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-rw-r--r--hacks/glx/cube21.c942
1 files changed, 0 insertions, 942 deletions
diff --git a/hacks/glx/cube21.c b/hacks/glx/cube21.c
deleted file mode 100644
index 7a1abcb..0000000
--- a/hacks/glx/cube21.c
+++ /dev/null
@@ -1,942 +0,0 @@
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Cube 21 - a Rubik-like puzzle. It changes its shape and has more than
- * 200 configurations. It is known better as Square-1, but it is called
- * Cube 21 in the Czech republic, where it was invented in 1992.
- *
- * This file is derived from cage.c,
- * "cage --- the Impossible Cage, an Escher like scene",
- * by Marcelo F. Vienna,
- * parts from gltext.c by Jamie Zawinski
- *
- * Vaclav (Vasek) Potocek
- * vasek.potocek@post.cz
- */
-
-/* TODO:
- * some simple "solve mode"
- * use rotator
- */
-
-/*-
- * Texture mapping is only available on RGBA contexts, Mono and color index
- * visuals DO NOT support texture mapping in OpenGL.
- *
- * BUT Mesa do implements RGBA contexts in pseudo color visuals, so texture
- * mapping should work on PseudoColor, DirectColor, TrueColor using Mesa. Mono
- * is not officially supported for both OpenGL and Mesa, but seems to not crash
- * Mesa.
- *
- * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
- */
-
-#define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n"
-
-# define release_cube21 0
-#include "xlockmore.h"
-
-#include "gltrackball.h"
-
-#ifdef USE_GL
-
-#define DEF_SPIN "True"
-#define DEF_WANDER "True"
-#define DEF_TEXTURE "True"
-#define DEF_RANDOMIZE "True"
-#define DEF_SPINSPEED "1.0"
-#define DEF_ROTSPEED "3.0"
-#define DEF_WANDERSPEED "0.02"
-#define DEF_WAIT "40.0"
-#define DEF_CUBESIZE "0.7"
-#define DEF_COLORMODE "six"
-
-#ifdef Pi
-#undef Pi
-#endif
-#define Pi M_PI
-
-#define SHUFFLE 100
-
-#define COS15 0.9659258263
-#define SIN15 0.2588190451
-#define COS30 0.8660254038
-#define SIN30 0.5000000000
-
-#define TEX_WIDTH 128
-#define TEX_HEIGHT 128
-#define TEX_GRAY 0.7, 0.7
-#define BORDER 3
-#define BORDER2 9
-
-#define rnd01() (random()%2)
-#define rndcolor() (frand(0.5)+0.3)
-
-/*************************************************************************/
-
-static Bool spin, wander, rndstart, tex;
-static float spinspeed, tspeed, wspeed, twait, size;
-static char *colmode_s;
-static int colmode;
-
-static argtype vars[] = {
- { &spin, "spin", "Spin", DEF_SPIN, t_Bool},
- { &wander, "wander", "Wander", DEF_WANDER, t_Bool},
- { &rndstart, "randomize", "Randomize", DEF_RANDOMIZE, t_Bool},
- { &tex, "texture", "Texture", DEF_TEXTURE, t_Bool},
- { &spinspeed, "spinspeed", "SpinSpeed", DEF_SPINSPEED, t_Float},
- { &tspeed, "rotspeed", "RotSpeed", DEF_ROTSPEED, t_Float},
- { &wspeed, "wanderspeed", "WanderSpeed", DEF_WANDERSPEED, t_Float},
- { &twait, "wait", "Wait", DEF_WAIT, t_Float},
- { &size, "cubesize", "CubeSize", DEF_CUBESIZE, t_Float},
- { &colmode_s, "colormode", "ColorMode", DEF_COLORMODE, t_String}
-};
-
-static XrmOptionDescRec opts[] = {
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-randomize", ".randomize", XrmoptionNoArg, "True" },
- { "+randomize", ".randomize", XrmoptionNoArg, "False" },
- { "-texture", ".texture", XrmoptionNoArg, "True" },
- { "+texture", ".texture", XrmoptionNoArg, "False" },
- { "-spinspeed", ".spinspeed", XrmoptionSepArg, 0 },
