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authorDave Airlie2018-05-15 11:25:07 +0200
committerDave Airlie2018-05-15 11:25:07 +0200
commit2045b22461c07a88dc3d2bab3cbfc6dc0c602fd4 (patch)
treed2d5b989da8bc75e2cec4c76a6acb2ab25008539 /include/uapi/drm
parentMerge tag 'drm-amdkfd-next-2018-05-14' of git://people.freedesktop.org/~gabba... (diff)
parentgpu: drm: qxl: Adding new typedef vm_fault_t (diff)
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Merge tag 'drm-misc-next-2018-05-15' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for v4.18: UAPI Changes: - Fix render node number regression from control node removal. Driver Changes: - Small header fix for virgl, used by qemu. - Use vm_fault_t in qxl. Signed-off-by: Dave Airlie <airlied@redhat.com> # gpg: Signature made Tue 15 May 2018 06:16:03 PM AEST # gpg: using RSA key FE558C72A67013C3 # gpg: Can't check signature: public key not found Link: https://patchwork.freedesktop.org/patch/msgid/e63306b9-67a0-74ab-8883-08b3d9db72d2@mblankhorst.nl
Diffstat (limited to 'include/uapi/drm')
-rw-r--r--include/uapi/drm/drm.h7
-rw-r--r--include/uapi/drm/drm_mode.h6
-rw-r--r--include/uapi/drm/v3d_drm.h194
-rw-r--r--include/uapi/drm/vc4_drm.h13
4 files changed, 217 insertions, 3 deletions
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index 6fdff5945c8a..9c660e1688ab 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -680,6 +680,13 @@ struct drm_get_cap {
*/
#define DRM_CLIENT_CAP_ATOMIC 3
+/**
+ * DRM_CLIENT_CAP_ASPECT_RATIO
+ *
+ * If set to 1, the DRM core will provide aspect ratio information in modes.
+ */
+#define DRM_CLIENT_CAP_ASPECT_RATIO 4
+
/** DRM_IOCTL_SET_CLIENT_CAP ioctl argument type */
struct drm_set_client_cap {
__u64 capability;
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
index 50bcf4214ff9..4b3a1bb58e68 100644
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
@@ -93,6 +93,8 @@ extern "C" {
#define DRM_MODE_PICTURE_ASPECT_NONE 0
#define DRM_MODE_PICTURE_ASPECT_4_3 1
#define DRM_MODE_PICTURE_ASPECT_16_9 2
+#define DRM_MODE_PICTURE_ASPECT_64_27 3
+#define DRM_MODE_PICTURE_ASPECT_256_135 4
/* Aspect ratio flag bitmask (4 bits 22:19) */
#define DRM_MODE_FLAG_PIC_AR_MASK (0x0F<<19)
@@ -102,6 +104,10 @@ extern "C" {
(DRM_MODE_PICTURE_ASPECT_4_3<<19)
#define DRM_MODE_FLAG_PIC_AR_16_9 \
(DRM_MODE_PICTURE_ASPECT_16_9<<19)
+#define DRM_MODE_FLAG_PIC_AR_64_27 \
+ (DRM_MODE_PICTURE_ASPECT_64_27<<19)
+#define DRM_MODE_FLAG_PIC_AR_256_135 \
+ (DRM_MODE_PICTURE_ASPECT_256_135<<19)
#define DRM_MODE_FLAG_ALL (DRM_MODE_FLAG_PHSYNC | \
DRM_MODE_FLAG_NHSYNC | \
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
new file mode 100644
index 000000000000..7b6627783608
--- /dev/null
+++ b/include/uapi/drm/v3d_drm.h
@@ -0,0 +1,194 @@
+/*
+ * Copyright © 2014-2018 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef _V3D_DRM_H_
+#define _V3D_DRM_H_
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#define DRM_V3D_SUBMIT_CL 0x00
+#define DRM_V3D_WAIT_BO 0x01
+#define DRM_V3D_CREATE_BO 0x02
+#define DRM_V3D_MMAP_BO 0x03
+#define DRM_V3D_GET_PARAM 0x04
+#define DRM_V3D_GET_BO_OFFSET 0x05
+
+#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
+#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
+#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
+#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
+#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
+#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
+
+/**
+ * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * This asks the kernel to have the GPU execute an optional binner
+ * command list, and a render command list.
