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author | Linus Torvalds | 2017-09-04 02:02:26 +0200 |
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committer | Linus Torvalds | 2017-09-04 02:02:26 +0200 |
commit | 906dde0f355bd97c080c215811ae7db1137c4af8 (patch) | |
tree | 1e1b4ba58a59c4027f06d86e7430566ee0dcbb15 /drivers/gpu/drm/vc4/vc4_validate_shaders.c | |
parent | Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/vir... (diff) | |
parent | Merge branch 'drm-vmwgfx-next' of git://people.freedesktop.org/~syeh/repos_li... (diff) | |
download | kernel-qcow2-linux-906dde0f355bd97c080c215811ae7db1137c4af8.tar.gz kernel-qcow2-linux-906dde0f355bd97c080c215811ae7db1137c4af8.tar.xz kernel-qcow2-linux-906dde0f355bd97c080c215811ae7db1137c4af8.zip |
Merge tag 'drm-for-v4.14' of git://people.freedesktop.org/~airlied/linux
Pull drm updates from Dave Airlie:
"This is the main drm pull request for 4.14 merge window.
I'm sending this early, as my continuing journey into fatherhood is
occurring really soon now, I'm going to be mostly useless for the next
couple of weeks, though I may be able to read email, I doubt I'll be
doing much patch applications or git sending. If anything urgent pops
up I've asked Daniel/Jani/Alex/Sean to try and direct stuff towards
you.
Outside drm changes:
Some rcar-du updates that touch the V4L tree, all acks should be in
place. It adds one export to the radix tree code for new i915 use
case. There are some minor AGP cleanups (don't see that too often).
Changes to the vbox driver in staging to avoid breaking compilation.
Summary:
core:
- Atomic helper fixes
- Atomic UAPI fixes
- Add YCBCR 4:2:0 support
- Drop set_busid hook
- Refactor fb_helper locking
- Remove a bunch of internal APIs
- Add a bunch of better default handlers
- Format modifier/blob plane property added
- More internal header refactoring
- Make more internal API names consistent
- Enhanced syncobj APIs (wait/signal/reset/create signalled)
bridge:
- Add Synopsys Designware MIPI DSI host bridge driver
tiny:
- Add Pervasive Displays RePaper displays
- Add support for LEGO MINDSTORMS EV3 LCD
i915:
- Lots of GEN10/CNL support patches
- drm syncobj support
- Skylake+ watermark refactoring
- GVT vGPU 48-bit ppgtt support
- GVT performance improvements
- NOA change ioctl
- CCS (color compression) scanout support
- GPU reset improvements
amdgpu:
- Initial hugepage support
- BO migration logic rework
- Vega10 improvements
- Powerplay fixes
- Stop reprogramming the MC
- Fixes for ACP audio on stoney
- SR-IOV fixes/improvements
- Command submission overhead improvements
amdkfd:
- Non-dGPU upstreaming patches
- Scratch VA ioctl
- Image tiling modes
- Update PM4 headers for new firmware
- Drop all BUG_ONs.
nouveau:
- GP108 modesetting support.
- Disable MSI on big endian.
vmwgfx:
- Add fence fd support.
msm:
- Runtime PM improvements
exynos:
- NV12MT support
- Refactor KMS drivers
imx-drm:
- Lock scanout channel to improve memory bw
- Cleanups
etnaviv:
- GEM object population fixes
tegra:
- Prep work for Tegra186 support
- PRIME mmap support
sunxi:
- HDMI support improvements
- HDMI CEC support
omapdrm:
- HDMI hotplug IRQ support
- Big driver cleanup
- OMAP5 DSI support
rcar-du:
- vblank fixes
- VSP1 updates
arcgpu:
- Minor fixes
stm:
- Add STM32 DSI controller driver
dw_hdmi:
- Add support for Rockchip RK3399
- HDMI CEC support
atmel-hlcdc:
- Add 8-bit color support
vc4:
- Atomic fixes
- New ioctl to attach a label to a buffer object
- HDMI CEC support
- Allow userspace to dictate rendering order on submit ioctl"
* tag 'drm-for-v4.14' of git://people.freedesktop.org/~airlied/linux: (1074 commits)
drm/syncobj: Add a signal ioctl (v3)
drm/syncobj: Add a reset ioctl (v3)
drm/syncobj: Add a syncobj_array_find helper
drm/syncobj: Allow wait for submit and signal behavior (v5)
drm/syncobj: Add a CREATE_SIGNALED flag
drm/syncobj: Add a callback mechanism for replace_fence (v3)
drm/syncobj: add sync obj wait interface. (v8)
i915: Use drm_syncobj_fence_get
drm/syncobj: Add a race-free drm_syncobj_fence_get helper (v2)
drm/syncobj: Rename fence_get to find_fence
drm: kirin: Add mode_valid logic to avoid mode clocks we can't generate
drm/vmwgfx: Bump the version for fence FD support
drm/vmwgfx: Add export fence to file descriptor support
drm/vmwgfx: Add support for imported Fence File Descriptor
drm/vmwgfx: Prepare to support fence fd
drm/vmwgfx: Fix incorrect command header offset at restart
drm/vmwgfx: Support the NOP_ERROR command
drm/vmwgfx: Restart command buffers after errors
drm/vmwgfx: Move irq bottom half processing to threads
drm/vmwgfx: Don't use drm_irq_[un]install
...