- { "-wanderspeed", ".wanderspeed", XrmoptionSepArg, 0 },
- { "-rotspeed", ".rotspeed", XrmoptionSepArg, 0 },
- { "-wait", ".wait", XrmoptionSepArg, 0 },
- { "-cubesize", ".cubesize", XrmoptionSepArg, 0 },
- { "-colormode", ".colormode", XrmoptionSepArg, 0 }
-};
-
-ENTRYPOINT ModeSpecOpt cube21_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-#ifdef USE_MODULES
-ModStruct cube21_description =
-{ "cube21", "init_cube21", "draw_cube21", NULL,
- "draw_cube21", "change_cube21", NULL, &cube21_opts,
- 25000, 1, 1, 1, 1.0, 4, "",
- "Shows randomly shuffling Cube 21", 0, NULL
-};
-#endif
-
-typedef enum {
- CUBE21_STATE_BASIC,
- CUBE21_PAUSE1 = CUBE21_STATE_BASIC,
- CUBE21_ROT_BASE,
- CUBE21_ROT_TOP = CUBE21_ROT_BASE,
- CUBE21_ROT_BOTTOM,
- CUBE21_PAUSE2,
- CUBE21_HALF_BASE,
- CUBE21_HALF1 = CUBE21_HALF_BASE,
- CUBE21_HALF2
-} cube21_state;
-
-typedef enum {
- CUBE21_COLOR_WHITE,
- CUBE21_COLOR_RANDOM,
- CUBE21_COLOR_SILVER,
- CUBE21_COLOR_TWORND,
- CUBE21_COLOR_CLASSIC,
- CUBE21_COLOR_SIXRND
-} cube21_cmode;
-
-typedef int pieces_t[2][13];
-typedef int cind_t[5][12];
-typedef GLfloat col_t[6][3];
-
-typedef struct {
- GLXContext *glx_context;
- GLfloat ratio;
- cube21_state state; /* type of "rotation" - shuffling */
- GLfloat xrot, yrot; /* "spin" - object rotation around axis */
- GLfloat posarg; /* position argument (for sine function) */
- GLfloat t, tmax; /* rotation clock */
- int hf[2], fr[2]; /* half flipped / face rotated flags */
- int rface, ramount; /* selected face and amount of rotation in multiplies of 30deg */
- int pieces[2][13]; /* locations of "narrow" and "wide" pieces */
- int cind[5][12]; /* color indices */
- GLfloat colors[6][3]; /* color map */
-
- Bool wire, cmat;
- unsigned char texture[TEX_HEIGHT][TEX_WIDTH];
-
- GLfloat texp, texq, posc[6];
- GLfloat color_inner[4];
-
- Bool button_down_p;
- trackball_state *trackball;
-
-} cube21_conf;
-
-static cube21_conf *cube21 = NULL;
-
-static const GLfloat shininess = 20.0;
-static const GLfloat ambient[] = {0.0, 0.0, 0.0, 1.0};
-static const GLfloat diffuse[] = {1.0, 1.0, 1.0, 1.0};
-static const GLfloat position0[] = {1.0, 1.0, 1.0, 0.0};
-static const GLfloat position1[] = {-1.0, -1.0, 1.0, 0.0};
-static const GLfloat lmodel_ambient[] = {0.1, 0.1, 0.1, 1.0};
-static const GLfloat material_ambient[] = {0.7, 0.7, 0.7, 1.0};
-static const GLfloat material_diffuse[] = {0.7, 0.7, 0.7, 1.0};
-static const GLfloat material_specular[] = {0.2, 0.2, 0.2, 1.0};
-static const GLfloat zpos = -18.0;
-
-/*************************************************************************/
-
-static void find_matches(pieces_t pieces, int matches[12], int s)
-{
- int i, j = 1;
- for(i = 1; i<6; i++) {
- if(pieces[s][i] && pieces[s][i+6]) {
- matches[j++] = i;
- }
- }
- matches[0] = j;
- for(i = 1; i<matches[0]; i++) {
- matches[j++] = matches[i]-6;
- }
- matches[j++] = 6;
- matches[0] = j;
-}
-
-static void rot_face(pieces_t pieces, cind_t colors, int s, int o)
-{
- int i;
- int tmp[12], tmpc[2][12];
- int c0 = 2*s, c1 = c0+1;
- for(i = 0; i<12; i++) {
- tmp[i] = pieces[s][i];
- tmpc[0][i] = colors[c0][i];
- tmpc[1][i] = colors[c1][i];
- }
- if(o<0) o += 12;
- for(i = 0; i<12; i++, o++) {
- if(o==12) o = 0;
- pieces[s][i] = tmp[o];
- colors[c0][i] = tmpc[0][o];
- colors[c1][i] = tmpc[1][o];
- }
-}
-
-static void rot_halves(pieces_t pieces, cind_t colors, int hf[2], int s)
-{
- int ss = 6*s, i, j, k, t;
- for(i = 0; i<6; i++) {
- j = ss+i; k = ss+6-i;
- t = pieces[0][j];
- pieces[0][j] = pieces[1][k];
- pieces[1][k] = t;
- k--;
- t = colors[0][j];
- colors[0][j] = colors[2][k];
- colors[2][k] = t;
- t = colors[1][j];
- colors[1][j] = colors[3][k];
- colors[3][k] = t;
- }
- hf[s] ^= 1;
-}
-
-static void randomize(cube21_conf *cp)
-{
- int i, j, s;
- int matches[12];
- for(i = 0; i<SHUFFLE; i++) {
- s = rnd01();
- find_matches(cp->pieces, matches, s);
- j = matches[0]-1;
- j = random()%j;
- j = matches[j+1];
- rot_face(cp->pieces, cp->cind, s, j);
- s = rnd01();
- rot_halves(cp->pieces, cp->cind, cp->hf, s);
- }
-}
-
-static void finish(cube21_conf *cp)
-{
- int j, s;
- int matches[12];
- switch(cp->state) {
- case CUBE21_PAUSE1:
- s = rnd01();
- find_matches(cp->pieces, matches, s);
- j = matches[0]-1;
- j = random()%j;
- j = matches[j+1];
- if(j==6 && rnd01()) j = -6;
- cp->state = CUBE21_ROT_BASE+s;
- cp->tmax = 30.0*abs(j);
- cp->fr[0] = cp->fr[1] = 0;
- cp->rface = s;
- cp->ramount = j;
- break;
- case CUBE21_ROT_TOP:
- case CUBE21_ROT_BOTTOM:
- rot_face(cp->pieces, cp->cind, s = cp->rface, cp->ramount);
- cp->fr[s] = 1;
- s ^= 1;
- if(!cp->fr[s] && rnd01()) {
- find_matches(cp->pieces, matches, s);
- j = matches[0]-1;
- j = random()%j;
- j = matches[j+1];
- if(j==6 && rnd01()) j = -6;
- cp->state = CUBE21_ROT_BASE+s;
- cp->tmax = 30.0*abs(j);
- cp->rface = s;
- cp->ramount = j;
- break;
- } else {
- cp->state = CUBE21_PAUSE2;
- cp->tmax = twait;
- break;
- }
- case CUBE21_PAUSE2:
- s = rnd01();
- cp->ramount = -rnd01(); /* 0 or -1, only sign is significant in this case */
- cp->state = CUBE21_HALF_BASE+s;
- cp->tmax = 180.0;
- cp->rface = s;
- break;
- case CUBE21_HALF1:
- case CUBE21_HALF2:
- rot_halves(cp->pieces, cp->cind, cp->hf, cp->rface);
- cp->state = CUBE21_PAUSE1;
- cp->tmax = twait;
- break;
- }
- cp->t = 0;
-}
-
-static void draw_narrow_piece(ModeInfo *mi, cube21_conf *cp, GLfloat s, int c1, int c2, col_t colors)
-{
- GLfloat s1 = cp->posc[0]*s;
- glBegin(GL_TRIANGLES);
- glNormal3f(0.0, 0.0, s);
- if(cp->cmat) glColor3fv(colors[c1]);
- glTexCoord2f(0.5, 0.5); glVertex3f(0.0, 0.0, s);
- glTexCoord2f(cp->texq, 0.0); glVertex3f(cp->posc[1], 0.0, s);
- glTexCoord2f(cp->texp, 0.0); glVertex3f(cp->posc[2], cp->posc[3], s);
- mi->polygon_count++;
- glNormal3f(0.0, 0.0, -s);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(0.0, 0.0, s1);
- glVertex3f(cp->posc[1], 0.0, s1);
- glVertex3f(cp->posc[2], cp->posc[3], s1);
- mi->polygon_count++;
- glEnd();
- glBegin(GL_QUADS);
- glNormal3f(0.0, -1.0, 0.0);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(0.0, 0.0, s);
- glVertex3f(cp->posc[1], 0.0, s);
- glVertex3f(cp->posc[1], 0.0, s1);
- glVertex3f(0.0, 0.0, s1);
- mi->polygon_count++;
- glNormal3f(COS15, SIN15, 0.0);
- if(cp->cmat) glColor3fv(colors[c2]);
- glTexCoord2f(cp->texq, cp->texq); glVertex3f(cp->posc[1], 0.0, s);
- glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[2], cp->posc[3], s);
- glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[2], cp->posc[3], s1);
- glTexCoord2f(1.0, cp->texq); glVertex3f(cp->posc[1], 0.0, s1);
- mi->polygon_count++;
- glNormal3f(-SIN30, COS30, 0.0);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(0.0, 0.0, s);
- glVertex3f(cp->posc[2], cp->posc[3], s);
- glVertex3f(cp->posc[2], cp->posc[3], s1);
