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-rw-r--r--hacks/glx/splodesic.c644
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diff --git a/hacks/glx/splodesic.c b/hacks/glx/splodesic.c
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--- a/hacks/glx/splodesic.c
+++ /dev/null
@@ -1,644 +0,0 @@
-/* splodesic, Copyright (c) 2016 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*suppressRotationAnimation: True\n" \
-
-# define release_splodesic 0
-
-#include "xlockmore.h"
-#include "colors.h"
-#include "normals.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-
-#define DEF_SPIN "True"
-#define DEF_WANDER "True"
-#define DEF_SPEED "1.0"
-#define DEF_FREQ "4"
-
-#define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3)
-
-typedef struct { double a, o; } LL; /* latitude + longitude */
-
-typedef struct triangle triangle;
-struct triangle {
- XYZ p[3];
- triangle *next;
- triangle *neighbors[3];
- GLfloat altitude;
- GLfloat velocity;
- GLfloat thrust;
- int thrust_duration;
- int refcount;
-};
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
-
- int count;
- triangle *triangles;
-
- int ncolors;
- XColor *colors;
- int ccolor;
-
-} splodesic_configuration;
-
-static splodesic_configuration *bps = NULL;
-
-static Bool do_spin;
-static GLfloat speed;
-static int depth_arg;
-static Bool do_wander;
-
-static XrmOptionDescRec opts[] = {
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-depth", ".freq", XrmoptionSepArg, 0 },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" }
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
- {&depth_arg, "freq", "Depth", DEF_FREQ, t_Int},
-};
-
-ENTRYPOINT ModeSpecOpt splodesic_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-/* Creates a triangle specified by 3 polar endpoints.
- */
-static void
-make_triangle1 (ModeInfo *mi, LL v1, LL v2, LL v3)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
- triangle *t = (triangle *) calloc (1, sizeof(*t));
-
- t->p[0].x = cos (v1.a) * cos (v1.o);
- t->p[0].y = cos (v1.a) * sin (v1.o);
- t->p[0].z = sin (v1.a);
-
- t->p[1].x = cos (v2.a) * cos (v2.o);
- t->p[1].y = cos (v2.a) * sin (v2.o);
- t->p[1].z = sin (v2.a);
-
- t->p[2].x = cos (v3.a) * cos (v3.o);
- t->p[2].y = cos (v3.a) * sin (v3.o);
- t->p[2].z = sin (v3.a);
-
- t->next = bp->triangles;
- bp->triangles = t;
- bp->count++;
-}
-
-
-/* Computes the midpoint of a line between two polar coords.
- */
-static void
-midpoint2 (LL v1, LL v2, LL *vm_ret,
- XYZ *p1_ret, XYZ *p2_ret, XYZ *pm_ret)
-{
- XYZ p1, p2, pm;
- LL vm;
- GLfloat hyp;
-
- p1.x = cos (v1.a) * cos (v1.o);
- p1.y = cos (v1.a) * sin (v1.o);
- p1.z = sin (v1.a);
-
- p2.x = cos (v2.a) * cos (v2.o);
- p2.y = cos (v2.a) * sin (v2.o);
- p2.z = sin (v2.a);
-
- pm.x = (p1.x + p2.x) / 2;
- pm.y = (p1.y + p2.y) / 2;
- pm.z = (p1.z + p2.z) / 2;
-
- vm.o = atan2 (pm.y, pm.x);
- hyp = sqrt (pm.x * pm.x + pm.y * pm.y);
- vm.a = atan2 (pm.z, hyp);
-
- *p1_ret = p1;
- *p2_ret = p2;
- *pm_ret = pm;
- *vm_ret = vm;
-}
-
-
-/* Creates triangular geodesic facets to the given depth.
- */
-static void
-make_triangle (ModeInfo *mi, LL v1, LL v2, LL v3, int depth)
-{
- if (depth <= 0)
- make_triangle1 (mi, v1, v2, v3);
- else
- {
- LL v12, v23, v13;
- XYZ p1, p2, p3, p12, p23, p13;
-
- midpoint2 (v1, v2, &v12, &p1, &p2, &p12);
- midpoint2 (v2, v3, &v23, &p2, &p3, &p23);
- midpoint2 (v1, v3, &v13, &p1, &p3, &p13);
- depth--;
-
- make_triangle (mi, v1, v12, v13, depth);
- make_triangle (mi, v12, v2, v23, depth);
- make_triangle (mi, v13, v23, v3, depth);
- make_triangle (mi, v12, v23, v13, depth);
- }
-}
-
-
-/* Creates triangles of a geodesic to the given depth (frequency).