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 0b2df5c6efb4..d3f15bf60900 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -200,7 +200,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, uint32_t clamp_reg, clamp_offset; if (sig == QPU_SIG_SMALL_IMM) { - DRM_ERROR("direct TMU read used small immediate\n"); + DRM_DEBUG("direct TMU read used small immediate\n"); return false; } @@ -209,7 +209,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, */ if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { - DRM_ERROR("direct TMU load wasn't an add\n"); + DRM_DEBUG("direct TMU load wasn't an add\n"); return false; } @@ -220,13 +220,13 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, */ clamp_reg = raddr_add_a_to_live_reg_index(inst); if (clamp_reg == ~0) { - DRM_ERROR("direct TMU load wasn't clamped\n"); + DRM_DEBUG("direct TMU load wasn't clamped\n"); return false; } clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; if (clamp_offset == ~0) { - DRM_ERROR("direct TMU load wasn't clamped\n"); + DRM_DEBUG("direct TMU load wasn't clamped\n"); return false; } @@ -238,7 +238,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { - DRM_ERROR("direct TMU load didn't add to a uniform\n"); + DRM_DEBUG("direct TMU load didn't add to a uniform\n"); return false; } @@ -246,14 +246,14 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, } else { if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM && raddr_b == QPU_R_UNIF)) { - DRM_ERROR("uniform read in the same instruction as " + DRM_DEBUG("uniform read in the same instruction as " "texture setup.\n"); return false; } } if (validation_state->tmu_write_count[tmu] >= 4) { - DRM_ERROR("TMU%d got too many parameters before dispatch\n", + DRM_DEBUG("TMU%d got too many parameters before dispatch\n", tmu); return false; } @@ -265,7 +265,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, */ if (!is_direct) { if (validation_state->needs_uniform_address_update) { - DRM_ERROR("Texturing with undefined uniform address\n"); + DRM_DEBUG("Texturing with undefined uniform address\n"); return false; } @@ -336,35 +336,35 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade case QPU_SIG_LOAD_TMU1: break; default: - DRM_ERROR("uniforms address change must be " + DRM_DEBUG("uniforms address change must be " "normal math\n"); return false; } if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { - DRM_ERROR("Uniform address reset must be an ADD.\n"); + DRM_DEBUG("Uniform address reset must be an ADD.\n"); return false; } if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) { - DRM_ERROR("Uniform address reset must be unconditional.\n"); + DRM_DEBUG("Uniform address reset must be unconditional.\n"); return false; } if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP && !(inst & QPU_PM)) { - DRM_ERROR("No packing allowed on uniforms reset\n"); + DRM_DEBUG("No packing allowed on uniforms reset\n"); return false; } if (add_lri == -1) { - DRM_ERROR("First argument of uniform address write must be " + DRM_DEBUG("First argument of uniform address write must be " "an immediate value.\n"); return false; } if (validation_state->live_immediates[add_lri] != expected_offset) { - DRM_ERROR("Resetting uniforms with offset %db instead of %db\n", + DRM_DEBUG("Resetting uniforms with offset %db instead of %db\n", validation_state->live_immediates[add_lri], expected_offset); return false; @@ -372,7 +372,7 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { - DRM_ERROR("Second argument of uniform address write must be " + DRM_DEBUG("Second argument of uniform address write must be " "a uniform.\n"); return false; } @@ -417,7 +417,7 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader, switch (waddr) { case QPU_W_UNIFORMS_ADDRESS: if (is_b) { - DRM_ERROR("relative uniforms address change " + DRM_DEBUG("relative uniforms address change " "unsupported\n"); return false; } @@ -452,11 +452,11 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader, /* XXX: I haven't thought about these, so don't support them * for now. */ - DRM_ERROR("Unsupported waddr %d\n", waddr); + DRM_DEBUG("Unsupported waddr %d\n", waddr); return false; case QPU_W_VPM_ADDR: - DRM_ERROR("General VPM DMA unsupported\n"); + DRM_DEBUG("General VPM DMA unsupported\n"); return false; case QPU_W_VPM: @@ -559,7 +559,7 @@ check_instruction_writes(struct vc4_validated_shader_info *validated_shader, bool ok; if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) { - DRM_ERROR("ADD and MUL both set up textures\n"); + DRM_DEBUG("ADD and MUL both set up textures\n"); return false; } @@ -588,7 +588,7 @@ check_branch(uint64_t inst, * there's no need for it. */ if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) { - DRM_ERROR("branch instruction at %d wrote a register.