- glVertex3f(0.0, 0.0, s1);
- mi->polygon_count++;
- glEnd();
- glRotatef(30.0, 0.0, 0.0, 1.0);
-}
-
-static void draw_wide_piece(ModeInfo *mi, cube21_conf *cp, GLfloat s, int c1, int c2, int c3, col_t colors)
-{
- GLfloat s1 = cp->posc[0]*s;
- glBegin(GL_TRIANGLES);
- glNormal3f(0.0, 0.0, s);
- if(cp->cmat) glColor3fv(colors[c1]);
- glTexCoord2f(0.5, 0.5); glVertex3f(0.0, 0.0, s);
- glTexCoord2f(cp->texp, 0.0); glVertex3f(cp->posc[1], 0.0, s);
- glTexCoord2f(0.0, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s);
- glTexCoord2f(0.0, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s);
- glTexCoord2f(0.0, cp->texp); glVertex3f(cp->posc[3], cp->posc[2], s);
- glTexCoord2f(0.5, 0.5); glVertex3f(0.0, 0.0, s);
- glNormal3f(0.0, 0.0, -s);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(0.0, 0.0, s1);
- glVertex3f(cp->posc[1], 0.0, s1);
- glVertex3f(cp->posc[4], cp->posc[5], s1);
- glVertex3f(cp->posc[4], cp->posc[5], s1);
- glVertex3f(cp->posc[3], cp->posc[2], s1);
- glVertex3f(0.0, 0.0, s1);
- glEnd();
- glBegin(GL_QUADS);
- glNormal3f(0.0, -1.0, 0);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(0.0, 0.0, s);
- glVertex3f(cp->posc[1], 0.0, s);
- glVertex3f(cp->posc[1], 0.0, s1);
- glVertex3f(0.0, 0.0, s1);
- glNormal3f(COS15, -SIN15, 0.0);
- if(cp->cmat) glColor3fv(colors[c2]);
- glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[1], 0.0, s);
- glTexCoord2f(cp->texq, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s);
- glTexCoord2f(1.0, 0.0); glVertex3f(cp->posc[4], cp->posc[5], s1);
- glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[1], 0.0, s1);
- glNormal3f(SIN15, COS15, 0.0);
- if(cp->cmat) glColor3fv(colors[c3]);
- glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[4], cp->posc[5], s);
- glTexCoord2f(cp->texq, 0.0); glVertex3f(cp->posc[3], cp->posc[2], s);
- glTexCoord2f(1.0, 0.0); glVertex3f(cp->posc[3], cp->posc[2], s1);
- glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[4], cp->posc[5], s1);
- glNormal3f(-COS30, SIN30, 0.0);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(0.0, 0.0, s);
- glVertex3f(cp->posc[3], cp->posc[2], s);
- glVertex3f(cp->posc[3], cp->posc[2], s1);
- glVertex3f(0.0, 0.0, s1);
- glEnd();
- glRotatef(60.0, 0.0, 0.0, 1.0);
-}
-
-static void draw_middle_piece(cube21_conf *cp, int s, cind_t cind, col_t colors)
-{
- s *= 6;
- glBegin(GL_QUADS);
- if(cp->cmat) glColor3fv(cp->color_inner);
- glNormal3f(0.0, 0.0, 1.0);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(cp->posc[1], 0.0, cp->posc[0]);
- glVertex3f(cp->posc[4], cp->posc[5], cp->posc[0]);
- glVertex3f(-cp->posc[5], cp->posc[4], cp->posc[0]);
- glVertex3f(-cp->posc[1], 0.0, cp->posc[0]);
- glNormal3f(0.0, 0.0, -1.0);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(cp->posc[1], 0.0, -cp->posc[0]);
- glVertex3f(cp->posc[4], cp->posc[5], -cp->posc[0]);
- glVertex3f(-cp->posc[5], cp->posc[4], -cp->posc[0]);
- glVertex3f(-cp->posc[1], 0.0, -cp->posc[0]);
- glNormal3f(0.0, -1.0, 0.0);
- glTexCoord2f(TEX_GRAY);
- glVertex3f(-cp->posc[1], 0.0, cp->posc[0]);
- glVertex3f(cp->posc[1], 0.0, cp->posc[0]);
- glVertex3f(cp->posc[1], 0.0, -cp->posc[0]);
- glVertex3f(-cp->posc[1], 0.0, -cp->posc[0]);
- glNormal3f(COS15, -SIN15, 0.0);
- if(cp->cmat) glColor3fv(colors[cind[4][s]]);
- glTexCoord2f(cp->texq, cp->texp); glVertex3f(cp->posc[1], 0.0, cp->posc[0]);