- */
-static void
-make_geodesic (ModeInfo *mi)
-{
- int depth = depth_arg;
- GLfloat th0 = atan (0.5); /* lat division: 26.57 deg */
- GLfloat s = M_PI / 5; /* lon division: 72 deg */
- int i;
-
- for (i = 0; i < 10; i++)
- {
- GLfloat th1 = s * i;
- GLfloat th2 = s * (i+1);
- GLfloat th3 = s * (i+2);
- LL v1, v2, v3, vc;
- v1.a = th0; v1.o = th1;
- v2.a = th0; v2.o = th3;
- v3.a = -th0; v3.o = th2;
- vc.a = M_PI/2; vc.o = th2;
-
- if (i & 1) /* north */
- {
- make_triangle (mi, v1, v2, vc, depth);
- make_triangle (mi, v2, v1, v3, depth);
- }
- else /* south */
- {
- v1.a = -v1.a;
- v2.a = -v2.a;
- v3.a = -v3.a;
- vc.a = -vc.a;
- make_triangle (mi, v2, v1, vc, depth);
- make_triangle (mi, v1, v2, v3, depth);
- }
- }
-}
-
-
-/* Add t1 to the neighbor list of t0. */
-static void
-link_neighbor (int i, int j, triangle *t0, triangle *t1)
-{
- int k;
- if (t0 == t1)
- return;
- for (k = 0; k < countof(t0->neighbors); k++)
- {
- if (t0->neighbors[k] == t1 ||
- t0->neighbors[k] == 0)
- {
- t0->neighbors[k] = t1;
- return;
- }
- }
- fprintf (stderr, "%d %d: too many neighbors\n", i, j);
- abort();
-}
-
-
-static int
-feq (GLfloat a, GLfloat b) /* Oh for fuck's sake */
-{
- const GLfloat e = 0.00001;
- GLfloat d = a - b;
- return (d > -e && d < e);
-}
-
-
-/* Link each triangle to its three neighbors.
- */
-static void
-link_neighbors (ModeInfo *mi)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
- triangle *t0;
- int i;
-
- /* Triangles are neighbors if they share an edge (exactly 2 points).
- (There must be a faster than N! way to do this...)
- */
- for (i = 0, t0 = bp->triangles; t0; t0 = t0->next, i++)
- {
- triangle *t1;
- int j;
-
- for (j = i+1, t1 = t0->next; t1; t1 = t1->next, j++)
- {
- int count = 0;
- int ii, jj;
- for (ii = 0; ii < 3; ii++)
- for (jj = 0; jj < 3; jj++)
- if (feq (t0->p[ii].x, t1->p[jj].x) &&
- feq (t0->p[ii].y, t1->p[jj].y) &&
- feq (t0->p[ii].z, t1->p[jj].z))
- count++;
- if (count >= 3)
- {
- fprintf (stderr, "%d %d: too many matches: %d\n", i, j, count);
- abort();
- }
- if (count == 2)
- {
- link_neighbor (i, j, t0, t1);
- link_neighbor (j, i, t1, t0);
- }
- }
-
- if (! (t0->neighbors[0] && t0->neighbors[1] && t0->neighbors[2]))
- {
- fprintf (stderr, "%d: missing neighbors\n", i);
- abort();
- }
-
- t0->altitude = 60; /* Fall in from space */
- }
-}
-
-
-/* Add thrust to the triangle, and propagate some of that to its neighbors.
- */
-static void
-add_thrust (triangle *t, GLfloat thrust)
-{
- GLfloat dampen = 0;
- if (t->refcount)
- return;
- t->refcount++;
- t->velocity += thrust;
-
- /* Eyeballed this to look roughly the same at various depths. Eh. */
- switch (depth_arg) {
- case 0: dampen = 0.5; break;
- case 1: dampen = 0.7; break;
- case 2: dampen = 0.9; break;
- case 3: dampen = 0.98; break;
- case 4: dampen = 0.985; break;
- default: dampen = 0.993; break;
- }
-
- thrust *= dampen;
- if (thrust > 0.1)
- {
- add_thrust (t->neighbors[0], thrust);
- add_thrust (t->neighbors[1], thrust);
- add_thrust (t->neighbors[2], thrust);
- }
-}
-
-
-static void
-tick_triangles (ModeInfo *mi)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
- GLfloat gravity = 0.1;
- triangle *t;
- int i;
-
- /* Compute new velocities. */
- for (i = 0, t = bp->triangles; t; t = t->next, i++)
- {
- if (t->thrust > 0)
- {
- add_thrust (t, t->thrust);
- t->thrust_duration--;
- if (t->thrust_duration <= 0)
- {
- t->thrust_duration = 0;
- t->thrust = 0;
- }
- }
- }
-
- /* Apply new velocities. */
- for (i = 0, t = bp->triangles; t; t = t->next, i++)
- {
- t->altitude += t->velocity;
- t->velocity -= gravity;
- if (t->altitude < 0)
- {
- t->velocity = 0;
- t->altitude = 0;
- }
- t->refcount = 0; /* Clear for next time */
- }
-
- /* Add eruptions. */
- if (frand(1 / speed) < 0.2)
- {
- int n = random() % bp->count;
- for (i = 0, t = bp->triangles; t; t = t->next, i++)
- if (i == n)
- break;
- t->thrust += gravity * 1.5;
- t->thrust_duration = 1 + BELLRAND(16);
- }
-
- bp->ccolor++;
- if (bp->ccolor >= bp->ncolors)
- bp->ccolor = 0;
-}
-
-
-static void
-draw_triangles (ModeInfo *mi)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