+ */
+struct drm_v3d_submit_cl {
+ /* Pointer to the binner command list.
+ *
+ * This is the first set of commands executed, which runs the
+ * coordinate shader to determine where primitives land on the screen,
+ * then writes out the state updates and draw calls necessary per tile
+ * to the tile allocation BO.
+ */
+ __u32 bcl_start;
+
+ /** End address of the BCL (first byte after the BCL) */
+ __u32 bcl_end;
+
+ /* Offset of the render command list.
+ *
+ * This is the second set of commands executed, which will either
+ * execute the tiles that have been set up by the BCL, or a fixed set
+ * of tiles (in the case of RCL-only blits).
+ */
+ __u32 rcl_start;
+
+ /** End address of the RCL (first byte after the RCL) */
+ __u32 rcl_end;
+
+ /** An optional sync object to wait on before starting the BCL. */
+ __u32 in_sync_bcl;
+ /** An optional sync object to wait on before starting the RCL. */
+ __u32 in_sync_rcl;
+ /** An optional sync object to place the completion fence in. */
+ __u32 out_sync;
+
+ /* Offset of the tile alloc memory
+ *
+ * This is optional on V3D 3.3 (where the CL can set the value) but
+ * required on V3D 4.1.
+ */
+ __u32 qma;
+
+ /** Size of the tile alloc memory. */
+ __u32 qms;
+
+ /** Offset of the tile state data array. */
+ __u32 qts;
+
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ /* Pad, must be zero-filled. */
+ __u32 pad;
+};
+
+/**
+ * struct drm_v3d_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_V3D_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_v3d_wait_bo {
+ __u32 handle;
+ __u32 pad;
+ __u64 timeout_ns;
+};
+
+/**
+ * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_v3d_create_bo {
+ __u32 size;
+ __u32 flags;
+ /** Returned GEM handle for the BO. */
+ __u32 handle;
+ /**
+ * Returned offset for the BO in the V3D address space. This offset
+ * is private to the DRM fd and is valid for the lifetime of the GEM
+ * handle.
+ *
+ * This offset value will always be nonzero, since various HW
+ * units treat 0 specially.
+ */
+ __u32 offset;
+};
+
+/**
+ * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
+ *
+ * This doesn't actually perform an mmap. Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node. This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_v3d_mmap_bo {
+ /** Handle for the object being mapped. */
+ __u32 handle;
+ __u32 flags;
+ /** offset into the drm node to use for subsequent mmap call. */
+ __u64 offset;
+};
+
+enum drm_v3d_param {
+ DRM_V3D_PARAM_V3D_UIFCFG,
+ DRM_V3D_PARAM_V3D_HUB_IDENT1,
+ DRM_V3D_PARAM_V3D_HUB_IDENT2,
+ DRM_V3D_PARAM_V3D_HUB_IDENT3,
+ DRM_V3D_PARAM_V3D_CORE0_IDENT0,
+ DRM_V3D_PARAM_V3D_CORE0_IDENT1,
+ DRM_V3D_PARAM_V3D_CORE0_IDENT2,
+};
+
+struct drm_v3d_get_param {
+ __u32 param;
+ __u32 pad;
+ __u64 value;
+};
+
+/**
+ * Returns the offset for the BO in the V3D address space for this DRM fd.
+ * This is the same value returned by drm_v3d_create_bo, if that was called
+ * from this DRM fd.
+ */
+struct drm_v3d_get_bo_offset {
+ __u32 handle;
+ __u32 offset;
+};
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* _V3D_DRM_H_ */
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index b95a0e11cb07..2cac6277a1d7 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -183,10 +183,17 @@ struct drm_vc4_submit_cl {
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
__u32 perfmonid;
- /* Unused field to align this struct on 64 bits. Must be set to 0.
- * If one ever needs to add an u32 field to this struct, this field
- * can be used.
+ /* Syncobj handle to wait on. If set, processing of this render job
+ * will not start until the syncobj is signaled. 0 means ignore.
*/
+ __u32 in_sync;
+
+ /* Syncobj handle to export fence to. If set, the fence in the syncobj
+ * will be replaced with a fence that signals upon completion of this
+ * render job. 0 means ignore.
+ */
+ __u32 out_sync;
+
__u32 pad2;
};