- glTexCoord2f(1.0, cp->texp); glVertex3f(cp->posc[4], cp->posc[5], cp->posc[0]);
- glTexCoord2f(1.0, cp->texq); glVertex3f(cp->posc[4], cp->posc[5], -cp->posc[0]);
- glTexCoord2f(cp->texq, cp->texq); glVertex3f(cp->posc[1], 0.0, -cp->posc[0]);
- glNormal3f(SIN15, COS15, 0.0);
- if(cp->cmat) glColor3fv(colors[cind[4][s+1]]);
- glTexCoord2f(0.0, 0.5); glVertex3f(cp->posc[4], cp->posc[5], cp->posc[0]);
- glTexCoord2f(cp->texq, 0.5); glVertex3f(-cp->posc[5], cp->posc[4], cp->posc[0]);
- glTexCoord2f(cp->texq, 0.75); glVertex3f(-cp->posc[5], cp->posc[4], -cp->posc[0]);
- glTexCoord2f(0.0, 0.75); glVertex3f(cp->posc[4], cp->posc[5], -cp->posc[0]);
- glNormal3f(-COS15, SIN15, 0.0);
- if(cp->cmat) glColor3fv(colors[cind[4][s+4]]);
- glTexCoord2f(0.0, 0.75); glVertex3f(-cp->posc[5], cp->posc[4], cp->posc[0]);
- glTexCoord2f(1.0, 0.75); glVertex3f(-cp->posc[1], 0.0, cp->posc[0]);
- glTexCoord2f(1.0, 1.0); glVertex3f(-cp->posc[1], 0.0, -cp->posc[0]);
- glTexCoord2f(0.0, 1.0); glVertex3f(-cp->posc[5], cp->posc[4], -cp->posc[0]);
- glEnd();
-}
-
-static void draw_middle(cube21_conf *cp)
-{
- if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0);
- draw_middle_piece(cp, 0, cp->cind, cp->colors);
- if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0);
- glRotatef(180.0, 0.0, 0.0, 1.0);
- if(cp->hf[1]) glRotatef(180.0, 0.0, 1.0, 0.0);
- draw_middle_piece(cp, 1, cp->cind, cp->colors);
- if(cp->hf[1]) glRotatef(180.0, 0.0, 1.0, 0.0);
-}
-
-static void draw_half_face(ModeInfo *mi, cube21_conf *cp, int s, int o)
-{
- int i, s1 = 1-s*2, s2 = s*2;
- for(i = o; i<o+6; i++) {
- if(cp->pieces[s][i+1])
- draw_narrow_piece(mi, cp, s1, cp->cind[s2][i], cp->cind[s2+1][i], cp->colors);
- else {
- draw_wide_piece(mi, cp, s1, cp->cind[s2][i], cp->cind[s2+1][i], cp->cind[s2+1][i+1], cp->colors);
- i++;
- }
- }
-}
-
-static void draw_top_face(ModeInfo *mi, cube21_conf *cp)
-{
- draw_half_face(mi, cp, 0, 0);
- draw_half_face(mi, cp, 0, 6);
-}
-
-static void draw_bottom_face(ModeInfo *mi, cube21_conf *cp)
-{
- draw_half_face(mi, cp, 1, 0);
- draw_half_face(mi, cp, 1, 6);
-}
-
-static Bool draw_main(ModeInfo *mi, cube21_conf *cp)
-{
- GLfloat theta = cp->ramount<0?cp->t:-cp->t;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glLoadIdentity();
- if(wander)
- glTranslatef(3.0*cp->ratio*sin(13.0*cp->posarg), 3.0*sin(17.0*cp->posarg), zpos);
- else
- glTranslatef(0, 0, zpos);
- glScalef(size, size, size);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glRotatef(cp->xrot, 1.0, 0.0, 0.0);
- glRotatef(cp->yrot, 0.0, 1.0, 0.0);
-
- gltrackball_rotate (cp->trackball);
-
- if(cp->wire) glColor3f(0.7, 0.7, 0.7);
- switch(cp->state) {
- case CUBE21_PAUSE1:
- case CUBE21_PAUSE2:
- draw_top_face(mi, cp);
- draw_bottom_face(mi, cp);
- draw_middle(cp);
- break;
- case CUBE21_ROT_TOP:
- glRotatef(theta, 0.0, 0.0, 1.0);
- draw_top_face(mi, cp);
- glRotatef(-theta, 0.0, 0.0, 1.0);
- draw_bottom_face(mi, cp);
- draw_middle(cp);
- break;
- case CUBE21_ROT_BOTTOM:
- draw_top_face(mi, cp);
- glRotatef(theta, 0.0, 0.0, 1.0);
- draw_bottom_face(mi, cp);
- glRotatef(-theta, 0.0, 0.0, 1.0);
- draw_middle(cp);
- break;
- case CUBE21_HALF1:
- glRotatef(theta, 0.0, 1.0, 0.0);
- case CUBE21_HALF2:
- draw_half_face(mi, cp, 0, 0);
- glRotatef(-180.0, 0.0, 0.0, 1.0);
- draw_half_face(mi, cp, 1, 0);
- glRotatef(-180.0, 0.0, 0.0, 1.0);
