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diff --git a/fltk-2/include/fltk/Rectangle.h b/fltk-2/include/fltk/Rectangle.h
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-// "$Id: Rectangle.h 5454 2006-09-19 02:38:02Z spitzak $"
-//
-// Copyright 1998-2006 by Bill Spitzak and others.
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Library General Public
-// License as published by the Free Software Foundation; either
-// version 2 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Library General Public License for more details.
-//
-// You should have received a copy of the GNU Library General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
-// USA.
-//
-// Please report all bugs and problems to "fltk-bugs@fltk.org".
-
-#ifndef fltk_Rectangle_h
-#define fltk_Rectangle_h
-
-#include "FL_API.h"
-
-// rectangle macros that help keeping rectangle predicates as strict as possible
-// even when not using rectangles in some situations (as when only using w h scalars)
-// so that there is only one strict defintion for common predicates,
-// if one change the following, it will be repercuted in all the core lib
-#define FLTK_RECT_EMPTY(w,h) (w <= 0 || h <= 0)
-// we should always use the same evaluation for center_x, center_y in all corelib code:
-//#define FLTK_CENTER_X(coord, length) (coord + (length>>1))
-//#define FLTK_CENTER_Y(coord, length) (coord + (length>>1))
-
-namespace fltk {
-
-class FL_API Rectangle {
- int x_, y_, w_, h_;
-
- public:
-
- /*! Left edge */
- int x() const {return x_;}
- /*! Top edge */
- int y() const {return y_;}
- /*! Distance between left and right edges */
- int w() const {return w_;}
- /*! Distance between top and bottom edges */
- int h() const {return h_;}
- /*! Return x()+w(), the right edge of the rectangle. */
- int r() const {return x_+w_;}
- /*! Return y()+h(), the bottom edge of the rectangle. */
- int b() const {return y_+h_;}
- /*! Move the rectangle so the left edge is at \a v. */
- void x(int v) {x_ = v;}
- /*! Move the rectangle so the top edge is at \a v. */
- void y(int v) {y_ = v;}
- /*! Change w() by moving the right edge. x() does not change. */
- void w(int v) {w_ = v;}
- /*! Change h() by moving the bottom edge. y() does not change. */
- void h(int v) {h_ = v;}
- /*! Change x() without changing r(), by changing the width. */
- void set_x(int v) {w_ -= v-x_; x_ = v;}
- /*! Change y() without changing b(), by changing the height. */
- void set_y(int v) {h_ -= v-y_; y_ = v;}
- /*! Change r() without changing x(), by changine the width. */
- void set_r(int v) {w_ = v-x_;}
- /*! Change b() without changing y(), by changine the height. */
- void set_b(int v) {h_ = v-y_;}
- /*! Set x(), y(), w(), and h() all at once. */
- void set(int x, int y, int w, int h) {x_=x; y_=y; w_=w; h_=h;}
- /*! Sets x, y, w, h so that's it's centered or aligned (if flags!=0) inside the source r */
- void set (const Rectangle& r, int w, int h, int flags = 0);
- /*! Add \a d to x() without changing r() (it reduces w() by \a d). */
- void move_x(int d) {x_ += d; w_ -= d;}
- /*! Add \a d to y() without changing b() (it reduces h() by \a d). */
- void move_y(int d) {y_ += d; h_ -= d;}
- /*! Add \a d to r() and w(). */
- void move_r(int d) {w_ += d;}
- /*! Add \a d to b() and h(). */
- void move_b(int d) {h_ += d;}
- /*! Move all edges in by \a d. See also Symbol::inset() */
- void inset(int d) {x_ += d; y_ += d; w_ -= 2*d; h_ -= 2*d;}
- /*! Move entire rectangle by given distance in x and y. */
- void move(int dx, int dy) {x_ += dx; y_ += dy;}
- /*! True if w() or h() are less or equal to zero. */
- bool empty() const {return FLTK_RECT_EMPTY(w_, h_);}
- /*! Same as !empty(), true if w() and h() are both greater than zero. */
- bool not_empty() const {return !FLTK_RECT_EMPTY(w_, h_);}
- /*! Integer center position. Rounded to the left if w() is odd. */
- int center_x() const {return x_+(w_>>1);}
- /*! Integer center position. Rounded to lower y if h() is odd. */
- int center_y() const {return y_+(h_>>1);}
- /*! Where to put baseline to center current font nicely */
- int baseline_y() const;
-
- Rectangle() {}
-
- /*! Constructor that sets x(), y(), w(), and h(). */
- Rectangle(int x, int y, int w, int h) : x_(x), y_(y), w_(w), h_(h) {}
-
- /*! Constructor that sets x() and y() to zero, and sets w() and h(). */
- Rectangle(int w, int h) : x_(0), y_(0), w_(w), h_(h) {}
-
- /*! Copy constructor. */
- Rectangle(const Rectangle& r) : x_(r.x_),y_(r.y_),w_(r.w_),h_(r.h_) {}
-
- /*! Constructor that calls set(). */
- Rectangle(const Rectangle& r, int w, int h, int flags = 0) {set(r,w,h,flags);}
-
- /*! True if rectangle contains the pixel who's upper-left corner is at x,y */
- bool contains(int x, int y) const {return x>=x_ && y>=y_ && x<x_+w_ && y<y_+h_;}
-
- void merge(const Rectangle& r);
- void intersect(const Rectangle& r);
-
-};
-
-}
-
-#endif