball, - MI_WIDTH (mi), MI_HEIGHT (mi), - &cp->button_down_p)) - return True; - - return False; -} - - -ENTRYPOINT void init_cube21(ModeInfo *mi) -{ - cube21_conf *cp; - MI_INIT(mi, cube21); - cp = &cube21[MI_SCREEN(mi)]; - - cp->trackball = gltrackball_init (False); - - if(!cp->texp) { - init_posc(cp); - make_texture(cp); - } - -#ifdef HAVE_MOBILE - size *= 2; -#endif - - if ((cp->glx_context = init_GL(mi)) != NULL) { - init_gl(mi); - init_cp(cp); - reshape_cube21(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - } else { - MI_CLEARWINDOW(mi); - } -} - -ENTRYPOINT void draw_cube21(ModeInfo * mi) -{ - Display *display = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - cube21_conf *cp; - if (!cube21) return; - cp = &cube21[MI_SCREEN(mi)]; - MI_IS_DRAWN(mi) = True; - if (!cp->glx_context) return; - mi->polygon_count = 0; - glXMakeCurrent(display, window, *cp->glx_context); - if (!draw_main(mi, cp)) { - MI_ABORT(mi); - return; - } - if (MI_IS_FPS(mi)) do_fps (mi); - glFlush(); - glXSwapBuffers(display, window); -} - -#ifndef STANDALONE -ENTRYPOINT void change_cube21(ModeInfo * mi) -{ - cube21_conf *cp = &cube21[MI_SCREEN(mi)]; - if (!cp->glx_context) return; - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *cp->glx_context); - init_gl(mi); -} -#endif /* !STANDALONE */ - -ENTRYPOINT void free_cube21(ModeInfo * mi) -{ - cube21_conf *cp = &cube21[MI_SCREEN(mi)]; - if (!cp->glx_context) return; - glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *cp->glx_context); - gltrackball_free (cp->trackball); -} - -XSCREENSAVER_MODULE ("Cube21", cube21) - -#endif |