- if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0);
- draw_middle_piece(cp, 0, cp->cind, cp->colors);
- if(cp->hf[0]) glRotatef(180.0, 0.0, 1.0, 0.0);
- if(cp->state==CUBE21_HALF1)
- glRotatef(-theta, 0.0, 1.0, 0.0);
- else
- glRotatef(theta, 0.0, 1.0, 0.0);
- glRotatef(180.0, 0.0, 0.0, 1.0);
- draw_half_face(mi, cp, 0, 6);
- glRotatef(-180.0, 0.0, 0.0, 1.0);
- draw_half_face(mi, cp, 1, 6);
- glRotatef(-180.0, 0.0, 0.0, 1.0);
- if(cp->hf[1]) glRotatef(180.0, 0.0, 1.0, 0.0);
- draw_middle_piece(cp, 1, cp->cind, cp->colors);
- break;
- }
- if(spin) {
- if((cp->xrot += spinspeed)>360.0) cp->xrot -= 360.0;
- if((cp->yrot += spinspeed)>360.0) cp->yrot -= 360.0;
- }
- if(wander)
- if((cp->posarg += wspeed/1000.0)>360.0) cp->posarg -= 360.0;
- if((cp->t += tspeed)>cp->tmax) finish(cp);
- return True;
-}
-
-static void parse_colmode(void)
-{
- if(!colmode_s) {
- colmode = CUBE21_COLOR_WHITE;
- return;
- }
- if(strstr(colmode_s, "se") || strstr(colmode_s, "sil")) colmode = CUBE21_COLOR_SILVER;
- else if(strstr(colmode_s, "ce") || strstr(colmode_s, "cla")) colmode = CUBE21_COLOR_CLASSIC;
- else if(strstr(colmode_s, "2") || strstr(colmode_s, "two")) colmode = CUBE21_COLOR_TWORND;
- else if(strstr(colmode_s, "6") || strstr(colmode_s, "six")) colmode = CUBE21_COLOR_SIXRND;
- else if(strstr(colmode_s, "1") || strstr(colmode_s, "ran") || strstr(colmode_s, "rnd")) colmode = CUBE21_COLOR_RANDOM;
- else colmode = CUBE21_COLOR_WHITE;
-}
-
-static void init_posc(cube21_conf *cp)
-{
- cp->texp = (1.0-tan(Pi/12.0))/2.0;
- cp->texq = 1.0-cp->texp;
- /* Some significant non-trivial coordinates
- * of the object. We need them exactly at GLfloat precision
- * for the edges to line up perfectly. */
- cp->posc[0] = tan(Pi/12); /* 0.268 */
- cp->posc[1] = 1.0/cos(Pi/12); /* 1.035 */
- cp->posc[2] = cos(Pi/6)/cos(Pi/12); /* 0.897 */
- cp->posc[3] = sin(Pi/6)/cos(Pi/12); /* 0.518 */
- cp->posc[4] = sqrt(2)*cos(Pi/6); /* 1.225 */
- cp->posc[5] = sqrt(2)*sin(Pi/6); /* 0.707 = 1/sqrt(2) */
-}
-
-static void draw_horz_line(cube21_conf *cp, int x1, int x2, int y)
-{
- int x, y0 = y, w;
- if(y<BORDER) y = -y;
- else y = -BORDER;
- for(; y<BORDER; y++) {
- if(y0+y>=TEX_HEIGHT) break;
- w = y*y*255/BORDER2;
- for(x=x1; x<=x2; x++)
- if(cp->texture[y0+y][x]>w) cp->texture[y0+y][x] = w;
- }
-}
-
-static void draw_vert_line(cube21_conf *cp, int x, int y1, int y2)
-{
- int x0 = x, y, w;
- if(x<BORDER) x = -x;
- else x = -BORDER;
- for(; x<BORDER; x++) {
- if(x0+x>=TEX_WIDTH) break;
- w = x*x*255/BORDER2;
- for(y=y1; y<=y2; y++)
- if(cp->texture[y][x0+x]>w) cp->texture[y][x0+x] = w;
- }
-}
-
-static void draw_slanted_horz(cube21_conf *cp, int x1, int y1, int x2, int y2)
-{
- int x, y, dx = x2-x1, dy = y2-y1, y0, w;
- for(x=x1; x<=x2; x++) {
- y0 = y1+(y2-y1)*(x-x1)/(x2-x1);
- for(y=-1-BORDER; y<2+BORDER; y++) {
- w = dx*(y0+y-y1)-dy*(x-x1);
- w = w*w/(dx*dx+dy*dy);
- w = w*255/BORDER2;
- if(cp->texture[y0+y][x]>w) cp->texture[y0+y][x] = w;
- }
- }
-}
-
-static void draw_slanted_vert(cube21_conf *cp, int x1, int y1, int x2, int y2)
-{
- int x, y, dx = x2-x1, dy = y2-y1, x0, w;
- for(y=y1; y<=y2; y++) {
- x0 = x1+(x2-x1)*(y-y1)/(y2-y1);
- for(x=-1-BORDER; x<2+BORDER; x++) {
- w = dy*(x0+x-x1)-dx*(y-y1);
- w = w*w/(dy*dy+dx*dx);
- w = w*255/BORDER2;
- if(cp->texture[y][x0+x]>w) cp->texture[y][x0+x] = w;
- }
- }
-}
-
-static void make_texture(cube21_conf *cp)
