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| author | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
|---|---|---|
| committer | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
| commit | badef32037f52f79abc1f1440b786cd71afdf270 (patch) | |
| tree | 412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/splodesic.c | |
| parent | Delete pre-6.00 files (diff) | |
| download | xscreensaver-master.tar.gz xscreensaver-master.tar.xz xscreensaver-master.zip | |
Diffstat (limited to 'hacks/glx/splodesic.c')
| -rw-r--r-- | hacks/glx/splodesic.c | 644 |
1 files changed, 0 insertions, 644 deletions
diff --git a/hacks/glx/splodesic.c b/hacks/glx/splodesic.c deleted file mode 100644 index 7ce8ec2..0000000 --- a/hacks/glx/splodesic.c +++ /dev/null @@ -1,644 +0,0 @@ -/* splodesic, Copyright (c) 2016 Jamie Zawinski <jwz@jwz.org> - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation. No representations are made about the suitability of this - * software for any purpose. It is provided "as is" without express or - * implied warranty. - */ - -#define DEFAULTS "*delay: 30000 \n" \ - "*showFPS: False \n" \ - "*wireframe: False \n" \ - "*suppressRotationAnimation: True\n" \ - -# define release_splodesic 0 - -#include "xlockmore.h" -#include "colors.h" -#include "normals.h" -#include "rotator.h" -#include "gltrackball.h" -#include <ctype.h> - -#ifdef USE_GL /* whole file */ - - -#define DEF_SPIN "True" -#define DEF_WANDER "True" -#define DEF_SPEED "1.0" -#define DEF_FREQ "4" - -#define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3) - -typedef struct { double a, o; } LL; /* latitude + longitude */ - -typedef struct triangle triangle; -struct triangle { - XYZ p[3]; - triangle *next; - triangle *neighbors[3]; - GLfloat altitude; - GLfloat velocity; - GLfloat thrust; - int thrust_duration; - int refcount; -}; - -typedef struct { - GLXContext *glx_context; - rotator *rot; - trackball_state *trackball; - Bool button_down_p; - - int count; - triangle *triangles; - - int ncolors; - XColor *colors; - int ccolor; - -} splodesic_configuration; - -static splodesic_configuration *bps = NULL; - -static Bool do_spin; -static GLfloat speed; -static int depth_arg; -static Bool do_wander; - -static XrmOptionDescRec opts[] = { - { "-spin", ".spin", XrmoptionNoArg, "True" }, - { "+spin", ".spin", XrmoptionNoArg, "False" }, - { "-speed", ".speed", XrmoptionSepArg, 0 }, - { "-depth", ".freq", XrmoptionSepArg, 0 }, - { "-wander", ".wander", XrmoptionNoArg, "True" }, - { "+wander", ".wander", XrmoptionNoArg, "False" } -}; - -static argtype vars[] = { - {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool}, - {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, - {&speed, "speed", "Speed", DEF_SPEED, t_Float}, - {&depth_arg, "freq", "Depth", DEF_FREQ, t_Int}, -}; - -ENTRYPOINT ModeSpecOpt splodesic_opts = {countof(opts), opts, countof(vars), vars, NULL}; - - -/* Creates a triangle specified by 3 polar endpoints. - */ -static void -make_triangle1 (ModeInfo *mi, LL v1, LL v2, LL v3) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - triangle *t = (triangle *) calloc (1, sizeof(*t)); - - t->p[0].x = cos (v1.a) * cos (v1.o); - t->p[0].y = cos (v1.a) * sin (v1.o); - t->p[0].z = sin (v1.a); - - t->p[1].x = cos (v2.a) * cos (v2.o); - t->p[1].y = cos (v2.a) * sin (v2.o); - t->p[1].z = sin (v2.a); - - t->p[2].x = cos (v3.a) * cos (v3.o); - t->p[2].y = cos (v3.a) * sin (v3.o); - t->p[2].z = sin (v3.a); - - t->next = bp->triangles; - bp->triangles = t; - bp->count++; -} - - -/* Computes the midpoint of a line between two polar coords. - */ -static void -midpoint2 (LL v1, LL v2, LL *vm_ret, - XYZ *p1_ret, XYZ *p2_ret, XYZ *pm_ret) -{ - XYZ p1, p2, pm; - LL vm; - GLfloat hyp; - - p1.x = cos (v1.a) * cos (v1.o); - p1.y = cos (v1.a) * sin (v1.o); - p1.z = sin (v1.a); - - p2.x = cos (v2.a) * cos (v2.o); - p2.y = cos (v2.a) * sin (v2.o); - p2.z = sin (v2.a); - - pm.x = (p1.x + p2.x) / 2; - pm.y = (p1.y + p2.y) / 2; - pm.z = (p1.z + p2.z) / 2; - - vm.o = atan2 (pm.y, pm.x); - hyp = sqrt (pm.x * pm.x + pm.y * pm.y); - vm.a = atan2 (pm.z, hyp); - - *p1_ret = p1; - *p2_ret = p2; - *pm_ret = pm; - *vm_ret = vm; -} - - -/* Creates triangular geodesic facets to the given depth. - */ -static void -make_triangle (ModeInfo *mi, LL v1, LL v2, LL v3, int depth) -{ - if (depth <= 0) - make_triangle1 (mi, v1, v2, v3); - else - { - LL v12, v23, v13; - XYZ p1, p2, p3, p12, p23, p13; - - midpoint2 (v1, v2, &v12, &p1, &p2, &p12); - midpoint2 (v2, v3, &v23, &p2, &p3, &p23); - midpoint2 (v1, v3, &v13, &p1, &p3, &p13); - depth--; - - make_triangle (mi, v1, v12, v13, depth); - make_triangle (mi, v12, v2, v23, depth); - make_triangle (mi, v13, v23, v3, depth); - make_triangle (mi, v12, v23, v13, depth); - } -} - - -/* Creates triangles of a geodesic to the given depth (frequency). - */ -static void -make_geodesic (ModeInfo *mi) -{ - int depth = depth_arg; - GLfloat th0 = atan (0.5); /* lat division: 26.57 deg */ - GLfloat s = M_PI / 5; /* lon division: 72 deg */ - int i; - - for (i = 0; i < 10; i++) - { - GLfloat th1 = s * i; - GLfloat th2 = s * (i+1); - GLfloat th3 = s * (i+2); - LL v1, v2, v3, vc; - v1.a = th0; v1.o = th1; - v2.a = th0; v2.o = th3; - v3.a = -th0; v3.o = th2; - vc.a = M_PI/2; vc.o = th2; - - if (i & 1) /* north */ - { - make_triangle (mi, v1, v2, vc, depth); - make_triangle (mi, v2, v1, v3, depth); - } - else /* south */ - { - v1.a = -v1.a; - v2.a = -v2.a; - v3.a = -v3.a; - vc.a = -vc.a; - make_triangle (mi, v2, v1, vc, depth); - make_triangle (mi, v1, v2, v3, depth); - } - } -} - - -/* Add t1 to the neighbor list of t0. */ -static void -link_neighbor (int i, int j, triangle *t0, triangle *t1) -{ - int k; - if (t0 == t1) - return; - for (k = 0; k < countof(t0->neighbors); k++) - { - if (t0->neighbors[k] == t1 || - t0->neighbors[k] == 0) - { - t0->neighbors[k] = t1; - return; - } - } - fprintf (stderr, "%d %d: too many neighbors\n", i, j); - abort(); -} - - -static int -feq (GLfloat a, GLfloat b) /* Oh for fuck's sake */ -{ - const GLfloat e = 0.00001; - GLfloat d = a - b; - return (d > -e && d < e); -} - - -/* Link each triangle to its three neighbors. - */ -static void -link_neighbors (ModeInfo *mi) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - triangle *t0; - int i; - - /* Triangles are neighbors if they share an edge (exactly 2 points). - (There must be a faster than N! way to do this...) - */ - for (i = 0, t0 = bp->triangles; t0; t0 = t0->next, i++) - { - triangle *t1; - int j; - - for (j = i+1, t1 = t0->next; t1; t1 = t1->next, j++) - { - int count = 0; - int ii, jj; - for (ii = 0; ii < 3; ii++) - for (jj = 0; jj < 3; jj++) - if (feq (t0->p[ii].x, t1->p[jj].x) && - feq (t0->p[ii].y, t1->p[jj].y) && - feq (t0->p[ii].z, t1->p[jj].z)) - count++; - if (count >= 3) - { - fprintf (stderr, "%d %d: too many matches: %d\n", i, j, count); - abort(); - } - if (count == 2) - { - link_neighbor (i, j, t0, t1); - link_neighbor (j, i, t1, t0); - } - } - - if (! (t0->neighbors[0] && t0->neighbors[1] && t0->neighbors[2])) - { - fprintf (stderr, "%d: missing neighbors\n", i); - abort(); - } - - t0->altitude = 60; /* Fall in from space */ - } -} - - -/* Add thrust to the triangle, and propagate some of that to its neighbors. - */ -static void -add_thrust (triangle *t, GLfloat thrust) -{ - GLfloat dampen = 0; - if (t->refcount) - return; - t->refcount++; - t->velocity += thrust; - - /* Eyeballed this to look roughly the same at various depths. Eh. */ - switch (depth_arg) { - case 0: dampen = 0.5; break; - case 1: dampen = 0.7; break; - case 2: dampen = 0.9; break; - case 3: dampen = 0.98; break; - case 4: dampen = 0.985; break; - default: dampen = 0.993; break; - } - - thrust *= dampen; - if (thrust > 0.1) - { - add_thrust (t->neighbors[0], thrust); - add_thrust (t->neighbors[1], thrust); - add_thrust (t->neighbors[2], thrust); - } -} - - -static void -tick_triangles (ModeInfo *mi) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - GLfloat gravity = 0.1; - triangle *t; - int i; - - /* Compute new velocities. */ - for (i = 0, t = bp->triangles; t; t = t->next, i++) - { - if (t->thrust > 0) - { - add_thrust (t, t->thrust); - t->thrust_duration--; - if (t->thrust_duration <= 0) - { - t->thrust_duration = 0; - t->thrust = 0; - } - } - } - - /* Apply new velocities. */ - for (i = 0, t = bp->triangles; t; t = t->next, i++) - { - t->altitude += t->velocity; - t->velocity -= gravity; - if (t->altitude < 0) - { - t->velocity = 0; - t->altitude = 0; - } - t->refcount = 0; /* Clear for next time */ - } - - /* Add eruptions. */ - if (frand(1 / speed) < 0.2) - { - int n = random() % bp->count; - for (i = 0, t = bp->triangles; t; t = t->next, i++) - if (i == n) - break; - t->thrust += gravity * 1.5; - t->thrust_duration = 1 + BELLRAND(16); - } - - bp->ccolor++; - if (bp->ccolor >= bp->ncolors) - bp->ccolor = 0; -} - - -static void -draw_triangles (ModeInfo *mi) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - int wire = MI_IS_WIREFRAME(mi); - triangle *t; - GLfloat c[4]; - int c0 = bp->ccolor; - int c1 = (c0 + bp->ncolors / 2) % bp->ncolors; - - c[0] = bp->colors[c0].red / 65536.0; - c[1] = bp->colors[c0].green / 65536.0; - c[2] = bp->colors[c0].blue / 65536.0; - c[3] = 1; - - if (wire) - glColor4fv (c); - else - { - glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c); - - c[0] = bp->colors[c1].red / 65536.0; - c[1] = bp->colors[c1].green / 65536.0; - c[2] = bp->colors[c1].blue / 65536.0; - c[3] = 1; - glMaterialfv (GL_BACK, GL_AMBIENT_AND_DIFFUSE, c); - } - - glFrontFace (GL_CCW); - for (t = bp->triangles; t; t = t->next) - { - GLfloat a = t->altitude * 0.25; - XYZ c; - glPushMatrix(); - - c.x = t->p[0].x + t->p[1].x + t->p[2].x; - c.y = t->p[0].y + t->p[1].y + t->p[2].y; - c.z = t->p[0].z + t->p[1].z + t->p[2].z; - if (a > 0) - glTranslatef (a * c.x / 3, a * c.y / 3, a * c.z / 3); - glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLES); - glNormal3f (c.x, c.y, c.z); - glVertex3f (t->p[0].x, t->p[0].y, t->p[0].z); - glVertex3f (t->p[1].x, t->p[1].y, t->p[1].z); - glVertex3f (t->p[2].x, t->p[2].y, t->p[2].z); - glEnd(); - mi->polygon_count++; - glPopMatrix(); - } -} - - -/* Window management, etc - */ -ENTRYPOINT void -reshape_splodesic (ModeInfo *mi, int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - int y = 0; - - if (width > height * 5) { /* tiny window: show middle */ - height = width * 9/16; - y = -height/2; - h = height / (GLfloat) width; - } - - glViewport (0, y, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective (30.0, 1/h, 1.0, 100.