\n", + DRM_DEBUG("branch instruction at %d wrote a register.\n", validation_state->ip); return false; } @@ -614,7 +614,7 @@ check_instruction_reads(struct vc4_validated_shader_info *validated_shader, validated_shader->uniforms_size += 4; if (validation_state->needs_uniform_address_update) { - DRM_ERROR("Uniform read with undefined uniform " + DRM_DEBUG("Uniform read with undefined uniform " "address\n"); return false; } @@ -660,19 +660,19 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) continue; if (ip - last_branch < 4) { - DRM_ERROR("Branch at %d during delay slots\n", ip); + DRM_DEBUG("Branch at %d during delay slots\n", ip); return false; } last_branch = ip; if (inst & QPU_BRANCH_REG) { - DRM_ERROR("branching from register relative " + DRM_DEBUG("branching from register relative " "not supported\n"); return false; } if (!(inst & QPU_BRANCH_REL)) { - DRM_ERROR("relative branching required\n"); + DRM_DEBUG("relative branching required\n"); return false; } @@ -682,13 +682,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) * end of the shader object. */ if (branch_imm % sizeof(inst) != 0) { - DRM_ERROR("branch target not aligned\n"); + DRM_DEBUG("branch target not aligned\n"); return false; } branch_target_ip = after_delay_ip + (branch_imm >> 3); if (branch_target_ip >= validation_state->max_ip) { - DRM_ERROR("Branch at %d outside of shader (ip %d/%d)\n", + DRM_DEBUG("Branch at %d outside of shader (ip %d/%d)\n", ip, branch_target_ip, validation_state->max_ip); return false; @@ -699,7 +699,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) * the shader. */ if (after_delay_ip >= validation_state->max_ip) { - DRM_ERROR("Branch at %d continues past shader end " + DRM_DEBUG("Branch at %d continues past shader end " "(%d/%d)\n", ip, after_delay_ip, validation_state->max_ip); return false; @@ -709,7 +709,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) } if (max_branch_target > validation_state->max_ip - 3) { - DRM_ERROR("Branch landed after QPU_SIG_PROG_END"); + DRM_DEBUG("Branch landed after QPU_SIG_PROG_END"); return false; } @@ -750,7 +750,7 @@ vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state) return true; if (texturing_in_progress(validation_state)) { - DRM_ERROR("Branch target landed during TMU setup\n"); + DRM_DEBUG("Branch target landed during TMU setup\n"); return false; } @@ -837,7 +837,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) case QPU_SIG_LAST_THREAD_SWITCH: if (!check_instruction_writes(validated_shader, &validation_state)) { - DRM_ERROR("Bad write at ip %d\n", ip); + DRM_DEBUG("Bad write at ip %d\n", ip); goto fail; } @@ -855,7 +855,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) validated_shader->is_threaded = true; if (ip < last_thread_switch_ip + 3) { - DRM_ERROR("Thread switch too soon after " + DRM_DEBUG("Thread switch too soon after " "last switch at ip %d\n", ip); goto fail; } @@ -867,7 +867,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) case QPU_SIG_LOAD_IMM: if (!check_instruction_writes(validated_shader, &validation_state)) { - DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); + DRM_DEBUG("Bad LOAD_IMM write at ip %d\n", ip); goto fail; } break; @@ -878,14 +878,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) goto fail; if (ip < last_thread_switch_ip + 3) { - DRM_ERROR("Branch in thread switch at ip %d", + DRM_DEBUG("Branch in thread switch at ip %d", ip); goto fail; } break; default: - DRM_ERROR("Unsupported QPU signal %d at " + DRM_DEBUG("Unsupported QPU signal %d at " "instruction %d\n", sig, ip); goto fail; } @@ -898,7 +898,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) } if (ip == validation_state.max_ip) { - DRM_ERROR("shader failed to terminate before " + DRM_DEBUG("shader failed to terminate before " "shader BO end at %zd\n", shader_obj->base.size); goto fail; @@ -907,7 +907,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) /* Might corrupt other thread */ if (validated_shader->is_threaded && validation_state.all_registers_used) { - DRM_ERROR("Shader uses threading, but uses the upper " + DRM_DEBUG("Shader uses threading, but uses the upper " "half of the registers, too\n"); goto fail; } |