-{
- int x, y, x0, y0;
- float grayp[2] = {TEX_GRAY};
- for(y=0; y<TEX_HEIGHT; y++)
- for(x=0; x<TEX_WIDTH; x++)
- cp->texture[y][x] = 255;
- draw_horz_line(cp, 0, TEX_WIDTH-1, 0);
- draw_horz_line(cp, cp->texq*TEX_WIDTH, TEX_WIDTH-1, cp->texp*TEX_HEIGHT);
- draw_horz_line(cp, cp->texq*TEX_WIDTH, TEX_WIDTH-1, cp->texq*TEX_HEIGHT);
- draw_horz_line(cp, 0, cp->texq*TEX_WIDTH, TEX_HEIGHT/2);
- draw_horz_line(cp, 0, TEX_WIDTH-1, TEX_HEIGHT*3/4);
- draw_horz_line(cp, 0, TEX_WIDTH-1, TEX_HEIGHT-1);
- draw_vert_line(cp, 0, 0, TEX_HEIGHT-1);
- draw_vert_line(cp, cp->texq*TEX_WIDTH, 0, TEX_HEIGHT*3/4);
- draw_vert_line(cp, TEX_WIDTH-1, 0, TEX_HEIGHT-1);
- draw_slanted_horz(cp, 0, cp->texp*TEX_HEIGHT, TEX_WIDTH/2, TEX_HEIGHT/2);
- draw_slanted_vert(cp, cp->texp*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2);
- draw_slanted_vert(cp, cp->texq*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2);
- x0 = grayp[0]*TEX_WIDTH;
- y0 = grayp[1]*TEX_HEIGHT;
- for(y=-1; y<=1; y++)
- for(x=-1; x<=1; x++)
- cp->texture[y0+y][x0+x] = 100;
-}
-
-/* It doesn't look good */
-/*#define MIPMAP*/
-
-static void init_gl(ModeInfo *mi)
-{
- cube21_conf *cp = &cube21[MI_SCREEN(mi)];
-#ifdef MIPMAP
- int status;
-#endif
- parse_colmode();
- cp->wire = MI_IS_WIREFRAME(mi);
- cp->cmat = !cp->wire && (colmode != CUBE21_COLOR_WHITE);
- if(MI_IS_MONO(mi)) {
- tex = False;
- cp->cmat = False;
- }
-
-# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
- cp->wire = 0;
-# endif
-
- if(cp->wire) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- return;
- }
- if(!tex)
- cp->color_inner[0] = cp->color_inner[1] = cp->color_inner[2] = 0.4;
- else
- cp->color_inner[0] = cp->color_inner[1] = cp->color_inner[2] = 1.0;
-
- glClearDepth(1.0);
- glDrawBuffer(GL_BACK);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glShadeModel(GL_FLAT);
- glDepthFunc(GL_LESS);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_LIGHTING);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material_ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
- if(!tex) return;
- glEnable(GL_TEXTURE_2D);
-#ifdef MIPMAP
- clear_gl_error();
- status = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, TEX_WIDTH, TEX_HEIGHT,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, texture);
- if (status) {
- const char *s = gluErrorString(status);
- fprintf (stderr, "%s: error mipmapping texture: %s\n", progname, (s?s:"(unknown)"));
- exit (1);
- }
- check_gl_error("mipmapping");
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, 1, TEX_WIDTH, TEX_HEIGHT,
- 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, cp->texture);
-#endif
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#ifdef MIPMAP
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-#else
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-#endif
-}
-
-static void init_cp(cube21_conf *cp)
-{
- int i, j;
- GLfloat ce_colors[6][3] = {
- {1.0, 1.0, 1.0},
- {1.0, 0.5, 0.0},
- {0.0, 0.9, 0.0},
- {0.8, 0.0, 0.0},
- {0.1, 0.1, 1.0},
- {0.9, 0.9, 0.0}
- };
- cp->state = CUBE21_STATE_BASIC;
- cp->xrot = -65.0; cp->yrot = 185.0;
- cp->posarg = (wspeed?random()%360:0.0);
- cp->t = 0.0; cp->tmax = twait;
- cp->hf[0] = cp->hf[1] = 0;
- cp->fr[0] = cp->fr[1] = 0;
- for(i=0;i<13;i++)
- cp->pieces[0][i] = cp->pieces[1][i] = (i%3==1?0:1);
- switch(colmode) {
