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author | sr | 2013-02-06 14:09:11 +0100 |
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committer | sr | 2013-02-06 14:09:11 +0100 |
commit | 2371a999baae47c34e1d869228aa7fe7b10689ed (patch) | |
tree | 6a1dda84f8875f4bf83f0d7c8ebd6715ebe6e16b /src/server/mainwindow/mainwindow.cpp | |
parent | [SERVER] Go back from ClientId to int, so queued signal/slot connections work (diff) | |
download | pvs2-2371a999baae47c34e1d869228aa7fe7b10689ed.tar.gz pvs2-2371a999baae47c34e1d869228aa7fe7b10689ed.tar.xz pvs2-2371a999baae47c34e1d869228aa7fe7b10689ed.zip |
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Diffstat (limited to 'src/server/mainwindow/mainwindow.cpp')
-rw-r--r-- | src/server/mainwindow/mainwindow.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/mainwindow/mainwindow.cpp b/src/server/mainwindow/mainwindow.cpp index 12c7921..710da3f 100644 --- a/src/server/mainwindow/mainwindow.cpp +++ b/src/server/mainwindow/mainwindow.cpp @@ -406,6 +406,7 @@ void MainWindow::prepareForProjection(Client * const from, Client * const to) // One to one is desired, figure out what to do with current client + to->setProjectionSource(false); if (to->isActiveVncServer()) { if (to->currentProjectionSource() == from->id()) |