- triangle *t;
- GLfloat c[4];
- int c0 = bp->ccolor;
- int c1 = (c0 + bp->ncolors / 2) % bp->ncolors;
-
- c[0] = bp->colors[c0].red / 65536.0;
- c[1] = bp->colors[c0].green / 65536.0;
- c[2] = bp->colors[c0].blue / 65536.0;
- c[3] = 1;
-
- if (wire)
- glColor4fv (c);
- else
- {
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
-
- c[0] = bp->colors[c1].red / 65536.0;
- c[1] = bp->colors[c1].green / 65536.0;
- c[2] = bp->colors[c1].blue / 65536.0;
- c[3] = 1;
- glMaterialfv (GL_BACK, GL_AMBIENT_AND_DIFFUSE, c);
- }
-
- glFrontFace (GL_CCW);
- for (t = bp->triangles; t; t = t->next)
- {
- GLfloat a = t->altitude * 0.25;
- XYZ c;
- glPushMatrix();
-
- c.x = t->p[0].x + t->p[1].x + t->p[2].x;
- c.y = t->p[0].y + t->p[1].y + t->p[2].y;
- c.z = t->p[0].z + t->p[1].z + t->p[2].z;
- if (a > 0)
- glTranslatef (a * c.x / 3, a * c.y / 3, a * c.z / 3);
- glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLES);
- glNormal3f (c.x, c.y, c.z);
- glVertex3f (t->p[0].x, t->p[0].y, t->p[0].z);
- glVertex3f (t->p[1].x, t->p[1].y, t->p[1].z);
- glVertex3f (t->p[2].x, t->p[2].y, t->p[2].z);
- glEnd();
- mi->polygon_count++;
- glPopMatrix();
- }
-}
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_splodesic (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-splodesic_handle_event (ModeInfo *mi, XEvent *event)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == ' ' || c == '\t')
- {
- bp->ncolors = 1024;
- make_smooth_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
- return True;
- }
- }
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_splodesic (ModeInfo *mi)
-{
- splodesic_configuration *bp;
- int wire = MI_IS_WIREFRAME(mi);
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- reshape_splodesic (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- if (!wire)
- {
- GLfloat pos[4] = {4.0, 1.4, 1.1, 0.0};
- GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
- GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat spc[4] = {1.0, 0.2, 0.2, 1.0};
- GLfloat cspec[4] = {1, 1, 1, 1};
- static const GLfloat shiny = 10;
- int lightmodel = 1;
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
- glLightModeliv (GL_LIGHT_MODEL_TWO_SIDE, &lightmodel);
- glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, cspec);
- glMateriali (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
- }
-
- {
- double spin_speed = 0.5;
- double wander_speed = 0.005;
- double spin_accel = 1.0;
-
- bp->rot = make_rotator (do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- spin_accel,
- do_wander ? wander_speed : 0,
- True);
- bp->trackball = gltrackball_init (True);
- }
-
- bp->ncolors = 1024;
- bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
- make_smooth_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
-
-# ifdef HAVE_MOBILE
- depth_arg--;
-# endif
-
- if (depth_arg < 0) depth_arg = 0;
- if (depth_arg > 10) depth_arg = 10;
-
- make_geodesic (mi);
- link_neighbors (mi);
-}
-
-
-ENTRYPOINT void
-draw_splodesic (ModeInfo *mi)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glShadeModel(GL_SMOOTH);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
- glDisable(GL_CULL_FACE);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
-
- {
- double x, y, z;
- get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
- glTranslatef((x - 0.5) * 6,
- (y - 0.5) * 6,
- (z - 0.5) * 8);
-
- gltrackball_rotate (bp->trackball);
-
- get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
- }
-
- mi->polygon_count = 0;
-
-# ifdef HAVE_MOBILE
- glScalef (3, 3, 3);
-#else
- glScalef (4, 4, 4);
-# endif
-
- if (! bp->button_down_p)
- tick_triangles (mi);
- draw_triangles (mi);
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_splodesic (ModeInfo *mi)
-{
- splodesic_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- while (bp->triangles)
- {
- triangle *t = bp->triangles->next;
- free (bp->triangles);
- bp->triangles = t;
- }
- if (bp->trackball) gltrackball_free (bp->trackball);
- if (bp->rot) free_rotator (bp->rot);
- if (bp->colors) free (bp->colors);
-}
-
-XSCREENSAVER_MODULE ("Splodesic", splodesic)
-
-#endif /* USE_GL */