- case CUBE21_COLOR_RANDOM:
- case CUBE21_COLOR_TWORND:
- case CUBE21_COLOR_SIXRND:
- for(i=0; i<6; i++)
- for(j=0; j<3; j++)
- cp->colors[i][j] = rndcolor();
- break;
- case CUBE21_COLOR_SILVER:
- cp->colors[0][0] = 1.0;
- cp->colors[0][1] = 1.0;
- cp->colors[0][2] = 1.0;
- cp->colors[1][0] = rndcolor();
- cp->colors[1][1] = rndcolor();
- cp->colors[1][2] = rndcolor();
- break;
- case CUBE21_COLOR_CLASSIC:
- for(i=0; i<6; i++)
- for(j=0; j<3; j++)
- cp->colors[i][j] = 0.2+0.7*ce_colors[i][j];
- break;
- }
- switch(colmode) {
- case CUBE21_COLOR_SILVER:
- case CUBE21_COLOR_TWORND:
- for(i=0; i<5; i++)
- for(j=0; j<12; j++)
- if(i==0) cp->cind[i][j] = 0;
- else if(i==2) cp->cind[i][j] = 1;
- else cp->cind[i][j] = ((j+5)%12)>=6?1:0;
- break;
- case CUBE21_COLOR_CLASSIC:
- case CUBE21_COLOR_SIXRND:
- for(i=0; i<5; i++)
- for(j=0; j<12; j++)
- if(i==0) cp->cind[i][j] = 4;
- else if(i==2) cp->cind[i][j] = 5;
- else cp->cind[i][j] = ((j+5)%12)/3;
- break;
- case CUBE21_COLOR_RANDOM:
- for(i=0; i<5; i++)
- for(j=0; j<12; j++)
- cp->cind[i][j] = 0;
- break;
- }
- if(rndstart) randomize(cp);
-}
-
-/*************************************************************************/
-
-ENTRYPOINT void reshape_cube21(ModeInfo *mi, int width, int height)
-{
- cube21_conf *cp = &cube21[MI_SCREEN(mi)];
- int y = 0;
- if(!height) height = 1;
- cp->ratio = (GLfloat)width/(GLfloat)height;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width;
- y = -height/2;
- cp->ratio = width / (GLfloat) height;
- cp->posarg = 0;
- }
-
- glViewport(0, y, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(30.0, cp->ratio, 1.0, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-ENTRYPOINT Bool
-cube21_handle_event (ModeInfo *mi, XEvent *event)
-{
- cube21_conf *cp = &cube21[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, cp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &cp->button_down_p))
- return True;
-
- return False;
-}
-
-
-ENTRYPOINT void init_cube21(ModeInfo *mi)
-{
- cube21_conf *cp;
- MI_INIT(mi, cube21);
- cp = &cube21[MI_SCREEN(mi)];
-
- cp->trackball = gltrackball_init (False);
-
- if(!cp->texp) {
- init_posc(cp);
- make_texture(cp);
- }
-
-#ifdef HAVE_MOBILE
- size *= 2;
-#endif
-
- if ((cp->glx_context = init_GL(mi)) != NULL) {
- init_gl(mi);
- init_cp(cp);
- reshape_cube21(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- } else {
- MI_CLEARWINDOW(mi);
- }
-}
-
-ENTRYPOINT void draw_cube21(ModeInfo * mi)
-{
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- cube21_conf *cp;
- if (!cube21) return;
- cp = &cube21[MI_SCREEN(mi)];
- MI_IS_DRAWN(mi) = True;
- if (!cp->glx_context) return;
- mi->polygon_count = 0;
- glXMakeCurrent(display, window, *cp->glx_context);
- if (!draw_main(mi, cp)) {
- MI_ABORT(mi);
- return;
- }
- if (MI_IS_FPS(mi)) do_fps (mi);
- glFlush();
- glXSwapBuffers(display, window);
-}
-
-#ifndef STANDALONE
-ENTRYPOINT void change_cube21(ModeInfo * mi)
-{
- cube21_conf *cp = &cube21[MI_SCREEN(mi)];
- if (!cp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *cp->glx_context);
- init_gl(mi);
-}
-#endif /* !STANDALONE */
-
-ENTRYPOINT void free_cube21(ModeInfo * mi)
-{
- cube21_conf *cp = &cube21[MI_SCREEN(mi)];
- if (!cp->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *cp->glx_context);
- gltrackball_free (cp->trackball);
-}
-
-XSCREENSAVER_MODULE ("Cube21", cube21)
-
-#endif