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt( 0.0, 0.0, 30.0, - 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0); - - { - GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi) - ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) - : 1); - glScalef (s, s, s); - } - - glClear(GL_COLOR_BUFFER_BIT); -} - - -ENTRYPOINT Bool -splodesic_handle_event (ModeInfo *mi, XEvent *event) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - - if (gltrackball_event_handler (event, bp->trackball, - MI_WIDTH (mi), MI_HEIGHT (mi), - &bp->button_down_p)) - return True; - else if (event->xany.type == KeyPress) - { - KeySym keysym; - char c = 0; - XLookupString (&event->xkey, &c, 1, &keysym, 0); - if (c == ' ' || c == '\t') - { - bp->ncolors = 1024; - make_smooth_colormap (0, 0, 0, - bp->colors, &bp->ncolors, - False, 0, False); - return True; - } - } - - return False; -} - - -ENTRYPOINT void -init_splodesic (ModeInfo *mi) -{ - splodesic_configuration *bp; - int wire = MI_IS_WIREFRAME(mi); - - MI_INIT (mi, bps); - - bp = &bps[MI_SCREEN(mi)]; - - bp->glx_context = init_GL(mi); - - reshape_splodesic (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - - if (!wire) - { - GLfloat pos[4] = {4.0, 1.4, 1.1, 0.0}; - GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0}; - GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0}; - GLfloat spc[4] = {1.0, 0.2, 0.2, 1.0}; - GLfloat cspec[4] = {1, 1, 1, 1}; - static const GLfloat shiny = 10; - int lightmodel = 1; - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glLightfv(GL_LIGHT0, GL_AMBIENT, amb); - glLightfv(GL_LIGHT0, GL_DIFFUSE, dif); - glLightfv(GL_LIGHT0, GL_SPECULAR, spc); - glLightModeliv (GL_LIGHT_MODEL_TWO_SIDE, &lightmodel); - glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, cspec); - glMateriali (GL_FRONT_AND_BACK, GL_SHININESS, shiny); - } - - { - double spin_speed = 0.5; - double wander_speed = 0.005; - double spin_accel = 1.0; - - bp->rot = make_rotator (do_spin ? spin_speed : 0, - do_spin ? spin_speed : 0, - do_spin ? spin_speed : 0, - spin_accel, - do_wander ? wander_speed : 0, - True); - bp->trackball = gltrackball_init (True); - } - - bp->ncolors = 1024; - bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor)); - make_smooth_colormap (0, 0, 0, - bp->colors, &bp->ncolors, - False, 0, False); - -# ifdef HAVE_MOBILE - depth_arg--; -# endif - - if (depth_arg < 0) depth_arg = 0; - if (depth_arg > 10) depth_arg = 10; - - make_geodesic (mi); - link_neighbors (mi); -} - - -ENTRYPOINT void -draw_splodesic (ModeInfo *mi) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - Display *dpy = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - - if (!bp->glx_context) - return; - - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context); - - glShadeModel(GL_SMOOTH); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - glDisable(GL_CULL_FACE); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix (); - - { - double x, y, z; - get_position (bp->rot, &x, &y, &z, !bp->button_down_p); - glTranslatef((x - 0.5) * 6, - (y - 0.5) * 6, - (z - 0.5) * 8); - - gltrackball_rotate (bp->trackball); - - get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p); - glRotatef (x * 360, 1.0, 0.0, 0.0); - glRotatef (y * 360, 0.0, 1.0, 0.0); - glRotatef (z * 360, 0.0, 0.0, 1.0); - } - - mi->polygon_count = 0; - -# ifdef HAVE_MOBILE - glScalef (3, 3, 3); -#else - glScalef (4, 4, 4); -# endif - - if (! bp->button_down_p) - tick_triangles (mi); - draw_triangles (mi); - - glPopMatrix (); - - if (mi->fps_p) do_fps (mi); - glFinish(); - - glXSwapBuffers(dpy, window); -} - - -ENTRYPOINT void -free_splodesic (ModeInfo *mi) -{ - splodesic_configuration *bp = &bps[MI_SCREEN(mi)]; - - if (!bp->glx_context) return; - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context); - - while (bp->triangles) - { - triangle *t = bp->triangles->next; - free (bp->triangles); - bp->triangles = t; - } - if (bp->trackball) gltrackball_free (bp->trackball); - if (bp->rot) free_rotator (bp->rot); - if (bp->colors) free (bp->colors); -} - -XSCREENSAVER_MODULE ("Splodesic", splodesic) - -#endif /* USE_GL */ |
